2018-05-25 20:34:07 +08:00

134 lines
3.6 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from libs.roundrects import aa_round_rect
## local UI import
from UI.page import Page,PageStack,PageSelector
from UI.label import Label
from UI.fonts import fonts
class Textarea:
_PosX =0
_PosY = 0
_Width = 0
_Height = 0
_BackgroundColor = pygame.Color(229,229,229)
_CanvasHWND = None
_MyWords = []
_FontObj = None
_LineNumber = 0
_TextFull = False
_TextIndex = 0
def __init__(self):
pass
def Init(self):
self._FontObj = fonts["veramono24"]
#pygame.font.Font(fonts_path["veramono"],24)
def SubTextIndex(self):
self._TextIndex-=1
if self._TextIndex < 0:
self._TextIndex = 0
def AddTextIndex(self):
self._TextIndex +=1
if self._TextIndex > len(self._MyWords):
self._TextIndex = len(self._MyWords)
def ResetMyWords(self):
self._MyWords = []
self._TextIndex = 0
def RemoveFromLastText(self):
if len(self._MyWords) > 0:
self.SubTextIndex()
del self._MyWords[self._TextIndex]
return self._MyWords
def AppendText(self,alphabet):
self.AppendAndBlitText(alphabet)
def AppendAndBlitText(self,alphabet):
if self._TextFull != True:
self._MyWords.insert(self._TextIndex,alphabet)
self.BlitText()
self.AddTextIndex()
else:
print("is Full %s" % "".join(self._MyWords))
def BlitText(self):
"""
blit every single word into surface and calc the width ,check multi line
"""
w = 0
xmargin = 5
endmargin = 15
x = self._PosX+xmargin
y = self._PosY
linenumber = 0
self._TextFull = False
for i,v in enumerate(self._MyWords):
t = self._FontObj.render(v,True,(8,135,174))
w += t.get_width()
if w >= self._Width-endmargin and linenumber == 0:
x = self._PosX+xmargin
y = self._PosY+ t.get_height()
w = 0
linenumber +=1
if w >= self._Width-endmargin*4 and linenumber > 0:
self._TextFull = True
self._CanvasHWND.blit(t, (x,y))
break
self._CanvasHWND.blit(t, (x,y))
x += t.get_width()
def Cursor(self):
w = 0
xmargin = 5
endmargin = 15
x = self._PosX+xmargin
y = self._PosY
linenumber = 0
for i,v in enumerate(self._MyWords[:self._TextIndex]):
t = self._FontObj.render(v,True,(8,135,174))
w += t.get_width()
if w >= self._Width-endmargin and linenumber == 0:
x = self._PosX+xmargin
y = self._PosY+ t.get_height()
w = 0
linenumber +=1
if w >= self._Width-endmargin*3 and linenumber > 0:
x += t.get_width()
break
x += t.get_width()
self._CanvasHWND.blit(self._FontObj.render("_",True,(0,0,0)),(x+1,y-2))
def Draw(self):
#aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)
aa_round_rect(self._CanvasHWND,
(self._PosX,self._PosY,self._Width,self._Height),self._BackgroundColor,4,0,self._BackgroundColor)
self.BlitText()
self.Cursor()