launcher/sys.py/run.py
clockworkpi db5408d198
Revert "Respond to user requests for changes" (#37)
* Revert "Respond to user requests (#35)"

This reverts commit dc1b7e007c24dfb7226ee02c41ab0af723229f5f.

* Revert "image text"

This reverts commit 968db78adb9c5404d5150f4dd467a9e58545be0d.

* Revert "add restore in POWEROPT event"

This reverts commit 88523224de7721f9563a5b1f8d83bf05c76e3c76.

* Revert "off to OFF"

This reverts commit 586aa75ae4a4c276af71c17246d202ae7dfc0eef.

* Revert "text fix"

This reverts commit 8e3a90589aeb2b115d6321edcfa08abad5f78d07.

* Revert "ignore powerlevel"

This reverts commit 164b55fb4bccf625aa378057908b7fcbac8d229f.

* Revert "switch smalltext"

This reverts commit 01a5f2ef9af19a7ed302c21ceb82531e087b014b.

* Revert "text fix"

This reverts commit e03a9da323ebd767550ed2c967f6ada1252f9e18.

* Revert "text fix"

This reverts commit b5603bcf7c91b3a4af8a32dbb6fbcf92122e09a9.

* Revert "sudo rfkill"

This reverts commit 2bbeba56654727fe634faeef99f36ba68cb3d7a5.

* Revert "InspectionTeam"

This reverts commit 3db3b0e8b3b8f46287eb7b9956d262b74b61b1f8.

* Revert "move back CurKeySet"

This reverts commit 10f7e35e2e7a75cd8b4ba0a3f463f3be805eb14c.

* Revert "rm png"

This reverts commit bfdb83683a1f13e469b24479a08b4ff47b7cd924.

* Revert "airplane mode with animation"

This reverts commit 6e19ad88a7d5797ab83567e0b79d80f849d4e194.

* Revert "add detail on power mode"

This reverts commit d66a0df823a05ef45485f9e0d6db0434af4e178e.

* Revert "add PowerLevel options"

This reverts commit 36c54a4f9d0b8c569253cde4b1003cf9532e3802.

* Revert "TitleBar show airplane mode icon"

This reverts commit 74e7f8ab69f1813da84f9c26ee917f0c29bf7ab0.

* Revert "Toggle AirPlane Mode"

This reverts commit 2d11df8c37f7ab6e30c87dd5730614126b2ef7ba.

* Revert "start sheep"

This reverts commit 8f965b3ba543c5a952ef65fd868721e5b1dbbe7c.

* Revert "fix bug dosbox on rom_list_page and remove scalesmooth on sec level icons"

This reverts commit b4e40d052a479732dab13cec0b9776c3a21c93dc.

* Revert "fix fav display bug on dosbox"

This reverts commit 40be34e30d1289473b06f7f54bb70611e9da51f9.

* Revert "add dosbox on fav"

This reverts commit 2cba2e580867dfab3065dff269a5fcca0c2f668e.

* Revert "add dosbox"

This reverts commit bd71c64a5c75c8fceabe6554242569807deffea6.

* Revert "Move back to 10_Settings"

This reverts commit 4acacaf7363def6e462d1d2ecec10d68a9208353.

* Revert "change load modules checking in Settings list_page"

This reverts commit 385b672eeb0afb6d80921af8ad96da1ed76d8e80.

* Revert "develop branch commit"

This reverts commit f604310bb2d0855ea409012f6e86c71d549d56f1.
2018-07-04 16:41:40 +08:00

