launcher/Menu/GameShell/Music Player/mpd_spectrum_page.py
2018-05-25 20:34:07 +08:00

261 lines
7.0 KiB
Python

# -*- coding: utf-8 -*-
import time
import pygame
from numpy import fromstring,ceil,abs,log10,isnan,isinf,int16
from numpy import fft as Fft
import gobject
from beeprint import pp
## local UI import
from UI.constants import Width,Height
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from Queue import Queue, Empty
from threading import Thread
from list_item import ListItem
import myvars
class PIFI(object):
_MPD_FIFO = "/tmp/mpd.fifo"
_SAMPLE_SIZE = 256
_SAMPLING_RATE = 44100
_FIRST_SELECTED_BIN = 5
_NUMBER_OF_SELECTED_BINS = 10
_SCALE_WIDTH = Height/2 - 20
count = 0
average = 0
def __init__(self):
self.sampleSize = self._SAMPLE_SIZE
self.samplingRate = self._SAMPLING_RATE
self.firstSelectedBin = self._FIRST_SELECTED_BIN
self.numberOfSelectedBins = self._NUMBER_OF_SELECTED_BINS
# Initialization : frequency bins
freq = Fft.fftfreq(self.sampleSize) * self.samplingRate
freqR = freq[:self.sampleSize/2]
self.bins = freqR[self.firstSelectedBin:self.firstSelectedBin+self.numberOfSelectedBins]
self.resetSmoothing()
def resetSmoothing(self):
self.count = 0
self.average = 0
def smoothOut(self, x):
self.count += 1
self.average = (self.average*self.count + x) / (self.count+1)
return self.average
def scaleList(self, _list):
for i,x in enumerate(_list):
if isnan(x) or isinf(x):
_list[i] = 0
# Compute a simple just-above 'moving average' of maximums
maximum = 1.1*self.smoothOut(max( _list ))
if maximum == 0:
scaleFactor = 0.0
else:
scaleFactor = self._SCALE_WIDTH/float(maximum)
# Compute the scaled list of values
scaledList = [int(x*scaleFactor) for x in _list ]
return scaledList
def computeSpectrum(self, fifoFile):
# Read PCM samples from fifo
rawSamples = fifoFile.read(self.sampleSize) # will return empty lines (non-blocking)
if len(rawSamples) == 0:
print("computeSpectrum read zero")
return [],[]
else:
pass
## print("computeSpectrum %d " % len(rawSamples))
pcm = fromstring(rawSamples, dtype=int16)
# Normalize [-1; +1]
pcm = pcm / (2.**15)
# Compute FFT
N = pcm.size
fft = Fft.fft(pcm)
uniquePts = ceil((N+1)/2.0)
fft = fft[0:int(uniquePts)]
# Compute amplitude spectrum
amplitudeSpectrum = abs(fft) / float(N)
# Compute power spectrum
p = amplitudeSpectrum**2
# Multiply by two to keep same energy
# See explanation:
# https://web.archive.org/web/20120615002031/http://www.mathworks.com/support/tech-notes/1700/1702.html
if N % 2 > 0:
# odd number of points
# odd nfft excludes Nyquist point
p[1:len(p)] = p[1:len(p)] * 2
else:
# even number of points
p[1:len(p) -1] = p[1:len(p) - 1] * 2
# Power in logarithmic scale (dB)
logPower = 10*log10(p)
# Compute RMS from power
#rms = numpy.sqrt(numpy.sum(p))
#print "RMS(power):", rms
# Select a significant range in the spectrum
spectrum = logPower[self.firstSelectedBin:self.firstSelectedBin+self.numberOfSelectedBins]
# Scale the spectrum
scaledSpectrum = self.scaleList(spectrum)
return (self.bins, scaledSpectrum)
class MPDSpectrumPage(Page):
_Icons = {}
_Selector=None
_FootMsg = ["Nav","","","Back","Pause"]
_MyList = []
_ListFont = fonts["veramono12"]
_PIFI = None
_FiFo = None
_Color = pygame.Color(126,206,244)
_GobjectIntervalId = -1
_Queue = None
_KeepReading = True
def __init__(self):
Page.__init__(self)
self._Icons = {}
self._CanvasHWND = None
self._MyList = []
self._PIFI = PIFI()
def Init(self):
self._PosX = self._Index * self._Screen._Width
self._Width = self._Screen._Width
self._Height = self._Screen._Height
self._CanvasHWND = self._Screen._CanvasHWND
self.Start()
self._GobjectIntervalId = gobject.timeout_add(50,self.Playing)
def Start(self):
try:
self._FIFO = open(self._PIFI._MPD_FIFO)
q = Queue()
self._Queue = q
t = Thread(target=self.GetSpectrum)
t.daemon = True # thread dies with the program
t.start()
except IOError:
print("open %s failed"%self._PIFI._MPD_FIFO)
self._FIFO = None
return
def GetSpectrum(self):
if self._FIFO == None:
print("self._FIFO none")
return
(bins,scaledSpectrum) = self._PIFI.computeSpectrum(self._FIFO)
self._Queue.put( scaledSpectrum )
self._KeepReading = False
return ## Thread ends
def Playing(self):
if self._Screen.CurPage() == self:
if self._KeepReading == False:
self._KeepReading = True
t = Thread(target=self.GetSpectrum)
t.daemon=True
t.start()
self._Screen.Draw()
self._Screen.SwapAndShow()
else:
return False
return True
def OnLoadCb(self):
if self._Queue != None:
with self._Queue.mutex:
self._Queue.queue.clear()
try:
if self._GobjectIntervalId != -1:
gobject.source_remove(self._GobjectIntervalId)
except:
pass
self._GobjectIntervalId = gobject.timeout_add(50,self.Playing)
def KeyDown(self,event):
if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Start"]:
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Enter"]:
pass
def Draw(self):
self.ClearCanvas()
bw = 10
spects = None
try:
spects = self._Queue.get_nowait()
# print("get_nowait: " , spects)
except Empty:
return
else: # got line
if len(spects) == 0:
return
w = self._Width / len(spects)
left_margin = (w-bw)/2
for i,v in enumerate(spects):
pygame.draw.rect(self._CanvasHWND,self._Color,(i*w+left_margin,self._Height-v,bw,v),0)