add files for wiki.clockworkpi.com
16
Gemfile
@ -2,11 +2,19 @@ source "https://rubygems.org"
|
||||
|
||||
# Run Jekyll with `bundle exec`, like so:
|
||||
# bundle exec jekyll serve
|
||||
gem "jekyll", "3.8.5"
|
||||
|
||||
gem "nokogiri"
|
||||
gem "jekyll", "~> 3.9"
|
||||
gem "kramdown-parser-gfm", "~> 1.1"
|
||||
|
||||
group :jekyll_plugins do
|
||||
gem 'jekyll-asciidoc', "~> 2.1.1"
|
||||
gem "jekyll-toc", "~> 0.11.0"
|
||||
gem "jekyll-feed"
|
||||
gem "jekyll-mentions"
|
||||
gem "jekyll-redirect-from"
|
||||
gem "jekyll-sitemap"
|
||||
gem "jekyll-avatar"
|
||||
gem "jemoji"
|
||||
|
||||
gem 'jekyll-asciidoc', "~> 2.1.1"
|
||||
gem "jekyll-toc", "~> 0.11.0"
|
||||
gem "webrick"
|
||||
end
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
title: Jekyll for Wiki
|
||||
title: Wiki
|
||||
description: > # this means to ignore newlines
|
||||
Bootstrap project based on Jekyll to build a static Wiki
|
||||
Jekyll to build a static Wiki
|
||||
baseurl: "" # the subpath of your site, e.g. /blog
|
||||
url: "htpps://jek4wik.github.io"
|
||||
|
||||
|
||||
@ -55,3 +55,46 @@ body {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
table {
|
||||
border-spacing: 0;
|
||||
border-collapse: collapse;
|
||||
display: block;
|
||||
width: max-content;
|
||||
max-width: 100%;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
|
||||
table th {
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
table th,
|
||||
table td {
|
||||
padding: 6px 13px;
|
||||
border: 1px solid #d0d7de;
|
||||
}
|
||||
|
||||
table td>:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
table tr {
|
||||
background-color: #ffffff;
|
||||
border-top: 1px solid hsla(210,18%,87%,1);
|
||||
}
|
||||
|
||||
table tr:nth-child(2n) {
|
||||
background-color: #f6f8fa;
|
||||
}
|
||||
|
||||
table img {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
13
_wiki/3D_Models.md
Normal file
@ -0,0 +1,13 @@
|
||||
---
|
||||
layout: simple
|
||||
title: 3D_Models
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Official 3D models
|
||||
|
||||
Please use the discount code " STL " to download these files from
|
||||
[ClockworkPi
|
||||
Shop](https://www.clockworkpi.com/product-page/gameshell-3d-models-in-stl-format).
|
||||
10
_wiki/Assembly.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Assembly
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
[Official assembly
|
||||
guide](https://github.com/clockworkpi/GameShellDocs/blob/master/clockwork_GameShell_Assembly_Guide.pdf)
|
||||
41
_wiki/Batteries.md
Normal file
@ -0,0 +1,41 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Batteries
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
The 18650 batteries are NOT included in the package due to global supply
|
||||
chain interruptions, as of writing. Finding 18650s in stock may require
|
||||
extra searching.
|
||||
|
||||
There is an [extensive thread discussing
|
||||
18650](https://forum.clockworkpi.com/t/battery-model-recommendation/6611/2)
|
||||
batteries on the Clockwork Forums.
|
||||
|
||||
### Sizes
|
||||
|
||||
The 18650 comes in various sizes, and the DevTerm battery holder is
|
||||
compatible with those sized **Φ18±0.5mm diameter, 65-69mm length**. If
|
||||
oversized batteries are too big, they will put extra tension on the
|
||||
battery springs or plastic cover, potentially denting the batteries or
|
||||
damaging your hardware. This being said, many of the recommended
|
||||
batteries are a "tight fit."
|
||||
|
||||
### Circuit Protection
|
||||
|
||||
The battery module has "Short Circuit and Reverse Polarity Protection"
|
||||
features, but you are still advised to purchase the batteries from a
|
||||
reliable distributor and install them correctly. Nitecore and Panasonic
|
||||
are regularly cited as reliable bands that produce multiple 18650
|
||||
models, some featuring protected cells to prevent accidental damage to
|
||||
the batteries or DevTerm.
|
||||
|
||||
### Avoiding Counterfeits
|
||||
|
||||
18650 batteries are commonly used in [vaping
|
||||
devices](https://en.wikipedia.org/wiki/Electronic_cigarette) and may be
|
||||
available at local retail stores that carry such equipment. Beware of
|
||||
counterfeit and/or poorly made batteries when ordering online. It is
|
||||
best to stick with reputable brands.
|
||||
128
_wiki/CORE.md
Normal file
@ -0,0 +1,128 @@
|
||||
---
|
||||
layout: simple
|
||||
title: CORE
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Core Modules
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr class="header">
|
||||
<th><p>Model</p></th>
|
||||
<th><p>CPU Microarchitecture</p></th>
|
||||
<th><p>Frequency</p></th>
|
||||
<th><p>Cores</p></th>
|
||||
<th><p>GPU</p></th>
|
||||
<th><p>RAM</p></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr class="odd">
|
||||
<td><p>A-0401</p></td>
|
||||
<td><p>ARM64-bit Quad-core Cortex-A53</p></td>
|
||||
<td><p>1.8GHz</p></td>
|
||||
<td><p>4</p></td>
|
||||
<td><p>Mali-T720</p></td>
|
||||
<td><p>1GB LPDDR3</p></td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td><p>A-0402</p></td>
|
||||
<td><p>ARM64-bit Quad-core Cortex-A53</p></td>
|
||||
<td><p>1.8GHz</p></td>
|
||||
<td><p>4</p></td>
|
||||
<td><p>Mali-T720</p></td>
|
||||
<td><p>2GB LPDDR3</p></td>
|
||||
</tr>
|
||||
<tr class="odd">
|
||||
<td><p>A-0602</p></td>
|
||||
<td><p>ARM64-bit Dual-core Cortex-A72<br />
|
||||
ARM64-bit Quad-core Cortex-A53</p></td>
|
||||
<td><p>1.8GHz<br />
|
||||
1.4GHz</p></td>
|
||||
<td><p>6</p></td>
|
||||
<td><p>Mali-T864</p></td>
|
||||
<td><p>2GB LPDDR3</p></td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td><p>A-0604</p></td>
|
||||
<td><p>ARM64-bit Dual-core Cortex-A72<br />
|
||||
ARM64-bit Quad-core Cortex-A53</p></td>
|
||||
<td><p>1.8GHz<br />
|
||||
1.4GHz</p></td>
|
||||
<td><p>6</p></td>
|
||||
<td><p>Mali-T864</p></td>
|
||||
<td><p>4GB LPDDR3</p></td>
|
||||
</tr>
|
||||
<tr class="odd">
|
||||
<td><p>RPI-CM3</p></td>
|
||||
<td><p>ARM64-bit Quad-Core Cortex-A53<br />
|
||||
(Raspberry PI CM3+ LITE)</p></td>
|
||||
<td><p>1.2GHz</p></td>
|
||||
<td><p>4</p></td>
|
||||
<td><p>VideoCore 4</p></td>
|
||||
<td><p>1GB LPDDR3</p></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
## DevTerm A-06 core CPU frequency scaling
|
||||
|
||||
*from yong on the [clockwork
|
||||
forums](https://forum.clockworkpi.com/t/devterm-a-06-core-cpu-frequency-scaling/7135)*
|
||||
|
||||
The DevTerm A-06 core modules have 6 processor cores, arranged in ARM
|
||||
big.LITTLE 3 heterogeneous computing architecture, combining relatively
|
||||
battery-saving and slower processor ( LITTLE : \#0, \#1, \#2, \#3 )
|
||||
cores with relatively more powerful and power-hungry ( big : \#4, \#5)
|
||||
ones. You could have to option to turn on or off any core at any time
|
||||
according to your own computing needs.
|
||||
|
||||
For example, the command to turn on core \#5 is:
|
||||
|
||||
` sudo sh -c "echo 1 > /sys/devices/system/cpu/cpu5/online"`
|
||||
|
||||
the command to turn off core \#0 is:
|
||||
|
||||
` sudo sh -c "echo 0 > /sys/devices/system/cpu/cpu0/online"`
|
||||
|
||||
The result could be verified with htop command.
|
||||
|
||||
In addition, user could simply use a tool called cpupower-gui to
|
||||
configure core frequency and CPU scheduling governor: performance,
|
||||
powersave, or schedutil and conservative. While powersave mode
|
||||
aggressively keeps CPU cores running at the lowest frequency, the
|
||||
performance mode always run in highest frequency. schedutil and
|
||||
conservative will automatically adjust CPU frequency according to
|
||||
application requirement, to achieve the balance between power-saving and
|
||||
performance. That means, if you like, under extreme situations, the A-06
|
||||
core module could be run either with only one LITTLE core at 408MHz, or
|
||||
with all six cores at 1416MHz. There is ample room in between for
|
||||
fine-tuning and dynamic controls. e.g. Android users love schedutil mode
|
||||
for its efficiency, for details about scaling and different scaling
|
||||
governors, please refer to:
|
||||
<https://wiki.archlinux.org/title/CPU_frequency_scaling>
|
||||
|
||||
Similarly, A-06 GPU frequency and scheduling could be configured by
|
||||
setting: /sys/devices/platform/ff9a0000.gpu/devfreq/ff9a0000.gpu/
|
||||
|
||||
By default, the A-06 core modules are set to run on 4 cores, with
|
||||
conservative scaling governor, at 408-1000MHz.
