From 6b66d128883643d56ea58b60bc4e23b0710bbda6 Mon Sep 17 00:00:00 2001 From: hi80482 <66435094+hi80482@users.noreply.github.com> Date: Fri, 3 Jul 2020 17:18:42 +0800 Subject: [PATCH] Delete .above_all_patch.py.deot Sync Ver.200626 --- sys.py/UI/.above_all_patch.py.deot | 135 ----------------------------- 1 file changed, 135 deletions(-) delete mode 100644 sys.py/UI/.above_all_patch.py.deot diff --git a/sys.py/UI/.above_all_patch.py.deot b/sys.py/UI/.above_all_patch.py.deot deleted file mode 100644 index ab272bb..0000000 --- a/sys.py/UI/.above_all_patch.py.deot +++ /dev/null @@ -1,135 +0,0 @@ -# -*- coding: utf-8 -*- - -import pygame - -from libs.roundrects import aa_round_rect - -import alsaaudio - -## local package import -from constants import ICON_TYPES,icon_ext,icon_width,icon_height,RUNEVT -from icon_item import IconItem -from page import Page,PageStack -from title_bar import TitleBar -from foot_bar import FootBar -from constants import Width,Height,bg_color -from util_funcs import midRect -from keys_def import CurKeys -from label import Label -from skin_manager import MySkinManager -from lang_manager import MyLangManager -from widget import Widget - - -class AboveAllPatch(Widget): - _PosX =Width/2 - _PosY =Height/2 - _Width =50 - _Height=120 - - _Text ="" - _FontObj= MyLangManager.TrFont("veramono20") - _Parent =None - _Color = MySkinManager.GiveColor('Text') - _ValColor = MySkinManager.GiveColor('Text') - _CanvasHWND = None - _TextSurf = None - _Icons = {} - _Value = 0 - - def __init__(self): - self._Icons = {} - - def Init(self): - pass - - def SetCanvasHWND(self,_canvashwnd): - self._CanvasHWND = _canvashwnd - - def Draw(self): - start_rect = midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height) - aa_round_rect(self._CanvasHWND,start_rect, self._Color,3,0, self._Color) - - if self._Value > 10: - vol_height = int(self._Height * (float( self._Value)/100.0)) - dheight = self._Height - vol_height - - vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height) - - aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor) - - else: - vol_height = 10 - dheight = self._Height - vol_height - vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height) - - aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor) - - -class SoundPatch(AboveAllPatch): - -# _Segs = [0,15,29, 45,55,65, 75,90,100] - snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ] - _Needle = 0 - - def Init(self): - self.SetCanvasHWND(self._Parent._CanvasHWND) - - def VolumeUp(self): - m = alsaaudio.Mixer() - vol = m.getvolume()[0] - - # print("VolumeUp vol %d " % vol) - for i,v in enumerate(self.snd_segs): - if vol >= v[0] and vol <= v[1]: - self._Needle = i - break - - self._Needle += 1 - - if self._Needle > len(self.snd_segs) -1: - self._Needle = len(self.snd_segs) -1 - -# print("Set volume %d" % self.snd_segs[self._Needle][1] ) - m.setvolume( self.snd_segs[self._Needle][0] + (self.snd_segs[self._Needle][1] - self.snd_segs[self._Needle][0])/2 ) ## prefer bigger one - - self._Value = self.snd_segs[self._Needle][1] - -# print( self._Value) - return self._Value - - def VolumeDown(self): - m = alsaaudio.Mixer() - vol = m.getvolume()[0] - - for i,v in enumerate(self.snd_segs): - if vol >= v[0] and vol <= v[1]: - self._Needle = i - break - - self._Needle -= 1 - if self._Needle < 0: - self._Needle = 0 - - vol = self.snd_segs[self._Needle][0] ## prefer smaller one - - if vol < 0: - vol = 0 - m.setvolume(vol) - -# print(vol) - - self._Value = vol - return vol - - - def Draw(self): - # 200 total width - # h = 40 - for i in range(0,self._Needle+1): - #w = 10,h = 40 - vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40) - - pygame.draw.rect(self._CanvasHWND,self._ValColor,vol_rect,0) - #aa_round_rect(self._CanvasHWND,vol_rect,self._ValColor,3,0,self._ValColor) -