diff --git a/Menu/GameShell/10_Settings/Languages/__init__.py b/Menu/GameShell/10_Settings/Languages/__init__.py index 49ab84e..214e23d 100644 --- a/Menu/GameShell/10_Settings/Languages/__init__.py +++ b/Menu/GameShell/10_Settings/Languages/__init__.py @@ -152,30 +152,28 @@ class LanguagesPage(Page): self._Scroller.Init() self._Scroller.SetCanvasHWND(self._HWND) - - def ScrollDown(self): - if len(self._MyList) == 0: - return - self._PsIndex +=1 - if self._PsIndex >= len(self._MyList): - self._PsIndex = len(self._MyList) -1 + # def ScrollDown(self): + # if len(self._MyList) == 0: + # return + # self._PsIndex +=1 + # if self._PsIndex >= len(self._MyList): + # self._PsIndex = len(self._MyList) -1 - cur_li = self._MyList[self._PsIndex] - if cur_li._PosY +cur_li._Height > self._Height: - for i in range(0,len(self._MyList)): - self._MyList[i]._PosY -= self._MyList[i]._Height - - def ScrollUp(self): - if len(self._MyList) == 0: - return - self._PsIndex -= 1 - if self._PsIndex < 0: - self._PsIndex = 0 - cur_li = self._MyList[self._PsIndex] - if cur_li._PosY < 0: - for i in range(0, len(self._MyList)): - self._MyList[i]._PosY += self._MyList[i]._Height + # cur_li = self._MyList[self._PsIndex] + # if cur_li._PosY +cur_li._Height > self._Height: + # for i in range(0,len(self._MyList)): + # self._MyList[i]._PosY -= self._MyList[i]._Height + # def ScrollUp(self): + # if len(self._MyList) == 0: + # return + # self._PsIndex -= 1 + # if self._PsIndex < 0: + # self._PsIndex = 0 + # cur_li = self._MyList[self._PsIndex] + # if cur_li._PosY < 0: + # for i in range(0, len(self._MyList)): + # self._MyList[i]._PosY += self._MyList[i]._Height def Click(self): if len(self._MyList) == 0: @@ -216,7 +214,8 @@ class LanguagesPage(Page): thelang = thelang.strip() if thelang == "": - thelang = "English" + # thelang = "English" + thelang = "DEOT" for i in self._MyList: if thelang in i._Value: @@ -305,5 +304,3 @@ def Init(main_screen): OBJ.Init(main_screen) def API(main_screen): OBJ.API(main_screen) - -