|
||||
|
||||
You could play with these frequency scaling parameters according to your
|
||||
specific application needs. For example, with these following commands,
|
||||
the A-06 core could achieve potentially better power management than
|
||||
CM3.
|
||||
|
||||
` echo schedutil > /sys/devices/system/cpu/cpufreq/policy0/scaling_governor`
|
||||
|
||||
` echo 800000 > /sys/devices/system/cpu/cpu0/cpufreq/scaling_max_freq`
|
||||
` echo 800000 > /sys/devices/system/cpu/cpu1/cpufreq/scaling_max_freq`
|
||||
|
||||
` echo 0 > /sys/devices/system/cpu/cpu2/online`
|
||||
` echo 0 > /sys/devices/system/cpu/cpu3/online`
|
||||
|
||||
` echo simple_ondemand > /sys/devices/platform/ff9a0000.gpu/devfreq/ff9a0000.gpu/governor`
|
||||
` echo 400000000 > /sys/devices/platform/ff9a0000.gpu/devfreq/ff9a0000.gpu/max_freq`
|
||||
134
_wiki/ClockworkOS.md
Normal file
@ -0,0 +1,134 @@
|
||||
---
|
||||
layout: simple
|
||||
title: ClockworkOS
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## DevTerm CM3 OS image
|
||||
|
||||
<figure>
|
||||
<img src="img/FAA_u-qUYAUPZt2.jpg" title="FAA_u-qUYAUPZt2.jpg" />
|
||||
<figcaption>FAA_u-qUYAUPZt2.jpg</figcaption>
|
||||
</figure>
|
||||
|
||||
### Forum
|
||||
|
||||
Official releases are posted in the [Clockwork
|
||||
Forum](https://forum.clockworkpi.com/t/devterm-os-cm3-image-files/7151/12)
|
||||
|
||||
### Download
|
||||
|
||||
- <http://dl.clockworkpi.com/DevTerm_CM3_v0.1.img.bz2>
|
||||
- [Mirror
|
||||
\#1](https://wiki.clockworkpi.com/images/files/DevTerm_CM3_v0.1.img.bz2)
|
||||
- [Torrent](https://wiki.clockworkpi.com/images/files/DevTerm_CM3_v0.1.img.bz2.torrent)
|
||||
|
||||
md5sum: 285221cd46e9076763bc199eb273f83d
|
||||
|
||||
Size: 3.2G
|
||||
|
||||
### v0.1 Latest Release Notes
|
||||
|
||||
- Based on the Raspberry Pi OS ARM32 system Linux Kernel v4.19
|
||||
(Following the principle of [minimal
|
||||
changes](https://github.com/clockworkpi/DevTerm/wiki/Devterm-CM3-rpi-os-image))
|
||||
- Friendly modified LXDE desktop environment Raspberry Pi
|
||||
- Rechargeable battery energy management
|
||||
- Standard CUPS thermal printer driver support
|
||||
- **A BIG THANK YOU** to the open source ecosystem and all supporters
|
||||
from around the world!
|
||||
|
||||
### Default login
|
||||
|
||||
- The default user is **pi**
|
||||
- The default password is **pi** if not modified during initial boot
|
||||
|
||||
## CM3 Image Details
|
||||
|
||||
Instructions to create the CM3 image from scratch are documented on the
|
||||
[github
|
||||
wiki](https://github.com/clockworkpi/DevTerm/wiki/Create-DevTerm-CM3-OS-image-from-scratch).
|
||||
|
||||
## CM3 Ubuntu Server Image
|
||||
|
||||
Instructions to create an Ubuntu Server image for the CM the are
|
||||
documented on the [github
|
||||
wiki](https://github.com/clockworkpi/DevTerm/wiki/Devterm-CM3-ubuntu-server-image).
|
||||
|
||||
## DevTerm A06 OS Image
|
||||
|
||||
<figure>
|
||||
<img src="DevTermA06OS.jpg" title="DevTermA06OS.jpg" />
|
||||
<figcaption>DevTermA06OS.jpg</figcaption>
|
||||
</figure>
|
||||
|
||||
### Forum
|
||||
|
||||
Official releases are posted in the [Clockwork
|
||||
Forum](===_Forum_===_Official_releases_are_posted_in_the_Clockwork_Forum "wikilink")
|
||||
|
||||
### Download
|
||||
|
||||
- <http://dl.clockworkpi.com/DevTerm_A06_v0.1.img.bz2>
|
||||
- [Mirror
|
||||
\#1](https://wiki.clockworkpi.com/images/files/DevTerm_A06_v0.1.img.bz2)
|
||||
- [Torrent](https://wiki.clockworkpi.com/images/files/DevTerm_A06_v0.1.img.bz2.torrent)
|
||||
|
||||
md5sum: dec36a075b52cd0673d3f64ed30227b8 Size: 1.4G
|
||||
|
||||
### v0.1 latest release notes
|
||||
|
||||
- Based on the Armbian 21.08.0 Trunk Hirsute ARM64 system (Following the
|
||||
principle of [minimal
|
||||
changes](https://github.com/clockworkpi/DevTerm/wiki/Create-DevTerm-A06-OS-image-from-scratch))
|
||||
- Linux Kernel v5.10
|
||||
- Lightweight Xfce4 desktop environment
|
||||
- Rechargeable battery energy management
|
||||
- Standard CUPS thermal printer driver support
|
||||
- **A BIG THANK YOU** to the open source ecosystem and all supporters
|
||||
from around the world!
|
||||
|
||||
### Default login
|
||||
|
||||
- The default user is **cpi**
|
||||
- The default password is **cpi** if not modified during initial boot
|
||||
|
||||
## A06 OS Image Details
|
||||
|
||||
Instructions to create the A06 image from scratch are documented on the
|
||||
[github
|
||||
wiki](https://github.com/clockworkpi/DevTerm/wiki/Create-DevTerm-A06-OS-image-from-scratch).
|
||||
|
||||
## DevTerm A04 OS Image
|
||||
|
||||
<figure>
|
||||
<img src="A04-image.png" title="A04-image.png" />
|
||||
<figcaption>A04-image.png</figcaption>
|
||||
</figure>
|
||||
|
||||
### Forum
|
||||
|
||||
Official releases are posted in the [Clockwork
|
||||
Forum](===_Forum_===_Official_releases_are_posted_in_the_Clockwork_Forum "wikilink")
|
||||
|
||||
### Download
|
||||
|
||||
- <http://dl.clockworkpi.com/DevTerm_A04_v0.1a.img.bz2>
|
||||
- [Mirror
|
||||
\#1](https://wiki.clockworkpi.com/images/files/DevTerm_A04_v0.1a.img.bz2)
|
||||
- [Torrent](https://wiki.clockworkpi.com/images/files/DevTerm_A04_v0.1a.img.bz2.torrent)
|
||||
|
||||
md5sum: b86dcf58f931b7b8102b3a924655c62f Size: 1.4G
|
||||
|
||||
### Default login
|
||||
|
||||
- The default user is **cpi**
|
||||
- The default password is **cpi** if not modified during initial boot
|
||||
|
||||
## A04 OS Image Details
|
||||
|
||||
Instructions to create the A04 image from scratch are documented on the
|
||||
[github
|
||||
wiki](https://github.com/clockworkpi/DevTerm/wiki/Create-DevTerm-A04-OS-image-from-scratch).
|
||||
52
_wiki/Compatible_emulators.md
Normal file
@ -0,0 +1,52 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Compatible_emulators
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## RetroArch
|
||||
|
||||
For now emulator cores that appear in the \`Retro Games\` menu in the
|
||||
launcher are listed. In the future, add all cores that known to run
|
||||
properly or not.
|
||||
|
||||
### Legend
|
||||
|
||||
- <span style="color:green">Compatible</span>: Works perfectly without
|
||||
issues
|
||||
- <span style="color:orange">Works</span>: Works but it could be better
|
||||
- <span style="color:red">Incompatible</span>: Doesn't work yet for some
|
||||
reasons
|
||||
- <span style="color:red">Needs GPU drivers</span>: 3D games run too
|
||||
slowly without hardware acceleration.
|
||||
|
||||
| Emulator Core | Console | Compatibility | Remarks |
|
||||
|---------------|--------------------------|---------------------------------------------|---------|
|
||||
| MAME | Arcade | <span style="color:green">Compatible</span> | |
|
||||
| Nestopia | NES | <span style="color:green">Compatible</span> | |
|
||||
| Snes9x | SNES | <span style="color:green">Compatible</span> | |
|
||||
| mGBA | GB, GBC, GBA | <span style="color:green">Compatible</span> | |
|
||||
| gbSP | GBA | <span style="color:green">Compatible</span> | |
|
||||
| Gearsystem | Master System, Game Gear | <span style="color:green">Compatible</span> | |
|
||||
| blueMSX | MSX, ColecoVision | <span style="color:green">Compatible</span> | |
|
||||
| handy | Lynx | <span style="color:green">Compatible</span> | |
|
||||
| Fuse | ZX Spectrum | <span style="color:green">Compatible</span> | |
|
||||
|
||||
## Standalone emulators
|
||||
|
||||
For now the instructions are linked to the forum post. In the future, we
|
||||
should put the instructions in the wiki page of the emulator.