383 lines
12 KiB
Python

# -*- coding: utf-8 -*-
import dbus
import dbus.service
import sys
from wicd import misc
##misc.to_bool
##misc.misc.noneToString
##misc.to_unicode
##misc.Noneify
from wicd.translations import _
from wicd import wpath
from wicd import dbusmanager
import time
import gobject
import socket
import pygame
from sys import exit
import os
from beeprint import pp
########
if getattr(dbus, 'version', (0, 0, 0)) < (0, 80, 0):
import dbus.glib
else:
from dbus.mainloop.glib import DBusGMainLoop
DBusGMainLoop(set_as_default=True)
#local UI import
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
from UI.page import PageStack,PageSelector,Page
from UI.label import Label
from UI.icon_item import IconItem
#from UI.fonts import fonts
from UI.title_bar import TitleBar
from UI.foot_bar import FootBar
from UI.main_screen import MainScreen
from UI.above_all_patch import SoundPatch
from UI.icon_pool import MyIconPool
from libs.DBUS import setup_dbus
import config
if not pygame.display.get_init():
pygame.display.init()
if not pygame.font.get_init():
pygame.font.init()
gobject_main_loop = None
sound_patch = None
myscriptname = os.path.basename(os.path.realpath(__file__))
everytime_keydown = time.time()
last_brt = -1
def gobject_loop():
"""
here to receive dbus signal
"""
try:
gobject_main_loop.run()
except KeyboardInterrupt:
gobject_main_loop.quit()
exit(-1)
def RestoreLastBackLightBrightness(main_screen):
global last_brt
if last_brt == -1:
return
try:
f = open(config.BackLight,"r+")
except IOError:
print( "RestoreLastBackLightBrightness open %s failed, try to adjust brightness in Settings" % config.BackLight)
pass
else:
with f:
content = f.readlines()
content = [x.strip() for x in content]
brt=int(content[0])
if brt < last_brt:
f.seek(0)
f.write(str( last_brt ))
f.truncate()
f.close()
last_brt = -1
main_screen._TitleBar._InLowBackLight = -1
else:
f.close()
return
def InspectionTeam(main_screen):
global everytime_keydown,last_brt
cur_time = time.time()
if cur_time - everytime_keydown > 40:
print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
try:
f = open(config.BackLight,"r+")
except IOError:
pass
else:
with f:
content = f.readlines()
content = [x.strip() for x in content]
brt=int(content[0])
if brt > 1:
last_brt = brt ## remember brt for restore
brt = 1
f.seek(0)
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
everytime_keydown = cur_time
return True
def event_process(event,main_screen):
global sound_patch
global everytime_keydown
if event != None:
pygame.event.clear()
if event.type == pygame.ACTIVEEVENT:
print(" ACTIVEEVENT !")
return
if event.type == pygame.QUIT:
exit()
if event.type == GMEVT:
main_screen.Draw()
main_screen.SwapAndShow()
pygame.event.clear(GMEVT)
return
if event.type == RUNEVT:
if config.DontLeave==True:
os.chdir(GetExePath())
os.system( "/bin/sh -c "+event.message)
else:
on_exit_cb = getattr(main_screen,"OnExitCb",None)
if on_exit_cb != None:
if callable( on_exit_cb ):
main_screen.OnExitCb(event)
pygame.quit()
gobject_main_loop.quit()
os.chdir( GetExePath())
exec_app_cmd = event.message
exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
print(exec_app_cmd)
os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
os.chdir( GetExePath())
os.exelp("python","python"," "+myscriptname)
sys.exit(-1)
return
if event.type == RUNSYS:
if config.DontLeave==True:
os.chdir(GetExePath())
os.system( "/bin/sh -c "+event.message)
else:
pygame.quit()
gobject_main_loop.quit()
os.chdir( GetExePath())
exec_app_cmd = event.message
exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
print(exec_app_cmd)
os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
os.chdir( GetExePath())
os.exelp("python","python"," "+myscriptname)
return
if event.type == pygame.KEYUP:
pygame.event.clear(pygame.KEYDOWN)
return
if event.type == pygame.KEYDOWN:
everytime_keydown = time.time()
RestoreLastBackLightBrightness(main_screen)
###########################################################
if event.key == pygame.K_q:
on_exit_cb = getattr(main_screen,"OnExitCb",None)
if on_exit_cb != None:
