2018-05-25 20:34:07 +08:00

155 lines
4.0 KiB
Python

# -*- coding: utf-8 -*-
import pygame
#from libs.roundrects import aa_round_rect
import alsaaudio
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.icon_item import IconItem
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.slider import Slider
from UI.multi_icon_item import MultiIconItem
from UI.icon_pool import MyIconPool
import myvars
class SoundSlider(Slider):
OnChangeCB = None
_BGpng = None
_BGwidth = 192
_BGheight = 173
_NeedleSurf = None
_Scale = None
_Parent = None
_Segs = [0,15,29, 45,55,65, 75,90,100]
snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ]
def __init__(self):
Slider.__init__(self)
def Init(self):
self._Width = self._Parent._Width
self._Height = self._Parent._Height
self._BGpng = IconItem()
self._BGpng._ImgSurf = MyIconPool._Icons["vol"]
self._BGpng._MyType = ICON_TYPES["STAT"]
self._BGpng._Parent = self
self._BGpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
##self._NeedleSurf = pygame.Surface( (38,12),pygame.SRCALPHA )
self._Scale = MultiIconItem()
self._Scale._MyType = ICON_TYPES["STAT"]
self._Scale._Parent = self
self._Scale._ImgSurf = MyIconPool._Icons["scale"]
self._Scale._IconWidth = 82
self._Scale._IconHeight = 63
self._Scale.Adjust(0,0,82,63,0)
def SetValue(self,pct):#pct 0-100
for i,v in enumerate(self.snd_segs):
if pct >= v[0] and pct <= v[1]:
self._Value = i
def Further(self):
self._Value+=1
if self._Value < len(self._Segs):
if self.OnChangeCB != None:
if callable(self.OnChangeCB):
self.OnChangeCB( self._Segs[ self._Value ] )
else:
self._Value = len(self._Segs)-1
def StepBack(self):
self._Value-=1
if self._Value < 0:
self._Value = 0
if self.OnChangeCB != None:
if callable(self.OnChangeCB):
self.OnChangeCB(self._Segs[self._Value] )
def Draw(self):
self._BGpng.NewCoord(self._Width/2,self._Height/2 )
self._BGpng.Draw()
self._Scale.NewCoord(self._Width/2,self._Height/2)
self._Scale._IconIndex = self._Value
self._Scale.Draw()
class SoundPage(Page):
_MySlider = None
_FootMsg = ["Nav","","","Back","Enter"]
def Init(self):
self._CanvasHWND = self._Screen._CanvasHWND
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._MySlider = SoundSlider()
self._MySlider._Parent = self
self._MySlider.SetCanvasHWND(self._CanvasHWND)
self._MySlider.OnChangeCB = self.WhenSliderDrag
self._MySlider.Init()
m = alsaaudio.Mixer()
self._MySlider.SetValue(m.getvolume()[0])
def WhenSliderDrag(self,value): ##value 0-100
if value < 0 or value > 100:
return
m = alsaaudio.Mixer()
m.setvolume(int(value))
def KeyDown(self,event):
if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Right"]:
self._MySlider.Further()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Left"]:
self._MySlider.StepBack()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
self._MySlider.Draw()