|
||||
|
||||
| Emulator | Console | Compatibility | Instructions |
|
||||
|-------------------------------------|--------------|---------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| [Ohboy](Ohboy "wikilink") | GB, GBC | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/ohboy-standalone-build/3887) |
|
||||
| [mGBA](mGBA "wikilink") | GB, GBC, GBA | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/mgba-emulator-standalone/3908) |
|
||||
| [gpSP](gpSP "wikilink") | GBA | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/gpsp-for-gameshell-alone-build/3866) [Forum](https://forum.clockworkpi.com/t/working-gpsp-file-link/2286) |
|
||||
| [FCEUX](FCEUX "wikilink") | NES | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/fceux-for-gameshell-alone-build/3875) |
|
||||
| [PocketSNES](PocketSNES "wikilink") | SNES | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/pocketsnes-standalone-build/3876) |
|
||||
| [PicoDrive](PicoDrive "wikilink") | Genesis/MD | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/picodrive-for-gameshell-standalone-build/3989) |
|
||||
| [Mupen64](Mupen64 "wikilink") | N64 | <span style="color:orange">Works</span> | Needs special instructions [Forum](https://forum.clockworkpi.com/t/mupen64-n64-emulator-running/2826) [Forum](https://forum.clockworkpi.com/t/how-to-get-mupen64-to-run/4984) |
|
||||
| [PCSX](PCSX "wikilink") | PS1 | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/pcsx-rearmed-for-gameshell/436) |
|
||||
| [UAE](UAE "wikilink") | Amiga | <span style="color:green">Compatible</span> | [Forum](https://forum.clockworkpi.com/t/amiga-uae-emulator/1625) |
|
||||
20
_wiki/Compatible_game_engines.md
Normal file
@ -0,0 +1,20 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Compatible_game_engines
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
| Game engine | Description | Language | Instructions |
|
||||
|-------------------------------------------|-------------------------------------------------------------------------------------------|-----------------|------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| [PyGame](PyGame "wikilink") | An open source Python module for making games | Python | |
|
||||
| [Python Arcade](Python_Arcade "wikilink") | Easy to use Python library for creating 2D arcade games | Python | [Forum](https://forum.clockworkpi.com/t/the-python-arcade-library/1618) |
|
||||
| [Pyxel](Pyxel "wikilink") | A retro game engine for Python | Python | |
|
||||
| [LÖVE2D](LÖVE2D "wikilink") | An open source 2D game engine | Lua | [Forum](https://forum.clockworkpi.com/t/love2d-on-gameshell/92) |
|
||||
| [Godot](Godot "wikilink") | An open source 2D and 3D game engine | GDScript, C# | [Forum](https://forum.clockworkpi.com/t/godot-3-any-godot-developers-here/2017) |
|
||||
| [Phaser.io](Phaser.io "wikilink") | An open source framework for HTML5 games | JavaScript | [Forum](https://forum.clockworkpi.com/t/nwjs-phaser-io-game-engine-tutorial/1330) [Forum](https://forum.clockworkpi.com/t/gsp-gameshell-phaser/1391) |
|
||||
| [Pico-8](Pico-8 "wikilink") | A fantasy console for making, sharing and playing tiny games and other computer programs. | Lua | [Forum](https://forum.clockworkpi.com/t/how-to-install-pico-8-on-gameshell/1012) |
|
||||
| [Tic-80](Tic-80 "wikilink") | A fantasy computer for making, playing and sharing tiny games | Lua, JavaScript | The built-in version should work out of the box. [Forum](https://forum.clockworkpi.com/t/tic-80-offline-version-of-cartridges/4274) |
|
||||
| [raylib](raylib "wikilink") | A a simple and easy-to-use library to enjoy videogames programming. | C | [Forum](https://forum.clockworkpi.com/t/raylib-potential-lib-to-work-with-on-the-clockworkpi/3893) |
|
||||
| [Lowres NX](Lowres_NX "wikilink") | Program retro games in BASIC! | BASIC | [Forum](https://forum.clockworkpi.com/t/lowres-nx-open-source-fantasy-console-with-basic-scripting/5486) |
|
||||
10
_wiki/Devterm_Assembly.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Devterm_Assembly
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
[Offical Assembly
|
||||
Guide](https://github.com/clockworkpi/DevTerm/blob/main/Clockwork_DevTerm_Assembly_Guidelines.pdf)
|
||||
134
_wiki/Devterm_hardware_info.md
Normal file
@ -0,0 +1,134 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Devterm_hardware_info
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
The Devterm hardware is highly configurable, offering swappable CPU
|
||||
cores and an extension module through which any kind of custom device
|
||||
can be connected.
|
||||
|
||||
## Mainboard
|
||||
|
||||
**Tech Specs**
|
||||
|
||||
- CPI v3.14 uses a compact design, the size is reduced to 95x77mm.
|
||||
- PMU chip which supports reliable and complete lithium battery charge
|
||||
and discharge management
|
||||
- Integrated 5G-WIFI (802.11ac) + Bluetooth 5.0
|
||||
- High-gain antenna
|
||||
- Standard USB-A 2.0 interface x 3 and, an internal contact interface
|
||||
for the Keyboard module
|
||||
- USB-C\* charging port
|
||||
- TF card (Micro SD card) slot\*\*
|
||||
- 40 Pins MIPI screen interface
|
||||
- Micro-HDMI interface
|
||||
- 3.5 headphone jack, supports microphone input
|
||||
- Onboard stereo audio power amplifier chip
|
||||
- 40 Pins GPIOs expansion interface (using standard 0.5mm FPC connector)
|
||||
- 52 Pins extension module interface (using standard Mini PCI-E
|
||||
connector) for the “EXT. module”
|
||||
- Standard DDR2-SODIMM 200 Pins interface: connects CPI v3.14 to the
|
||||
"Core module"
|
||||
|
||||
The schematics and related design materials are released under the GPL
|
||||
v3 license, and you can find them on our
|
||||
[Github](https://github.com/clockworkpi/DevTerm/blob/main/Schematics/clockwork_Mainboard_V3.14_Schematic.pdf).
|
||||
|
||||
## Screen
|
||||
|
||||
**Ultrawide 6.8-inch IPS screen**
|
||||
|
||||
This ultrawide 6.8-inch IPS screen with a full viewing angle has been
|
||||
carefully selected for you. Its aspect ratio has reached an astonishing
|
||||
16:6 (a typical retro-style proportion). The resolution is 1280x480,
|
||||
which is precisely equal to dual VGA. We hope this screen can bring you
|
||||
a vintage-feeling, focused, and immersive experience.
|
||||
|
||||
### Adjusting Brightness
|
||||
|
||||
*from DrRacoon on the [clockwork
|
||||
forums](https://forum.clockworkpi.com/t/changing-brightness-terminal/7070)*
|
||||
|
||||
You can change the brightness of your DevTerm in the terminal. To do so,
|
||||
just echo a new value into the brightness file which lives @
|
||||
/sys/class/backlight/backlight@0. In this folder, you’ll find some
|
||||
useful files, such as: actual_brightness, brightness & max_brightness.
|
||||
|
||||
This was tested and accomplished on the DevTerm running raspbian.
|
||||
|
||||
**How**
|
||||
|
||||
To change brightness, you can change brightness to anything between 0
|
||||
and 9. 0 being backlight off, and 9 being brightest. The device defaults
|
||||
to 5.
|
||||
|
||||
To change brightness, type in (changing N for brightness 0 thru 9):
|
||||
|
||||
` echo N > /sys/class/backlight/backlight@0/brightness`
|
||||
|
||||
**Take Note**
|
||||
|
||||
For quicker access to changing brightness, see @guu’s solution for
|
||||
adjustment via FN keys. Setting brightness to 0 turns off the backlight
|
||||
and makes the display near impossible to view. This command may require
|
||||
you to elevate your terminal session to root using su, or
|
||||
|
||||
` sudo bash -c "echo 5 > /sys/class/backlight/backlight@0/brightness"`
|
||||
|
||||
#### guu's solution for adjusting brightness
|
||||
|
||||
This was made after the CM3 shipped so is not installed by default
|
||||
|
||||
` sudo apt update && sudo apt install devterm-backlight-rpi `
|
||||
` sudo reboot`
|
||||
|
||||
then we can use FN+\< \> to adjust the backlight
|
||||
|
||||
[Source code](https://github.com/cuu/rpi-backlight)
|
||||
|
||||
## Battery
|
||||
|
||||
We carefully designed the battery holder to make it more compatible with
|
||||
various 18650 battery sizes: Φ18±0.5mm diameter, 65-69mm length. The
|
||||
battery module has "Short Circuit and Reverse Polarity Protection"
|
||||
features, but you are still advised to purchase\* the batteries from a
|
||||
reliable distributor and install them correctly.
|
||||
|
||||
Theoretically, you could use a single 18650 battery to power the system
|
||||
or replace the batteries one by one even when the system is in use.
|
||||
These actions can still cause system instability, and we strongly
|
||||
recommend replacing the batteries after the system is powered down.
|
||||
Please remove the battery if you do not use the device for a long time.
|
||||
Please consult the battery supplier for detailed 18650 safe usage rules,
|
||||
and please strictly follow them.
|
||||
|
||||
[Battery
|
||||
Schematic](https://github.com/clockworkpi/DevTerm/blob/main/Schematics/clockwork_DevTerm_Battery_Schematic.pdf)
|
||||
|
||||
## Keyboard
|
||||
|
||||
We are very excited to bring you a classical layout keyboard with 67
|
||||
keys. A physical mini trackball with OK function and three mouse
|
||||
buttons, the trackball uses four high-sensitivity and high-reliability
|
||||
designs based on Hall-effect sensors. A set of retro-style gamepad arrow
|
||||
keys and four buttons included; these eight keys all use independent IO
|
||||
design to ensure minimal delay in response.
|
||||
|
||||
The keyboard central control unit adopts the Arm® Cortex-M3
|
||||
architecture, which is fully compatible with the Arduino STM32
|
||||
development environment. A Micro USB-UART programming port allows you to
|
||||
reprogram and customize the keyboard firmware easily.
|
||||
|
||||
The USB POGO Pin on the back of the keyboard is naturally connected to
|
||||
the mainboard, saving you the tedious operation of cable connection.
|
||||
|
||||
The firmware source code, schematic, and related design materials are
|
||||
released under the GPL v3 license, and you can find them on our
|
||||
[GitHub](https://github.com/clockworkpi/DevTerm).
|
||||
|
||||
|
||||
|
||||
## Speaker modules
|
||||
34
_wiki/EXT..md
Normal file
@ -0,0 +1,34 @@
|
||||
---
|
||||
layout: simple
|
||||
title: EXT.
