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https://github.com/clockworkpi/launcher_deot.git
synced 2025-12-27 14:58:55 +01:00
update scroll func
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parent
b0e15e3a5d
commit
ca1e4cfe91
@ -8,7 +8,7 @@ import sys
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import math
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import fnmatch
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import random
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import time
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from libs import easing
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@ -111,6 +111,7 @@ class Page(Widget):
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_Padding = pygame.Rect(0, 0, 0, 0) # x,y,w,h
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_Margin = pygame.Rect(0, 0, 0, 0)
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_ScrollStep = 1
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_Scrolled = 0
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_ItemsPerPage = 6
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def __init__(self):
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@ -582,82 +583,165 @@ class Page(Widget):
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self._Icons[i].Draw()
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# make sure the Class has the _MyList
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def ScrollDown(self):
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# def ScrollDown(self):
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# if len(self._MyList) == 0:
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if len(self._MyList) <= 1:
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return
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self._PsIndex +=1
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if self._PsIndex >= len(self._MyList):
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# return
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# self._PsIndex +=1
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# if self._PsIndex >= len(self._MyList):
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# self._PsIndex = len(self._MyList) -1
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# loop scroll, to first
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if len(self._MyList) > self._ItemsPerPage:
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self.FScrollUp(len(self._MyList) - self._ItemsPerPage)
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self._PsIndex = 0
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return
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY +cur_li._Height > self._Height:
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for i in range(0,len(self._MyList)):
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self._MyList[i]._PosY -= self._MyList[i]._Height
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# cur_li = self._MyList[self._PsIndex]
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# if cur_li._PosY +cur_li._Height > self._Height:
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# for i in range(0,len(self._MyList)):
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# self._MyList[i]._PosY -= self._MyList[i]._Height
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def ScrollUp(self):
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# def ScrollUp(self):
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# if len(self._MyList) == 0:
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# return
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# self._PsIndex -= 1
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# if self._PsIndex < 0:
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# self._PsIndex = 0
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# cur_li = self._MyList[self._PsIndex]
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# if cur_li._PosY < 0:
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# for i in range(0, len(self._MyList)):
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# self._MyList[i]._PosY += self._MyList[i]._Height
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def ScrollUp(self, step = 1):
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if len(self._MyList) <= 1:
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return
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self._PsIndex -= 1
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if self._PsIndex < 0:
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# self._PsIndex = 0
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# check step
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if step > self._ItemsPerPage:
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step = self._ItemsPerPage - 1
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if step > len(self._MyList) - 1:
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step = 1
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# first to end
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if self._PsIndex - step < 0 and step == 1:
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# index of the last item on current screen
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self._PsIndex = 0 + self._ItemsPerPage - 1
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# loop scroll, to end
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if len(self._MyList) > self._ItemsPerPage:
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self.FScrollDown(len(self._MyList) - self._ItemsPerPage)
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self.FScrollDown(len(self._MyList) - self._ItemsPerPage, True)
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self._PsIndex = len(self._MyList) - 1
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self._Scrolled = self._PsIndex
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return
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else:
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self.FScrollUp(step)
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def ScrollDown(self, step = 1):
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if len(self._MyList) <= 1:
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return
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY < 0:
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for i in range(0, len(self._MyList)):
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self._MyList[i]._PosY += self._MyList[i]._Height
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# check step
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if step > self._ItemsPerPage:
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step = self._ItemsPerPage - 1
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if step > len(self._MyList) - 1:
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step = 1
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def FScrollUp(self,Step=1):
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# end to first
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if self._PsIndex + step >= len(self._MyList) and step == 1:
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# index of the first item on current screen
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self._PsIndex = (len(self._MyList) - 1) - (self._ItemsPerPage - 1)
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# loop scroll, to first
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if len(self._MyList) > self._ItemsPerPage:
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self.FScrollUp(len(self._MyList) - self._ItemsPerPage, True)
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self._PsIndex = 0
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self._Scrolled = self._PsIndex
