diff --git a/Menu/GameShell/10_Settings/.Brightness.stock/brightness_page.py b/Menu/GameShell/10_Settings/.Brightness.stock/brightness_page.py deleted file mode 100644 index 8b56473..0000000 --- a/Menu/GameShell/10_Settings/.Brightness.stock/brightness_page.py +++ /dev/null @@ -1,186 +0,0 @@ -# -*- coding: utf-8 -*- - -import pygame - - -#import math - -## local UI import -from UI.constants import Width,Height,ICON_TYPES -from UI.page import Page,PageSelector -from UI.label import Label -from UI.icon_item import IconItem -from UI.util_funcs import midRect -from UI.keys_def import CurKeys, IsKeyMenuOrB -from UI.slider import Slider -from UI.icon_pool import MyIconPool -from UI.multi_icon_item import MultiIconItem -from config import BackLight -import myvars - -class BSlider(Slider): - - - OnChangeCB = None - _BGpng = None - _BGwidth = 179 - _BGheight = 153 - - _NeedleSurf = None - _Scale = None - _Parent = None - _Icons = {} - - def __init__(self): - Slider.__init__(self) - self._Icons = {} - def Init(self): - self._Width = self._Parent._Width - self._Height = self._Parent._Height - - bgpng = IconItem() - bgpng._ImgSurf = MyIconPool.GiveIconSurface("light") - bgpng._MyType = ICON_TYPES["STAT"] - bgpng._Parent = self - bgpng.Adjust(0,0,self._BGwidth,self._BGheight,0) - self._Icons["bg"] = bgpng - ##self._NeedleSurf = pygame.Surface( (38,12),pygame.SRCALPHA ) - - scale = MultiIconItem() - scale._MyType = ICON_TYPES["STAT"] - scale._Parent = self - scale._ImgSurf = MyIconPool.GiveIconSurface("scale") - scale._IconWidth = 82 - scale._IconHeight = 63 - scale.Adjust(0,0,82,63,0) - self._Icons["scale"] = scale - - def SetValue(self,brt): - self._Value = brt - - def Further(self): - self._Value+=1 - if self._Value > 9: - self._Value = 9 - - if self.OnChangeCB != None: - if callable(self.OnChangeCB): - self.OnChangeCB(self._Value) - - def StepBack(self): - self._Value-=1 - - if self._Value < 1: - self._Value = 1 - - if self.OnChangeCB != None: - if callable(self.OnChangeCB): - self.OnChangeCB(self._Value) - - def Draw(self): - - self._Icons["bg"].NewCoord(self._Width/2,self._Height/2 +11 ) - self._Icons["bg"].Draw() - - self._Icons["scale"].NewCoord(self._Width/2,self._Height/2 ) - - icon_idx = self._Value - 1 - if icon_idx < 0: - icon_idx = 0 - - self._Icons["scale"]._IconIndex = icon_idx - self._Icons["scale"].Draw() - """ - pygame.draw.line(self._CanvasHWND,(255,0,0), (posx,self._PosY),(self._Width,self._PosY),3) ## range line - pygame.draw.line(self._CanvasHWND,(0,0,255), (self._PosX,self._PosY),(posx,self._PosY),3) ## range line - - pygame.draw.circle(self._CanvasHWND,(255,255,255),( posx, self._PosY),7,0) - pygame.draw.circle(self._CanvasHWND,(0,0,0) ,( posx, self._PosY),7,1)## outer border - """ - - - -class BrightnessPage(Page): - - _MySlider = None - _FootMsg = ["Nav","","","Back","Enter"] - - - def Init(self): - self._CanvasHWND = self._Screen._CanvasHWND - self._Width = self._Screen._Width - self._Height = self._Screen._Height - - self._MySlider = BSlider() -# self._MySlider._Width = Width - 20 -# self._MySlider._Height = 30 -# self._MySlider._PosX = (self._Width - self._MySlider._Width)/2 -# self._MySlider._PosY = 40 - self._MySlider._Parent = self - self._MySlider.SetCanvasHWND(self._CanvasHWND) - self._MySlider.OnChangeCB = self.WhenSliderDrag - self._MySlider.Init() - - brt = self.ReadBackLight() - - self._MySlider.SetValue( brt) - - - def ReadBackLight(self): - try: - f = open(BackLight) - except IOError: - return 0 - else: - with f: - content = f.readlines() - content = [x.strip() for x in content] - return int(content[0]) - - return 0 - - def OnLoadCb(self): - brt = self.ReadBackLight() - - self._MySlider.SetValue( brt) - - def SetBackLight(self,newbrt): - try: - f = open(BackLight,'w') - except IOError: - print("Open write %s failed %d" % (BackLight,newbrt)) - return False - else: - with f: - f.write(str(newbrt)) - return True - - def WhenSliderDrag(self,value): ##value - self.SetBackLight(value) - - def KeyDown(self,event): - - if IsKeyMenuOrB(event.key): - self.ReturnToUpLevelPage() - self._Screen.Draw() - self._Screen.SwapAndShow() - - if event.key == CurKeys["Right"]: - self._MySlider.Further() - self._Screen.Draw() - self._Screen.SwapAndShow() - - if event.key == CurKeys["Left"]: - self._MySlider.StepBack() - self._Screen.Draw() - self._Screen.SwapAndShow() - - def Draw(self): - self.ClearCanvas() - - self._MySlider.Draw() - - - - -