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
|
||||
## Ext. module
|
||||
|
||||
 Introducing the DIY-friendly Ext.
|
||||
module
|
||||
|
||||
We specially cut the mainboard in half. Half of it is reserved and used
|
||||
to carry the imagination and possibility of DIY, and this half is called
|
||||
the "Ext. Module."
|
||||
|
||||
Tech Specs:
|
||||
|
||||
- 94x77mm size
|
||||
- Mini booster fan (6000RPM, the airflow towards CPU)
|
||||
- Thermal printer interface
|
||||
- Standard MIPI-CSI (camera interface)
|
||||
- Two standard USB-A interfaces
|
||||
- Dual speaker (left and right channel) interface
|
||||
- Micro USB-UART debugging interface
|
||||
- 52Pin golden fingers to connect to the mainboard
|
||||
|
||||
### Schematic
|
||||
|
||||
The schematic and related design materials are released based on the GPL
|
||||
v3 license, and you can find them on our
|
||||
[github](https://github.com/clockworkpi/DevTerm/blob/main/Schematics/clockwork_DevTerm_Ext_Schematic.pdf).
|
||||
242
_wiki/GPIO.md
Normal file
@ -0,0 +1,242 @@
|
||||
---
|
||||
layout: simple
|
||||
title: GPIO
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## GPIO
|
||||
|
||||
### GameShell
|
||||
|
||||
| Type | Pin # (ext.) | Pin # (Package) | Function 1 | Function 2 | Pin # (sysfs) | Color |
|
||||
|------|---------------|-------------------|----------------|------------|----------------|---------|
|
||||
|3V0 | 1 | | | | | blue |
|
||||
|GPIO | 2 | PB0 | UART0/2_TX | PB-EINT0 | 32 | green |
|
||||
|GPIO | 3 | PB1 | UART0/2_RX | PB-EINT1 | 33 | yellow |
|
||||
|GND | 4 | | | | | white |
|
||||
|GPIO | 5 | PH5 | I2C1-SDA | | 229 | red |
|
||||
|GPIO | 6 | PH4 | I2C1-SCL | | 228 | brown |
|
||||
|GND | 7 | | | | | black |
|
||||
|GPIO | 8 | PH6 | UART3-TX | SPI0-CS | 230 | blue |
|
||||
|GPIO | 9 | PH7 | UART3-RX | SPI0-CLK | 231 | green |
|
||||
|GPIO | 10 | PH9 | UART3-CTS | SPI0-MISO | 233 | yellow |
|
||||
|GPIO | 11 | PH8 | UART3-RTS | SPI0-MOSI | 232 | white |
|
||||
|GND | 12 | | | | | red |
|
||||
|5V0 | 13 | | | | | brown |
|
||||
|5V0 | 14 | | | | | black |
|
||||
|
||||
|
||||
|
||||
| Type | Pin \# (ext.) | Pin \# (Package) | Function 1 | Function 2 | Pin \# (sysfs) | Color |
|
||||
|------|---------------|------------------|------------|------------|----------------|---------|
|
||||
| 3V0 | 1 | | | | | blue |
|
||||
| TODO | Example | Example | Example | Example | Example | Example |
|
||||
| | | | | | | |
|
||||
|
||||
Source: <https://p3dt.net/post/2019/12/26/gameshell-gpios.html>
|
||||
|
||||
### A04
|
||||
|
||||
Raw output from `gpio readall`:
|
||||
|
||||
|
||||
```
|
||||
+-----+------+------+------+---+-----+------+------+------+---+
|
||||
| BCM | GPIO | Name | Mode | V | BCM | GPIO | Name | Mode | V |
|
||||
+-----+------+------+------+---+-----+------+------+------+---+
|
||||
| 0 | 58 | PD26 | ALT2 | 0 | 23 | 129 | PG1 | ALT2 | 0 |
|
||||
| 1 | 57 | PD25 | ALT2 | 0 | 24 | 130 | PG2 | ALT2 | 0 |
|
||||
| 2 | 167 | PH7 | ALT6 | 1 | 25 | 131 | PG3 | ALT2 | 0 |
|
||||
| 3 | 0 | PC0 | OUT | 1 | 26 | 132 | PG4 | ALT2 | 0 |
|
||||
| 4 | 1 | PC1 | OFF | 0 | 27 | 133 | PG5 | ALT2 | 0 |
|
||||
| 5 | 2 | PC2 | OUT | 1 | 28 | 9 | PC9 | OUT | 0 |
|
||||
| 6 | 3 | PC3 | IN | 1 | 29 | 201 | PL9 | OUT | 0 |
|
||||
| 7 | 4 | PC4 | OUT | 1 | 30 | 196 | PL4 | OUT | 0 |
|
||||
| 8 | 5 | PC5 | OUT | 0 | 31 | 199 | PL7 | OUT | 0 |
|
||||
| 9 | 6 | PC6 | OUT | 1 | 32 | 161 | PH1 | ALT2 | 0 |
|
||||
| 10 | 7 | PC7 | IN | 0 | 33 | 160 | PH0 | ALT2 | 0 |
|
||||
| 11 | 8 | PC8 | OUT | 1 | 34 | 227 | PM3 | IN | 1 |
|
||||
| 12 | 15 | PC15 | OFF | 0 | 35 | 198 | PL6 | IN | 1 |
|
||||
| 13 | 54 | PD22 | OFF | 0 | 36 | 163 | PH3 | OUT | 1 |
|
||||
| 14 | 134 | PG6 | ALT2 | 0 | 37 | 166 | PH6 | OUT | 0 |
|
||||
| 15 | 135 | PG7 | ALT2 | 0 | 38 | 165 | PH5 | ALT2 | 0 |
|
||||
| 16 | 137 | PG9 | ALT2 | 0 | 39 | 164 | PH4 | ALT2 | 0 |
|
||||
| 17 | 136 | PG8 | ALT2 | 0 | 40 | 228 | PM4 | OUT | 0 |
|
||||
| 18 | 139 | PG11 | OFF | 0 | 41 | 224 | PM0 | OUT | 0 |
|
||||
| 19 | 138 | PG10 | OFF | 0 | 42 | 225 | PM1 | OFF | 0 |
|
||||
| 20 | 141 | PG13 | OFF | 0 | 43 | 226 | PM2 | OFF | 0 |
|
||||
| 21 | 140 | PG12 | OFF | 0 | 44 | 56 | PD24 | ALT2 | 0 |
|
||||
| 22 | 128 | PG0 | ALT2 | 0 | 45 | 55 | PD23 | ALT2 | 0 |
|
||||
+-----+------+------+------+---+-----+------+------+------+---+
|
||||
| BCM | GPIO | Name | Mode | V | BCM | GPIO | Name | Mode | V |
|
||||
+-----+------+------+------+---+-----+------+------+------+---+
|
||||
```
|
||||
#### Details
|
||||
|
||||
|
||||
| wiringpi# | GPIO (?) | Name | Mode | Value | Description |
|
||||
|-----------|----------|------|------|-------|----------------------------------------------------|
|
||||
| 0 | 58 | PD26 | ALT2 | 0 | PMU-SDA |
|
||||
| 1 | 57 | PD25 | ALT2 | 0 | PMU-SCK |
|
||||
| 2 | 167 | PH7 | ALT6 | 1 | PMU-IRQ |
|
||||
| 3 | 0 | PC0 | OUT | 1 | WL_REG_ON |
|
||||
| 4 | 1 | PC1 | OFF | 0 | WL_HOST_WAKE |
|
||||
| 5 | 2 | PC2 | OUT | 1 | BT_REG_ON |
|
||||
| 6 | 3 | PC3 | IN | 1 | BT_HOST_WAKE |
|
||||
| 7 | 4 | PC4 | OUT | 1 | BT_WAKE |
|
||||
| 8 | 5 | PC5 | OUT | 0 | LCD_RESET |
|
||||
| 9 | 6 | PC6 | OUT | 1 | BL_CTRL |
|
||||
| 10 | 7 | PC7 | IN | 0 | HP_DET: 1 if headphone is plugged in, 0 if not |
|
||||
| 11 | 8 | PC8 | OUT | 1 | PA_EN: write 1 to enable speaker, 0 to disable |
|
||||
| 12 | 15 | PC15 | OFF | 0 | AUD_PWM0 |
|
||||
| 13 | 54 | PD22 | OFF | 0 | AUD_PWM1 |
|
||||
| 14 | 134 | PG6 | ALT2 | 0 | UART_RXD |
|
||||
| 15 | 135 | PG7 | ALT2 | 0 | UART_TXD |
|
||||
| 16 | 137 | PG9 | ALT2 | 0 | UART_RTS_N |
|
||||
| 17 | 136 | PG8 | ALT2 | 0 | UART_CTS_N |
|
||||
| 18 | 139 | PG11 | OFF | 0 | PCM_CLK |
|
||||
| 19 | 138 | PG10 | OFF | 0 | PCM_SYNC |
|
||||
| 20 | 141 | PG13 | OFF | 0 | PCM_OUT |
|
||||
| 21 | 140 | PG12 | OFF | 0 | PCM_IN |
|
||||
| 22 | 128 | PG0 | ALT2 | 0 | SDIO_CLK |
|
||||
| 23 | 129 | PG1 | ALT2 | 0 | SDIO_CMD |
|
||||
| 24 | 130 | PG2 | ALT2 | 0 | SDIO_D0 |
|
||||
| 25 | 131 | PG3 | ALT2 | 0 | SDIO_D1 |
|
||||
| 26 | 132 | PG4 | ALT2 | 0 | SDIO_D2 |
|
||||
| 27 | 133 | PG5 | ALT2 | 0 | SDIO_D3 |
|
||||
| 28 | 9 | PC9 | OUT | 0 | (Ext, Printer) AIN1 |
|
||||
| 29 | 201 | PL9 | OUT | 0 | (Ext, Printer) AIN2 |
|
||||
| 30 | 196 | PL4 | OUT | 0 | (Ext, Printer) BIN1 |
|
||||
| 31 | 199 | PL7 | OUT | 0 | (Ext, Printer) BIN2 |
|
||||
| 32 | 161 | PH1 | ALT2 | 0 | (Ext) UART_TX |
|
||||
| 33 | 160 | PH0 | ALT2 | 0 | (Ext) UART_RX |
|
||||
| 34 | 227 | PM3 | IN | 1 | (Ext, Printer) PAPER |
|
||||
| 35 | 198 | PL6 | IN | 1 | (Ext, Printer) ALERT |
|
||||
| 36 | 163 | PH3 | OUT | 1 | (Ext, Printer) LATCH |
|
||||
| 37 | 166 | PH6 | OUT | 0 | (Ext, Printer) STROBE |
|
||||
| 38 | 165 | PH5 | ALT2 | 0 | (Ext) MOSI |
|
||||
| 39 | 164 | PH4 | ALT2 | 0 | (Ext) SCK |
|
||||
| 40 | 228 | PM4 | OUT | 0 | (Ext, Printer) PRT_EN |
|
||||
