mirror of
https://github.com/clockworkpi/launcher_deot.git
synced 2025-12-12 15:38:52 +01:00
86 lines
1.8 KiB
Python
86 lines
1.8 KiB
Python
# -*- coding: utf-8 -*-
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import pygame
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from pygame.locals import *
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from sys import exit
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import os
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import sys
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import config
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from config import CurKeySet ## read only
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def GetButtonsLayoutMode():
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lm = "xbox"
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try:
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with open(".buttonslayout", "r") as f:
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lm = f.read()
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except:
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None
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if lm not in ["xbox","snes"]:
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lm = "xbox"
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return lm
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def SetButtonsLayoutMode(mode):
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SetXYABButtons(mode)
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with open(".buttonslayout", "w") as f:
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f.write(mode)
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config.ButtonsLayout = mode
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def SetXYABButtons(mode):
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if mode == "snes":
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GameShell["Y"] = pygame.K_u
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GameShell["X"] = pygame.K_i
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GameShell["B"] = pygame.K_j
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GameShell["A"] = pygame.K_k
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else:
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GameShell["X"] = pygame.K_u
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GameShell["Y"] = pygame.K_i
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GameShell["A"] = pygame.K_j
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GameShell["B"] = pygame.K_k
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GameShell = {}
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GameShell["Up"] = pygame.K_UP
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GameShell["Down"] = pygame.K_DOWN
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GameShell["Left"] = pygame.K_LEFT
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GameShell["Right"]= pygame.K_RIGHT
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GameShell["Menu"] = pygame.K_ESCAPE
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SetXYABButtons(GetButtonsLayoutMode())
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GameShell["Select"] = pygame.K_SPACE
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GameShell["Start"] = pygame.K_RETURN
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GameShell["LK1"] = pygame.K_h
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GameShell["LK5"] = pygame.K_l
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PC = {}
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PC["Up"] = pygame.K_UP
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PC["Down"] = pygame.K_DOWN
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PC["Left"] = pygame.K_LEFT
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PC["Right"] = pygame.K_RIGHT
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PC["Menu"] = pygame.K_ESCAPE
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PC["X"] = pygame.K_x
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PC["Y"] = pygame.K_y
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PC["A"] = pygame.K_a
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PC["B"] = pygame.K_b
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PC["Select"] = pygame.K_SPACE
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PC["Start"] = pygame.K_s
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PC["LK1"] = pygame.K_h
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PC["LK5"] = pygame.K_l
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if CurKeySet == "PC":
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CurKeys = PC
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else:
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CurKeys = GameShell
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def IsKeyStartOrA(key):
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return key == CurKeys["Start"] or key == CurKeys["A"]
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def IsKeyMenuOrB(key):
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return key == CurKeys["Menu"] or key == CurKeys["B"]
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