if callable( on_exit_cb ):
main_screen.OnExitCb(event)
gobject_main_loop.quit()
exit()
if event.key == pygame.K_KP_PLUS:
if main_screen._CurrentPage._Name != "Sound volume": ## name from Menu/GameShell/10_Settings/Sound/pages.py
main_screen.Draw()
sound_patch.VolumeUp()
sound_patch.Draw()
main_screen.SwapAndShow()
#pygame.time.delay(200)
#main_screen.Draw()
#main_screen.SwapAndShow()
if event.key == pygame.K_KP_MINUS:
if main_screen._CurrentPage._Name != "Sound volume":
main_screen.Draw()
sound_patch.VolumeDown()
sound_patch.Draw()
main_screen.SwapAndShow()
#pygame.time.delay(200)
#main_screen.Draw()
#main_screen.SwapAndShow()
###########################################################
if event.key == pygame.K_ESCAPE:
pygame.event.clear()
key_down_cb = getattr(main_screen,"KeyDown",None)
if key_down_cb != None:
if callable( key_down_cb ):
main_screen.KeyDown(event)
return
def gobject_pygame_event_poll_timer(main_screen):
event = pygame.event.poll()
event_process(event,main_screen)
InspectionTeam(main_screen)
return True
def gobject_pygame_event_timer(main_screen):
global sound_patch
for event in pygame.event.get():
event_process(event,main_screen)
return True
@misc.threaded
def socket_thread(main_screen):
socket_path = "/tmp/gameshell"
if os.path.exists(socket_path):
os.remove(socket_path)
server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
server.bind(socket_path)
while True:
server.listen(1)
conn, addr = server.accept()
datagram = conn.recv(1024)
if datagram:
tokens = datagram.strip().split()
if tokens[0].lower() == "esc":
escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
if current_page_key_down_cb != None:
if callable( current_page_key_down_cb ):
main_screen._CurrentPage.KeyDown(escevent)
if tokens[0].lower() == "quit":
conn.close()
on_exit_cb = getattr(main_screen,"OnExitCb",None)
if on_exit_cb != None:
if callable( on_exit_cb ):
main_screen.OnExitCb(None)
gobject_main_loop.quit()
exit()
if tokens[0].lower() == "poweroff":
escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
for i in range(0,5):
current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
if current_page_key_down_cb != None:
if callable( current_page_key_down_cb ):
main_screen._CurrentPage.KeyDown(escevent)
if main_screen._MyPageStack.Length() == 0: ## on Top Level
break
if main_screen._CurrentPage._Name == "GameShell":
for i in main_screen._CurrentPage._Icons:
if i._MyType == ICON_TYPES["FUNC"]:
if i._Label.GetText() == "PowerOFF":
api_cb = getattr(i._CmdPath,"API",None)
if api_cb != None:
if callable(api_cb):
i._CmdPath.API(main_screen)
def big_loop():
global sound_patch
title_bar = TitleBar()
title_bar.Init(screen)
foot_bar = FootBar()
foot_bar.Init(screen)
main_screen = MainScreen()
main_screen._HWND = screen
main_screen._TitleBar = title_bar
main_screen._FootBar = foot_bar
main_screen.Init()
main_screen.ReadTheDirIntoPages("../Menu",0,None)
main_screen.FartherPages()
title_bar._SkinManager = main_screen._SkinManager
foot_bar._SkinManager = main_screen._SkinManager
sound_patch = SoundPatch()
sound_patch._Parent = main_screen
sound_patch.Init()
#pp(main_screen._Pages[0],True,6)
screen.fill(bg_color)
main_screen.Draw()
main_screen.SwapAndShow()
#gobject.timeout_add(DT,gobject_pygame_event_timer,main_screen)
gobject.timeout_add(DT,gobject_pygame_event_poll_timer,main_screen)
gobject.timeout_add(3000,title_bar.GObjectRoundRobin)
socket_thread(main_screen)
gobject_loop()
###MAIN()###
if __name__ == '__main__':
os.environ['SDL_VIDEO_CENTERED'] = '1'
X_center_mouse()
os.chdir( os.path.dirname(os.path.realpath(__file__)) )
SCREEN_SIZE = (Width,Height)
screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
pygame.event.set_allowed(None)
pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS])
pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)
MyIconPool.Init()
setup_dbus()
gobject.threads_init()
gobject_main_loop = gobject.MainLoop()
# if pygame.display.get_active() == True:
# print("I am actived")
if pygame.image.get_extended() == False:
print("This pygame does not support PNG")
exit()
big_loop()