| 41 | 224 | PM0 | OUT | 0 | (Ext, Fan) FAN_EN: write 1 to start fan, 0 to stop |
|
||||
| 42 | 225 | PM1 | OFF | 0 | (Ext, Camera) CAM_EN |
|
||||
| 43 | 226 | PM2 | OFF | 0 | (Ext, Camera) CAM_LED |
|
||||
| 44 | 56 | PD24 | ALT2 | 0 | (Ext) I2C_SDA |
|
||||
| 45 | 55 | PD23 | ALT2 | 0 | (Ext) I2C_SCL |
|
||||
|
||||
|
||||
#### Controller 1: From /sys/kernel/debug/pinctrl/300b000.pinctrl/pinmux-pins
|
||||
|
||||
|
||||
| pin (name) | mux_owner | gpio_owner | hog? | Description |
|
||||
|----------------|-----------------|---------------------|------------------------------|-----------------------------------------------------------|
|
||||
| pin 0 (PA0) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 1 (PA1) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 2 (PA2) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 3 (PA3) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 4 (PA4) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 5 (PA5) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 6 (PA6) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 7 (PA7) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 8 (PA8) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 9 (PA9) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 32 (PB0) | 2-2010 | (GPIO UNCLAIMED) | function ccir group PB0 | |
|
||||
| pin 33 (PB1) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 34 (PB2) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 35 (PB3) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 36 (PB4) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 37 (PB5) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 38 (PB6) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 39 (PB7) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 40 (PB8) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 41 (PB9) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 42 (PB10) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 43 (PB11) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 44 (PB12) | 508f000.i2s | (GPIO UNCLAIMED) | function i2s3 group PB12 | connects to ac200 |
|
||||
| pin 45 (PB13) | 508f000.i2s | (GPIO UNCLAIMED) | function i2s3 group PB13 | |
|
||||
| pin 46 (PB14) | 508f000.i2s | (GPIO UNCLAIMED) | function i2s3 group PB14 | |
|
||||
| pin 47 (PB15) | 508f000.i2s | (GPIO UNCLAIMED) | function i2s3 group PB15 | |
|
||||
| pin 48 (PB16) | 508f000.i2s | (GPIO UNCLAIMED) | function i2s3 group PB16 | |
|
||||
| pin 49 (PB17) | 5002c00.i2c | (GPIO UNCLAIMED) | function i2c3 group PB17 | connects to ac200 |
|
||||
| pin 50 (PB18) | 5002c00.i2c | (GPIO UNCLAIMED) | function i2c3 group PB18 | |
|
||||
| pin 51 (PB19) | ac200_clk | (GPIO UNCLAIMED) | function pwm1 group PB19 | |
|
||||
| pin 52 (PB20) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 64 (PC0) | (MUX UNCLIAMED) | 300b000.pinctrl:64 | | GPIO3: WL_REG_ON; /wifi-pwrseq/reset-gpios |
|
||||
| pin 65 (PC1) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO4: WL_HOST_WAKE |
|
||||
| pin 66 (PC2) | (MUX UNCLIAMED) | 300b000.pinctrl:66 | | GPIO5: BT_REG_ON; bluetooth/shutdown-gpios |
|
||||
| pin 67 (PC3) | (MUX UNCLIAMED) | 300b000.pinctrl:67 | | GPIO6: BT_HOST_WAKE; bluetooth/host-wakeup-gpios |
|
||||
| pin 68 (PC4) | (MUX UNCLIAMED) | 300b000.pinctrl:68 | | GPIO7: BT_WAKE; bluetooth/device-wakeup-gpios |
|
||||
| pin 69 (PC5) | 1-000e | (GPIO UNCLAIMED) | function gpio_out group PC5 | GPIO8: LCD_RESET |
|
||||
| pin 70 (PC6) | backlight@0 | 300b000.pinctrl:70 | function gpio_out group PC6 | GPIO9: BL_CTRL; ocp8178_backlight/backlight-control-gpios |
|
||||
| pin 71 (PC7) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO10: HP_DET; IN; =1 if 3.5mm is plugged in |
|
||||
| pin 72 (PC8) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO11: PA_EN; OUT; write 1 to enable speaker |
|
||||
| pin 73 (PC9) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO28: Ext. AIN1 |
|
||||
| pin 74 (PC10) | 1-000e | 300b000.pinctrl:74 | function gpio_out group PC10 | dsi_bridge/reset-gpios |
|
||||
| pin 75 (PC11) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 76 (PC12) | (MUX UNCLIAMED) | 300b000.pinctrl:76 | | /ac200_codec_spk/gpio-switch |
|
||||
| pin 77 (PC13) | 1-000e | 300b000.pinctrl:77 | function gpio_out group PC13 | dsi_bridge/power-gpios |
|
||||
| pin 78 (PC14) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 79 (PC15) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO12: AUD_PWM0 |
|
||||
| pin 80 (PC16) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 96 (PD0) | panel | (GPIO UNCLAIMED) | function lcd0 group PD0 | |
|
||||
| pin 97 (PD1) | panel | (GPIO UNCLAIMED) | function lcd0 group PD1 | |
|
||||
| pin 98 (PD2) | panel | (GPIO UNCLAIMED) | function lcd0 group PD2 | |
|
||||
| pin 99 (PD3) | panel | (GPIO UNCLAIMED) | function lcd0 group PD3 | |
|
||||
| pin 100 (PD4) | panel | (GPIO UNCLAIMED) | function lcd0 group PD4 | |
|
||||
| pin 101 (PD5) | panel | (GPIO UNCLAIMED) | function lcd0 group PD5 | |
|
||||
| pin 102 (PD6) | panel | (GPIO UNCLAIMED) | function lcd0 group PD6 | |
|
||||
| pin 103 (PD7) | panel | (GPIO UNCLAIMED) | function lcd0 group PD7 | |
|
||||
| pin 104 (PD8) | panel | (GPIO UNCLAIMED) | function lcd0 group PD8 | |
|
||||
| pin 105 (PD9) | panel | (GPIO UNCLAIMED) | function lcd0 group PD9 | |
|
||||
| pin 106 (PD10) | panel | (GPIO UNCLAIMED) | function lcd0 group PD10 | |
|
||||
| pin 107 (PD11) | panel | (GPIO UNCLAIMED) | function lcd0 group PD11 | |
|
||||
| pin 108 (PD12) | panel | (GPIO UNCLAIMED) | function lcd0 group PD12 | |
|
||||
| pin 109 (PD13) | panel | (GPIO UNCLAIMED) | function lcd0 group PD13 | |
|
||||
| pin 110 (PD14) | panel | (GPIO UNCLAIMED) | function lcd0 group PD14 | |
|
||||
| pin 111 (PD15) | panel | (GPIO UNCLAIMED) | function lcd0 group PD15 | |
|
||||
| pin 112 (PD16) | panel | (GPIO UNCLAIMED) | function lcd0 group PD16 | |
|
||||
| pin 113 (PD17) | panel | (GPIO UNCLAIMED) | function lcd0 group PD17 | |
|
||||
| pin 114 (PD18) | panel | (GPIO UNCLAIMED) | function lcd0 group PD18 | |
|
||||
| pin 115 (PD19) | panel | (GPIO UNCLAIMED) | function lcd0 group PD19 | |
|
||||
| pin 116 (PD20) | panel | (GPIO UNCLAIMED) | function lcd0 group PD20 | |
|
||||
| pin 117 (PD21) | panel | (GPIO UNCLAIMED) | function lcd0 group PD21 | |
|
||||
| pin 118 (PD22) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO13: AUD_PWM1 |
|
||||
| pin 119 (PD23) | 5002800.i2c | (GPIO UNCLAIMED) | function i2c2 group PD23 | GPIO44: Ext. I2C_SCL |
|
||||
| pin 120 (PD24) | 5002800.i2c | (GPIO UNCLAIMED) | function i2c2 group PD24 | GPIO44: Ext. I2C_SDA |
|
||||
| pin 121 (PD25) | 5002000.i2c | (GPIO UNCLAIMED) | function i2c0 group PD25 | GPIO1: PMU-SCK |
|
||||
| pin 122 (PD26) | 5002000.i2c | (GPIO UNCLAIMED) | function i2c0 group PD26 | GPIO0: PMU-SDA |
|
||||
