135 lines
4.1 KiB
Python

# -*- coding: utf-8 -*-
import pygame
from libs.roundrects import aa_round_rect
## local UI import
from UI.constants import ICON_TYPES
from UI.page import Page
from UI.label import Label
from UI.fonts import fonts
from UI.icon_item import IconItem
from UI.util_funcs import midRect
# a item for List
# - - - - - - - - - - - --
# | Icon Text..... > |
# ------------------------
import myvars # icons_path
class ListItemIcon(IconItem):
_CanvasHWND = None
_Parent = None
_Width = 18
_Height = 18
def Draw(self):
self._CanvasHWND.blit(self._ImgSurf,(self._PosX,self._PosY+(self._Parent._Height-self._Height)/2,self._Width,self._Height))
class ListItemLabel(Label):
_ActiveColor = pygame.Color(175,90,0)
_Active = False
def Draw(self):
self._FontObj.set_bold(self._Active)
"""
if self._Active == True:
my_text = self._FontObj.render( self._Text,True,self._ActiveColor)
else:
my_text = self._FontObj.render( self._Text,True,self._Color)
"""
my_text = self._FontObj.render( self._Text,True,self._Color)
self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))
class ListItem(object):
_PosX = 0
_PosY = 0
_Width = 0
_Height = 30
_Labels = {}
_Icons = {}
_Fonts = {}
_MyType = ICON_TYPES["EXE"]
_LinkObj = None
_Path = ""
_Active = False
_Playing = False ## play or pause
_PlayingProcess = 0 # 0 - 100
_Parent = None
_ActiveBackgroundColor = pygame.Color(232,232,232)
def __init__(self):
self._Labels = {}
self._Icons = {}
self._Fonts = {}
def Init(self,text):
#self._Fonts["normal"] = fonts["veramono12"]
l = ListItemLabel()
l._PosX = 22
l.SetCanvasHWND(self._Parent._CanvasHWND)
if self._MyType == ICON_TYPES["DIR"]:
l.Init(text,self._Fonts["normal"])
self._Path = text
else:
l.Init(text,self._Fonts["normal"])
self._Path = text
self._Labels["Text"] = l
def NewCoord(self,x,y):
self._PosX = x
self._PosY = y
def Draw(self):
if self._MyType == ICON_TYPES["DIR"] and self._Path != "[..]":
self._Parent._Icons["sys"]._IconIndex = 0
self._Parent._Icons["sys"].NewCoord(self._PosX+12,self._PosY+ (self._Height - self._Parent._Icons["sys"]._Height)/2+self._Parent._Icons["sys"]._Height/2)
self._Parent._Icons["sys"].Draw()
if self._MyType == ICON_TYPES["FILE"]:
self._Parent._Icons["sys"]._IconIndex = 1
self._Parent._Icons["sys"].NewCoord(self._PosX+12,self._PosY+ (self._Height - self._Parent._Icons["sys"]._Height)/2+self._Parent._Icons["sys"]._Height/2)
self._Parent._Icons["sys"].Draw()
if self._Active == True:
self._Labels["Text"]._Active = True
else:
self._Labels["Text"]._Active = False
self._Labels["Text"]._PosY = self._PosY + (self._Height - self._Labels["Text"]._Height)/2
pygame.draw.line(self._Parent._CanvasHWND,(169,169,169),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
if self._Playing == True:
self._Labels["Text"]._Active =True
self._Labels["Text"].Draw()
#_rect = midRect(10,self._PosY+15,10,10,self._Parent._Width,self._Parent._Height)
#aa_round_rect(self._Parent._CanvasHWND,_rect,(0,0,0),3,0,(0,0,0))
#pygame.draw.polygon(self._Parent._CanvasHWND, (0,0,0), [[6, self._PosY+7], [11, self._PosY+14],[6, self._PosY+21]], 2)
if self._PlayingProcess > 0:
seek_posx = int(self._Width * self._PlayingProcess/100.0)
pygame.draw.line(self._Parent._CanvasHWND,(255,169,169),(self._PosX,self._PosY+self._Height-2),(self._PosX+seek_posx,self._PosY+self._Height-2),2)
else:
self._Labels["Text"].Draw()