2020-04-29 23:48:00 +08:00

61 lines
2.1 KiB
Python

"""
Rounded rectangles in both non-antialiased and antialiased varieties.
"""
import pygame as pg
from pygame import gfxdraw
def round_rect(surface, rect, color, rad=20, border=0, inside=(0,0,0,0)):
"""
Draw a rect with rounded corners to surface. Argument rad can be specified
to adjust curvature of edges (given in pixels). An optional border
width can also be supplied; if not provided the rect will be filled.
Both the color and optional interior color (the inside argument) support
alpha.
"""
rect = pg.Rect(rect)
zeroed_rect = rect.copy()
zeroed_rect.topleft = 0,0
image = pg.Surface(rect.size).convert_alpha()
image.fill((0,0,0,0))
_render_region(image, zeroed_rect, color, rad)
if border:
zeroed_rect.inflate_ip(-2*border, -2*border)
_render_region(image, zeroed_rect, inside, rad)
surface.blit(image, rect)
def _render_region(image, rect, color, rad):
"""Helper function for round_rect."""
corners = rect.inflate(-2*rad, -2*rad)
for attribute in ("topleft", "topright", "bottomleft", "bottomright"):
pg.draw.circle(image, color, getattr(corners,attribute), rad)
image.fill(color, rect.inflate(-2*rad,0))
image.fill(color, rect.inflate(0,-2*rad))
def aa_round_rect(surface, rect, color, rad=20, border=0, inside=(0,0,0)):
"""
Draw an antialiased rounded rect on the target surface. Alpha is not
supported in this implementation but other than that usage is identical to
round_rect.
"""
rect = pg.Rect(rect)
_aa_render_region(surface, rect, color, rad)
if border:
rect.inflate_ip(-2*border, -2*border)
_aa_render_region(surface, rect, inside, rad)
def _aa_render_region(image, rect, color, rad):
"""Helper function for aa_round_rect."""
corners = rect.inflate(-2*rad-1, -2*rad-1)
for attribute in ("topleft", "topright", "bottomleft", "bottomright"):
x, y = getattr(corners, attribute)
gfxdraw.aacircle(image, x, y, rad, color)
gfxdraw.filled_circle(image, x, y, rad, color)
image.fill(color, rect.inflate(-2*rad,0))
image.fill(color, rect.inflate(0,-2*rad))