| pin 160 (PF0) | 4020000.mmc | (GPIO UNCLAIMED) | function mmc0 group PF0 | connects to SD card |
|
||||
| pin 161 (PF1) | 4020000.mmc | (GPIO UNCLAIMED) | function mmc0 group PF1 | |
|
||||
| pin 162 (PF2) | 4020000.mmc | (GPIO UNCLAIMED) | function mmc0 group PF2 | |
|
||||
| pin 163 (PF3) | 4020000.mmc | (GPIO UNCLAIMED) | function mmc0 group PF3 | |
|
||||
| pin 164 (PF4) | 4020000.mmc | (GPIO UNCLAIMED) | function mmc0 group PF4 | |
|
||||
| pin 165 (PF5) | 4020000.mmc | (GPIO UNCLAIMED) | function mmc0 group PF5 | |
|
||||
| pin 166 (PF6) | (MUX UNCLIAMED) | 300b000.pinctrl:166 | | mmc0/cd-gpios |
|
||||
| pin 192 (PG0) | 4021000.mmc | (GPIO UNCLAIMED) | function mmc1 group PG0 | GPIO22: SDIO_CLK; wifi |
|
||||
| pin 193 (PG1) | 4021000.mmc | (GPIO UNCLAIMED) | function mmc1 group PG1 | GPIO23: SDIO_CMD; wifi |
|
||||
| pin 194 (PG2) | 4021000.mmc | (GPIO UNCLAIMED) | function mmc1 group PG2 | GPIO24: SDIO_D0; wifi |
|
||||
| pin 195 (PG3) | 4021000.mmc | (GPIO UNCLAIMED) | function mmc1 group PG3 | GPIO25: SDIO_D1; wifi |
|
||||
| pin 196 (PG4) | 4021000.mmc | (GPIO UNCLAIMED) | function mmc1 group PG4 | GPIO26: SDIO_D2; wifi |
|
||||
| pin 197 (PG5) | 4021000.mmc | (GPIO UNCLAIMED) | function mmc1 group PG5 | GPIO27: SDIO_D3; wifi |
|
||||
| pin 198 (PG6) | 5000400.serial | (GPIO UNCLAIMED) | function uart1 group PG6 | GPIO14: UART_RXD; bluetooth |
|
||||
| pin 199 (PG7) | 5000400.serial | (GPIO UNCLAIMED) | function uart1 group PG7 | GPIO15: UART_TXD; bluetooth |
|
||||
| pin 200 (PG8) | 5000400.serial | (GPIO UNCLAIMED) | function uart1 group PG8 | GPIO17: UART_CTS_N; bluetooth |
|
||||
| pin 201 (PG9) | 5000400.serial | (GPIO UNCLAIMED) | function uart1 group PG9 | GPIO16: UART_RTS_N; bluetooth |
|
||||
| pin 202 (PG10) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO19: PCM_SYNC |
|
||||
| pin 203 (PG11) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO18: PCM_CLK |
|
||||
| pin 204 (PG12) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO21: PCM_IN |
|
||||
| pin 205 (PG13) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO22: PCM_OUT |
|
||||
| pin 206 (PG14) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | |
|
||||
| pin 224 (PH0) | 5000000.serial | (GPIO UNCLAIMED) | function uart0 group PH0 | GPIO33: Ext. UART_RX |
|
||||
| pin 225 (PH1) | 5000000.serial | (GPIO UNCLAIMED) | function uart0 group PH1 | GPIO32: Ext. UART_TX |
|
||||
| pin 226 (PH2) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | should be /connector/ddc-en-gpios??? |
|
||||
| pin 227 (PH3) | 5011000.spi | (GPIO UNCLAIMED) | function spi1 group PH3 | GPIO36: Ext. LATCH |
|
||||
| pin 228 (PH4) | 5011000.spi | (GPIO UNCLAIMED) | function spi1 group PH4 | GPIO37: Ext. STROBE |
|
||||
| pin 229 (PH5) | 5011000.spi | (GPIO UNCLAIMED) | function spi1 group PH5 | GPIO38: Ext. MOSI |
|
||||
| pin 230 (PH6) | 5011000.spi | (GPIO UNCLAIMED) | function spi1 group PH6 | GPIO39: Ext. SCK |
|
||||
| pin 231 (PH7) | (MUX UNCLIAMED) | (GPIO UNCLAIMED) | | GPIO2: PMU-IRQ |
|
||||
| pin 232 (PH8) | 6000000.hdmi | (GPIO UNCLAIMED) | function hdmi group PH8 | |
|
||||
| pin 233 (PH9) | 6000000.hdmi | (GPIO UNCLAIMED) | function hdmi group PH9 | |
|
||||
| pin 234 (PH10) | 6000000.hdmi | (GPIO UNCLAIMED) | function hdmi group PH10 | |
|
||||
|
||||
18
_wiki/GameShell_Jams.md
Normal file
@ -0,0 +1,18 @@
|
||||
---
|
||||
layout: simple
|
||||
title: GameShell_Jams
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
[The 1st GameShell Game Jam (2019Q1)](https://itch.io/jam/gameshell)
|
||||
|
||||
[The 2nd GameShell Game Jam
|
||||
(2019Q2)](https://itch.io/jam/gameshell-19q2)
|
||||
|
||||
[The 3rd GameShell Game Jam (2019Q3)
|
||||
BOOOM!](https://itch.io/jam/gameshell-19q3)
|
||||
|
||||
[The 4th GameShell Game Jam
|
||||
(2019Q4)](https://itch.io/jam/gameshell-19q4)
|
||||
10
_wiki/GameShell_hardware.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
layout: simple
|
||||
title: GameShell_hardware
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
1. REDIRECT [GameShell hardware
|
||||
info](GameShell_hardware_info "wikilink")
|
||||
50
_wiki/GameShell_hardware_info.md
Normal file
@ -0,0 +1,50 @@
|
||||
---
|
||||
layout: simple
|
||||
title: GameShell_hardware_info
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Specifications
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr class="header">
|
||||
<th><p>Module</p></th>
|
||||
<th><p>Specifications</p></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr class="odd">
|
||||
<td><p><a href="Mainboard" title="wikilink">Mainboard</a></p></td>
|
||||
<td><p>v3.1: Quad-core Cortex-A7 CPU, Mali GPU, Wi-Fi & Bluetooth
|
||||
on-board, 1GB DDR3 Memory, 16GB MicroSD, Micro HDMI output,
|
||||
GPIOs</p></td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td><p><a href="Keypad" title="wikilink">Keypad</a></p></td>
|
||||
<td><p>Powered by an ATmega168P MPU@20MIPS with 30Pin Arduino
|
||||
compatibility GPIOs. 12 independent IO buttons, can be easily expanded
|
||||
to 17 buttons, support for custom key values.</p>
|
||||
<p>This module can be used independently with USB port.</p></td>
|
||||
</tr>
|
||||
<tr class="odd">
|
||||
<td><p><a href="Speaker" title="wikilink">Speaker</a></p></td>
|
||||
<td><p>Two channel stereo speaker</p></td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td><p><a href="Screen" title="wikilink">Screen</a></p></td>
|
||||
<td><p>2.7 inch TFT RGB@60fps Screen with 320 x 240 resolution</p></td>
|
||||
</tr>
|
||||
<tr class="odd">
|
||||
<td><p><a href="Battery" title="wikilink">Battery</a></p></td>
|
||||
<td><p>3.7V 1200 mAh rechargeable battery</p></td>
|
||||
</tr>
|
||||
<tr class="even">
|
||||
<td><p><a href="Lightkey" title="wikilink">Lightkey</a></p></td>
|
||||
<td><p>5 independent IO extended keys. Can be used as L1, R1, L2, R2
|
||||
buttons</p></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
9
_wiki/Hardware_Info.md
Normal file
@ -0,0 +1,9 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Hardware_Info
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
1. REDIRECT [Devterm hardware info](Devterm_hardware_info "wikilink")
|
||||
44
_wiki/How-Tos_and_Tweaks.md
Normal file
@ -0,0 +1,44 @@
|
||||
---
|
||||
layout: simple
|
||||
title: How-Tos_and_Tweaks
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Window Manipulation
|
||||
|
||||
With Xfce on the Devterm A04 and A06, it can be difficult to manipulate
|
||||
windows that are taller than the screen. There are two lesser-known
|
||||
modifiers that can aid here:
|
||||
|
||||
- **Alt + Left Drag**: Move the window from any position
|
||||
- **Alt + Right Drag**: Resize the window from any position
|
||||
|
||||
These two modifier combinations can move a window from any position,
|
||||
regardless of how far the title bar is above the top of the screen (or
|
||||
the resize handle is below the bottom).