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return
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else:
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self.FScrollDown(step)
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# do not directly call this function, please use "ScrollUp(step)"
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def FScrollUp(self, step = 1, loop_scroll = False):
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# if len(self._MyList) == 0:
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if len(self._MyList) <= 1:
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return
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if step < self._ItemsPerPage and not loop_scroll:
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if (self._PsIndex - step + 1) - 1 < step:
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step = 1
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tmp = self._PsIndex
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self._PsIndex -= Step
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self._PsIndex -= step
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if self._PsIndex < 0:
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self._PsIndex = 0
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dy = tmp-self._PsIndex
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# dy = tmp-self._PsIndex
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dy = abs(tmp - self._PsIndex)
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY < 0:
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for i in range(0, len(self._MyList)):
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self._MyList[i]._PosY += self._MyList[i]._Height*dy
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self._MyList[i]._PosY += self._MyList[i]._Height * dy
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self._Scrolled += dy
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# do not directly call this function, please use "ScrollDown(step)"
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def FScrollDown(self, step = 1, loop_scroll = False):
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# if len(self._MyList) == 0:
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if len(self._MyList) <= 1:
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return
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if step < self._ItemsPerPage and not loop_scroll:
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if len(self._MyList) - (self._PsIndex + step + 1) < step:
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step = 1
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tmp = self._PsIndex
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self._PsIndex += step
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if self._PsIndex >= len(self._MyList):
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self._PsIndex = len(self._MyList) - 1
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# dy = self._PsIndex - tmp
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dy = abs(self._PsIndex - tmp)
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY + cur_li._Height > self._Height:
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for i in range(0, len(self._MyList)):
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self._MyList[i]._PosY -= self._MyList[i]._Height * dy
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self._Scrolled -= dy
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def SyncScroll(self):
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if self._Scrolled == 0:
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return
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if self._PsIndex < len(self._MyList):
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cur_li = self._MyList[self._PsIndex]
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if self._Scrolled > 0:
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if cur_li._PosY < 0:
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for i in range(0, len(self._MyList)):
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self._MyList[i]._PosY += self._Scrolled * self._MyList[i]._Height
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elif self._Scrolled < 0:
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if cur_li._PosY +cur_li._Height > self._Height:
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for i in range(0,len(self._MyList)):
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self._MyList[i]._PosY += self._Scrolled * self._MyList[i]._Height
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def SpeedScroll(self, thekey):
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if self._Screen._LastKey == thekey:
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self._ScrollStep += 1
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if self._ScrollStep >= self._ItemsPerPage:
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self._ScrollStep = self._ItemsPerPage - 1
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else:
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self._ScrollStep = 1
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cur_time = time.time()
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if cur_time - self._Screen._LastKeyDown > 0.3:
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self._ScrollStep = 1
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if len(self._MyList) < self._ItemsPerPage:
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self._ScrollStep = 1
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def RefreshPsIndex(self):
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if len(self._MyList) == 0:
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self._PsIndex = 0
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if self._PsIndex > (len(self._MyList) -1):
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self._PsIndex = len(self._MyList) -1
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def FScrollDown(self,Step=1):
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# if len(self._MyList) == 0:
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if len(self._MyList) <= 1:
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return
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tmp = self._PsIndex
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self._PsIndex +=Step
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if self._PsIndex >= len(self._MyList):
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self._PsIndex = len(self._MyList) -1
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dy = self._PsIndex - tmp
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY +cur_li._Height > self._Height:
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for i in range(0,len(self._MyList)):
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self._MyList[i]._PosY -= self._MyList[i]._Height*dy
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# def KeyDown(self,event):##default keydown,every inherited page class should have it's own KeyDown
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# def KeyDown(self,event):##default keydown, every inherited page class should have it's own KeyDown
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# fast: fast display mode
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def KeyDown(self, event, fast = False):##default keydown,every inherited page class should have it's own KeyDown
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def KeyDown(self, event, fast = False):##default keydown, every inherited page class should have it's own KeyDown
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if IsKeyMenuOrB(event.key):
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self.ReturnToUpLevelPage()
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