launcher/sys.py/UI/label.py
2018-05-25 20:36:46 +08:00

57 lines
1.3 KiB
Python

# -*- coding: utf-8 -*-
import pygame
#import base64
#from beeprint import pp
class Label:
_PosX=0
_PosY=0
_Width=0
_Height=0
_Text=""
_FontObj=None
_Color = pygame.Color(83,83,83)
_CanvasHWND = None
_TextSurf = None
def __init__(self):
pass
def Init(self,text,font_obj,color=pygame.Color(83,83,83)):
self._Color = color
self._FontObj = font_obj
self._Text = text
my_text = self._FontObj.render(self._Text,True,self._Color)
self._Width = my_text.get_width()
self._Height = my_text.get_height()
def NewCoord(self,x,y):
self._PosX = x
self._PosY = y
def SetColor(self,color):
self._Color = color
def GetText(self):
return self._Text
def SetText(self,text):
self._Text = text
my_text = self._FontObj.render(self._Text,True,self._Color)
self._Width = my_text.get_width()
self._Height = my_text.get_height()
def Width(self):
return self._Width
def SetCanvasHWND(self,_canvashwnd):
self._CanvasHWND = _canvashwnd
def Draw(self):
my_text = self._FontObj.render( self._Text,True,self._Color)
self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))