|
||||
|
||||
## Screen Adjustments with Xrandr
|
||||
|
||||
If the screen size is still too small for your use with the Alt
|
||||
modifiers above, you can use Xrandr to enable panning or scaling on the
|
||||
display. To enable panning:
|
||||
|
||||
xrandr --fb 1280x960 --output DSI-1 --panning 960x0
|
||||
|
||||
Or to enable scaling:
|
||||
|
||||
xrandr --output DSI-1 --scale 2x2
|
||||
|
||||
Fractional values are valid too (like `--scale 1.5x1.5`)
|
||||
|
||||
## SDL2 Joystick Profile
|
||||
|
||||
Some games rely on SDL2 gamepad detection, which won't detect the
|
||||
DevTerm pad and buttons by default. To get the gamepad detected, add the
|
||||
following line to the `.profile` file in your home folder:
|
||||
|
||||
export SDL_GAMECONTROLLERCONFIG="03000000af1e00002400000010010000,ClockworkPI DevTerm,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftx:a0,lefty:a1,"
|
||||
|
||||
And log out/log back in.
|
||||
24
_wiki/Kernel.md
Normal file
@ -0,0 +1,24 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Kernel
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## GameShell Kernel
|
||||
|
||||
TODO <https://github.com/clockworkpi/Kernel>
|
||||
|
||||
## CM3 Kernel
|
||||
|
||||
Instructions to compile the the DevTerm CM3 kernel are on the [github
|
||||
wiki](https://github.com/clockworkpi/DevTerm/wiki/How-to-compile-DevTerm-CM3-Kernel).
|
||||
|
||||
## A04 Kernel
|
||||
|
||||
We do not have any info about this yet
|
||||
|
||||
## A06 Kernel
|
||||
|
||||
We do not have any info about this yet
|
||||
31
_wiki/Launcher.md
Normal file
@ -0,0 +1,31 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Launcher
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
The GameShell's default interface is the Launcher. The Launcher is
|
||||
designed around a 320x240 display using the D-pad for input.
|
||||
|
||||
<figure>
|
||||
<img src="img/Launcher-screenshot.png" title="Launcher-screenshot.png" />
|
||||
<figcaption>Launcher-screenshot.png</figcaption>
|
||||
</figure>
|
||||
|
||||
## Source Code
|
||||
|
||||
Launcher is written in [Python](https://www.python.org/), with a few
|
||||
related shell scripts. You can find it on GitHub:
|
||||
<https://github.com/clockworkpi/launcher>
|
||||
|
||||
## Related Projects
|
||||
|
||||
A rewrite of Launcher using [Go](https://golang.org/) is also [hosted on
|
||||
GitHub](https://github.com/clockworkpi/launchergo). You can switch
|
||||
between the two in the Launcher's Settings.
|
||||
|
||||
## D.E.O.T.
|
||||
|
||||
Dimension Engineering Operation Terminal 
|
||||
30
_wiki/Lowres_NX.md
Normal file
@ -0,0 +1,30 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Lowres_NX
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## About
|
||||
|
||||
Make your own retro games on a virtual game console. Program in the
|
||||
classic BASIC language and create sprites, tile maps, sound and music
|
||||
with the included tools. As a beginner you will quickly understand how
|
||||
to create simple text games or show your first sprite on a tile map. As
|
||||
an experienced programmer you can discover the full potential of retro
|
||||
hardware tricks!
|
||||
|
||||
## Installation on DevTerm
|
||||
|
||||
In a terminal type the following lines to install Lowres NX:
|
||||
|
||||
sudo apt install git make build-essential libsdl2-dev libdrm-dev libgbm-dev
|
||||
git clone https://github.com/timoinutilis/lowres-nx.git
|
||||
cd lowres-nx/platform/Linux/
|
||||
make
|
||||
./output/LowResNX
|
||||
|
||||
## Infos
|
||||
|
||||
<https://lowresnx.inutilis.com/>
|
||||
126
_wiki/Main_Page.md
Normal file
@ -0,0 +1,126 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Main_Page
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
Welcome to the ClockworkPi community wiki!
|
||||
|
||||
## Gameshell
|
||||
|
||||
### What is GameShell?
|
||||
|
||||
GameShell is an open source portable game console made by
|
||||
[ClockworkPi](https://www.clockworkpi.com/) after a successful
|
||||
[Kickstarter
|
||||
campaign](https://www.kickstarter.com/projects/954662076/gameshell-redefine-retro-game-console)
|
||||
in 2018.
|
||||
|
||||
<figure>
|
||||
<img src="img/GameShell_W.png" title="GameShell_W.png" />
|
||||
<figcaption>GameShell_W.png</figcaption>
|
||||
</figure>
|
||||
|
||||
### Getting started
|
||||
|
||||
- [Assembly](Assembly "wikilink") - Follow the assembly manual came with
|
||||
GameShell to assemble the parts.
|
||||
- [Up and Running](Up_and_Running "wikilink") - You've assembled your
|
||||
GameShell and powered it on, now what?
|
||||
- [SSH](SSH "wikilink") - Connect GameShell with your computer for
|
||||
transferring files and configurations.
|
||||
- [Emulators](Emulators "wikilink") - How to configure your emulators
|
||||
and how to add ROMs.
|
||||
- [Pico-8](Pico-8 "wikilink") - How to install Pico-8, a cute fantasy
|
||||
console on your GameShell.
|
||||
- [Troubleshooting](Troubleshooting "wikilink") - Launcher not loading?
|
||||
Cannot connect to WiFi? Check here for solutions to common problems.
|
||||
- [Glossary](Glossary "wikilink") - Learn the jargons!
|
||||
- [Linux resources](Linux_resources "wikilink") - New to Linux? Don't
|
||||
panic!
|
||||
|
||||
### Hardware
|
||||
|
||||
- [GameShell hardware info](GameShell_hardware_info "wikilink") -
|
||||
Information about GameShell's mainboard, screen, battery, keypad,
|
||||
speaker and Lightkey module
|
||||
- [GPIO](GPIO "wikilink") - Interact with the real world with General
|
||||
Purpose Input/Output lines!
|
||||
- [3D Models](3D_Models "wikilink") - 3D models of GameShell parts for
|
||||
3D printing, including community designed custom parts.
|
||||
- [Bluetooth](Bluetooth "wikilink") - Connect other devices using
|
||||
bluetooth
|
||||
|
||||
### Software
|
||||
|
||||
- [Kernel](Kernel "wikilink") - CPI Linux Kernel
|
||||
- [Launcher](Launcher "wikilink") - The launcher of games and apps in
|
||||
GameShell
|
||||
- [Warehouse](Warehouse "wikilink") - Libraries of browsable and
|
||||
downloadable games, like those developed in [GameShell
|
||||
Jams](GameShell_Jams "wikilink")
|
||||
- [Compatible emulators](Compatible_emulators "wikilink") - NES, SNES,
|
||||
Genesis/MD, PS1, you name it!
|
||||
- [Compatible game engines](Compatible_game_engines "wikilink") -
|
||||
Pygame, LÖVE2D, Pico-8, Tic-80...
|
||||
- [Compatible games](Compatible_games "wikilink") - List of standalone
|
||||
games such as CaveStory, ChocoDM.
|
||||
|
||||
## DevTerm
|
||||
|
||||
### What is DevTerm?
|
||||
|
||||
Devterm is an open source portable terminal for every Dev!
|
||||
|
||||
<figure>
|
||||
<img src="img/DevTerm_fig01.webp" title="DevTerm_fig01.webp" />
|
||||
<figcaption>DevTerm_fig01.webp</figcaption>
|
||||
</figure>
|
||||
|
||||
### Getting started
|
||||
|
||||
[Assembly](Devterm_Assembly "wikilink") - Follow the assembly manual
|
||||
came with DevTerm to assemble the parts.
|
||||
|
||||
[Batteries](Batteries "wikilink") - The 18650 batteries are NOT included
|
||||
in the package due to global logistics complexity for lithium batteries
|
||||
|
||||
### Hardware
|
||||
|
||||
- [Devterm hardware info](Devterm_hardware_info "wikilink") -
|
||||
Information about DevTerm's mainboard, screen, battery, keyboard, and
|
||||
speaker modules
|
||||
- [GPIO](GPIO "wikilink") - Interact with the real world with General
|
||||
Purpose Input/Output lines!
|
||||
- [3D Models](3D_Models "wikilink") - 3D models of DevTerm parts for 3D
|
||||
printing, including community designed custom parts.
|
||||
- [Bluetooth](Bluetooth "wikilink") - Connect other devices using
|
||||
bluetooth
|
||||
- [EXT.](EXT. "wikilink") - Connect devices via the (non-standard)
|
||||
mPCI-E slot
|
||||
- [CORE](CORE "wikilink") - Info about the CORE modules
|
||||
- [Thermal Printer](Thermal_Printer "wikilink") - Print out your .TXT's
|
||||
on the built-in printer!
|
||||
|
||||
### Software
|
||||
|
||||
- [Kernel](Kernel "wikilink") - CPI Linux Kernel
|
||||
- [ClockworkOS](ClockworkOS "wikilink") - The operating system for your
|
||||
DevTerm
|
||||
|
||||
### Howtos
|
||||
|
||||
- [Manjaro on A06](Manjaro_on_A06 "wikilink") - Install Manjaro OS on
|
||||
DevTerm A06
|
||||
- [How-Tos and Tweaks](How-Tos_and_Tweaks "wikilink")
|
||||
|
||||
## Community
|
||||
|
||||
- [Forum](https://forum.clockworkpi.com/)
|
||||
- [Discord](https://discord.gg/XKGGkPM)
|
||||
- [Github](https://github.com/clockworkpi)
|
||||
- [Twitter](https://twitter.com/Hal_clockwork)
|
||||
- [Instagram](https://instagram.com/clockworkpi/)
|
||||
- [GameShell Jams](GameShell_Jams "wikilink")
|
||||
308
_wiki/Pico-8.md
Normal file
@ -0,0 +1,308 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Pico-8
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
PICO-8 is a fantasy console for making, playing, and sharing small
|
||||
games. PICO-8 is a commercial product by Lexaloffle Games LLP. Versions
|
||||
are available for Windows, mac OS, Linux, and Raspberry Pi. The
|
||||
Raspberry Pi version runs on the GameShell, with some set-up.
