mirror of
https://github.com/clockworkpi/launcher_deot.git
synced 2025-12-12 15:38:52 +01:00
229 lines
6.7 KiB
Python
229 lines
6.7 KiB
Python
# -*- coding: utf-8 -*-
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import pygame
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from libs.roundrects import aa_round_rect
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## local UI import
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from page import Page,PageStack,PageSelector
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from label import Label
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from skin_manager import MySkinManager
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from lang_manager import MyLangManager
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from widget import Widget
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from textarea import Textarea
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class Word:
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_T = ""
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_Color = MySkinManager.GiveColor('Text') ## default text color
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_FontObj = MyLangManager.TrFont("Eurostile12") ##default font
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_Size = 12
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_Bold = False
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_UndLine = False
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def SetColor(self,color):
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self._Color = color
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def GetColor(self):
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return self._Color
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def SetFont(self,fnt):
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self._FontObj = fnt
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def SetBold(self,bd):
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self._Bold = bd
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def SetUnderLine(self,bd):
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self._UndLine = bd
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def __init__(self,v=""):
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self._T = v
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def __str__(self):
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return self._T
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def __unicode__(self):
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return self._T.encode("utf-8")
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def __add__(self,a):
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return self._T + a
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def __repr__(self):
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return self._T
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def __len__(self):
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return len(self._T)
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def __eq__(self, other):
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return self._T == other
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def FnHeight(self):
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return self._FontObj.get_height()
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def Render(self):
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self._FontObj.set_bold(self._Bold)
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self._FontObj.set_underline(self._UndLine)
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sur = self._FontObj.render(self._T,True,self._Color)
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self._FontObj.set_bold(False)
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self._FontObj.set_underline(False)
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return sur
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class Text:
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_Words = []
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def __init__(self,content="",color=None,fnt=None,Bold=False,Und=False):
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self._Words = [ Word(x) for x in list(content) ]
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if color != None:
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self.SetColor(color)
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if fnt != None:
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self.SetFont(fnt)
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if Bold == True:
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self.SetBold(True)
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if Und == True:
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self.SetUnderLine(True)
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def SetColor(self,color):
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if len(self._Words) > 0:
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for i,x in enumerate(self._Words):
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self._Words[i].SetColor(color)
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def SetBold(self,bd):
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if len(self._Words) > 0:
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for i,x in enumerate(self._Words):
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self._Words[i].SetBold(bd)
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def SetUnderLine(self,bd):
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if len(self._Words) > 0:
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for i,x in enumerate(self._Words):
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self._Words[i].SetUnderLine(bd)
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def SetFont(self,fnt):
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if len(self._Words) > 0:
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for i,x in enumerate(self._Words):
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self._Words[i].SetFont(fnt)
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def __add__(self,a):
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return self._Words+a.Words()
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def Words(self):
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return self._Words
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class Textbulletinboard(Textarea):
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_TextLimit = 200
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_BackgroundColor = MySkinManager.GiveColor("White")
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_Align = "Left" ## Left or Center
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_RowPitch = -1 ## for \n
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_BreakPitch = -1 ## for linebreak line wrapp
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def SetAndBlitText(self,words):# words => []
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if self._TextFull != True:
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self._MyWords = words
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self._TextIndex = len(self._MyWords)
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else:
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print("is Full %s" % "".join(str(self._MyWords)))
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def BuildBlitText(self):
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blit_rows = [[]]
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w = 0
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xmargin = 5
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endmargin = 15
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x = self._PosX+xmargin
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linenumber = 0
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cursor_row = 0
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#print(self._MyWords)
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for i, v in enumerate(self._MyWords):
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if str(v) == "\n":
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w = 0
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x = self._PosX+xmargin
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linenumber+=2
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blit_rows.append([])
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blit_rows.append([])
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else:
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t = v.Render()
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t_width = t.get_width()
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w += t_width
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del(t)
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blit_rows[linenumber].append(v)
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if i == self._TextIndex - 1:
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cursor_row = linenumber
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self._BlitWords = blit_rows
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self._BlitIndex = self._TextIndex
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def BlitText(self):
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# build up blitwords
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self.BuildBlitText()
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xmargin = 5
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endmargin = 5
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start_x = self._PosX+xmargin ##start_point_x
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start_y = self._PosY ## start_point_y
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x = self._PosX+xmargin ##start_point_x
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y = self._PosY ## start_point_y
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self._TextFull = len(self._MyWords) > self._TextLimit
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last_height = 0
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for row_idx, row in enumerate(self._BlitWords):
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if len(row) == 0:
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if self._RowPitch > 0:
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y = y + self._RowPitch
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else:
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y = y + 16
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w = 0
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continue
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else:
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total_row_width = 0
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for i,v in enumerate(row):
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t = v.Render()
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total_row_width += t.get_width()
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if total_row_width > self._Width-endmargin:
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start_x = self._PosX + xmargin
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else:
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if self._Align == "Center":
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start_x = (self._Width - total_row_width)/2
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last_height = 0
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row_width = 0
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x = start_x
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y = y + last_height
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for i,v in enumerate(row):
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t = v.Render()
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row_width += t.get_width()
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if last_height < v.FnHeight():
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last_height = v.FnHeight()
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if row_width >= self._Width-endmargin:
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x = start_x
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if self._Align == "Center":
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whatisleft = total_row_width - row_width
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if whatisleft >= self._Width-endmargin:
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x = start_x
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else:
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x = (self._Width-whatisleft)/2-endmargin
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if self._BreakPitch > 0:
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y = y + self._BreakPitch
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else:
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y = y + last_height
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row_width = 0
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self._CanvasHWND.blit(t, (x,y))
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x += t.get_width()
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def Draw(self):
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#aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)
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aa_round_rect(self._CanvasHWND,
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(self._PosX,self._PosY,self._Width,self._Height),self._BackgroundColor,4,0,self._BackgroundColor)
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self.BlitText()
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