|
||||
|
||||
As of Launcher v1.24, the Launcher now has a built-in PICO-8 installer
|
||||
to make this even easier! You will copy PICO-8 to your GameShell, then
|
||||
run this installer to finish set-up.
|
||||
|
||||
Follow these instructions to get PICO-8 and install it on your
|
||||
GameShell. It will run in the splore mode, which lets you browse,
|
||||
download, and play PICO-8 games.
|
||||
|
||||
## Purchase PICO-8
|
||||
|
||||
Go here to purchase your copy of PICO-8 if you don’t already own it:
|
||||
<https://www.lexaloffle.com/pico-8.php#getpico8> (\$15)
|
||||
|
||||
Once purchased, visit the downloads page and download the Raspberry Pi
|
||||
version. This file has a filename similar to: pico-8_0.1.12c_raspi.zip
|
||||
|
||||
Tip: Your PICO-8 license includes versions for all platforms. Download
|
||||
the version for your desktop computer, make PICO-8 games of your own,
|
||||
and run them on your GameShell!
|
||||
|
||||
## Transferring PICO-8 to the GameShell
|
||||
|
||||
The Launcher’s PICO-8 installer looks for the zip file in a folder
|
||||
(directory) with this path: ~/games/PICO-8/ (The ~ means the cpi user’s
|
||||
“home” directory, containing the games directory where you put various
|
||||
game ROMs and such. The PICO-8 directory is inside there.)
|
||||
|
||||
Connect your GameShell to your wifi network and get its IP address:
|
||||
|
||||
Turn on your GameShell. If necessary, connect the GameShell to your
|
||||
wireless network: Settings, Wi-Fi. In the main launcher menu, select
|
||||
TinyCloud. This displays the IP address of your GameShell, such as
|
||||
192.168.0.49. You can transfer files to the GameShell using scp, a file
|
||||
transfer method based on ssh (Secure Shell). Some file transfer programs
|
||||
know how to do this, such as Putty SCP for Windows, WinSCP for Windows,
|
||||
or Transmit for Mac. Connect using the IP address, an account name of
|
||||
cpi, and a password of cpi.
|
||||
|
||||
On Mac and Linux (and also Windows with Putty SCP or the Windows
|
||||
Subsystem for Linux), you can use a Terminal to do this with a
|
||||
command-line interface and the scp command. To transfer PICO-8 to the
|
||||
~/games/PICO-8 directory on the GameShell using the scp command:
|
||||
|
||||
scp pico-8_0.1.11g_raspi.zip cpi@192.168.0.49:~/games/PICO-8/ Enter the
|
||||
password cpi when prompted.
|
||||
|
||||
## DevTerm and PICO-8
|
||||
|
||||
### CM3 DevTerm (32-bit OS)
|
||||
|
||||
The following instructions are copied from a post [lexaloffle
|
||||
forums](https://www.lexaloffle.com/bbs/?tid=44522).
|
||||
|
||||
#### Installation
|
||||
|
||||
- You install PICO-8 like you would with any other Raspberry Pi system.
|
||||
- Open a web browser. (It's the "globe" icon in the Raspian menu bar.)
|
||||
- If you purchased PICO-8 directly from Lexaloffle, visit
|
||||
<https://www.lexaloffle.com/> and sign in with your account. Click
|
||||
your username to open the menu, select Downloads. Locate the PICO-8
|
||||
Raspberry Pi version, then click "zip" to download. (If you purchased
|
||||
PICO-8 from Humble Bundle, Itch.io, or another vendor, follow their
|
||||
instructions to download the latest Raspberry Pi version.)
|
||||
- Open the file explorer (the "folder" icon in the Raspian menu bar),
|
||||
then navigate to Downloads to find the file you downloaded.
|
||||
Double-click to open the .zip file, then click the Extract files
|
||||
button and follow the prompts to select a location for the pico-8
|
||||
folder. I keep mine in the pi home folder.
|
||||
|
||||
To launch PICO-8, navigate to the pico-8 folder, double-click the pico8
|
||||
icon, then click Execute. (The process for adding PICO-8 to the
|
||||
Application menu or the Application Launch Bar is a bit involved, so I
|
||||
won't go into that here.)
|
||||
|
||||
Alternatively, you can start PICO-8 from the command line by executing
|
||||
the pico8 command:
|
||||
|
||||
` ~/pico-8/pico8`
|
||||
|
||||
Note: The rest of these instructions assume some familiarity with the
|
||||
Linux command line. To get to a command prompt, click the "terminal
|
||||
window" icon in the Raspian menu bar.
|
||||
|
||||
#### PICO-8 full screen and windowed modes
|
||||
|
||||
By default, PICO-8 opens to take up the full screen. You can press
|
||||
Alt+Tab to switch between applications while PICO-8 is running. You can
|
||||
close PICO-8 by giving it the SHUTDOWN command, or by pressing Alt+Space
|
||||
to open the window menu then selecting Close.
|
||||
|
||||
It is important to remember that PICO-8 hides the mouse cursor when it
|
||||
is full screen and in console mode or game playing mode. In other modes,
|
||||
it'll show the cursor, but only if the cursor is positioned in PICO-8's
|
||||
square display area. This is a special problem for DevTerm because the
|
||||
mouse could be anywhere on its wide screen, and the trackball moves it
|
||||
so slowly that it can be frustrating to find it just by moving it
|
||||
blindly. Instead, press Alt+Space to open the window menu and reveal the
|
||||
cursor, move the cursor into the PICO-8 area, then press Escape to close
|
||||
the menu.
|
||||
|
||||
To have PICO-8 open in a window instead of full screen, you can use a
|
||||
command line option when starting PICO-8, like so:
|
||||
|
||||
` ~/pico-8/pico8 -windowed 1`
|
||||
|
||||
You can tell PICO-8 to open in a window every time by updating its
|
||||
configuration file. This file is located at the path
|
||||
~/.lexaloffle/pico-8/config.txt. (It is not in the pico-8 directory with
|
||||
the app.) Open this file in a text editor, such as the pico editor (no
|
||||
relation) that's included with Raspian:
|
||||
|
||||
` pico -w ~/.lexaloffle/pico-8/config.txt`
|
||||
|
||||
I recommend the following settings for running PICO-8 windowed on
|
||||
DevTerm. This puts the window on the right side of the screen and
|
||||
obscures the borders.
|
||||
|
||||
` window_size 478 478`
|
||||
|
||||
` windowed 1`
|
||||
|
||||
` window_position 808 -26`
|
||||
|
||||
To position the window centered on the screen with the window bar
|
||||
visible, use this window_position:
|
||||
|
||||
` window_position 430 0`
|
||||
|
||||
Save the file then exit the editor: in the pico editor, save with Ctrl-O
|
||||
and press enter when prompted for a filename, then exit with Ctrl-X.
|
||||
Quit PICO-8 if it is running, then restart it to pick up the new
|
||||
settings.
|
||||
|
||||
When PICO-8 uses the automatic window size (0 0) and position (-1 -1),
|
||||
Raspian opens a window that's a bit too big for DevTerm. Moreover, the
|
||||
window borders are obscured, so you can't drag them to resize! To
|
||||
reposition the PICO-8 window when this happens:
|
||||
|
||||
Press Alt+Space to open the window menu, then select Move. Use the
|
||||
trackball to move the window down so you can see the window bar, then
|
||||
click the left mouse button to release the window. Drag a corner to
|
||||
resize the window.
|
||||
|
||||
#### Setting up the gamepad buttons
|
||||
|
||||
The DevTerm gamepad buttons work with PICO-8, but not out of the box.
|
||||
You must [configure them](https://pico-8.fandom.com/wiki/Controllers)
|
||||
with the SDL controllermap utility and PICO-8's controller configuration
|
||||
file.
|
||||
|
||||
Open this article in a browser on your DevTerm, then copy the
|
||||
configuration line from here:
|
||||
|
||||
` 03000000af1e00002400000010010000,ClockworkPI DevTerm,platform:Linux,a:b2,b:b1,x:b3,y:b0,leftx:a0,lefty:a1,`
|
||||
|
||||
Select the complete line (from "03000..." to "...lefty:a1," which might
|
||||
be hidden off the right side of the box as it appears on the BBS) and
|
||||
copy it to the clipboard (Ctrl+C from a browser). Back at the command
|
||||
prompt, open the PICO-8 controller configuration file in an editor:
|
||||
|
||||
` pico -w ~/.lexaloffle/pico-8/sdl_controllers.txt`
|
||||
|
||||
Move to the bottom of the file then paste the line (Shift+Ctrl+V). Save
|
||||
and exit. Quit and restart PICO-8, if needed.
|
||||
|
||||
The configuration line was generated using the controllermap utility
|
||||
that comes with SDL. This is not installed by default. If you want to
|
||||
try this utility yourself, execute these commands in a Terminal window
|
||||
to download, build, and run the controllermap utility:
|
||||
|
||||
` wget `[`http://libsdl.org/release/SDL2-2.0.7.tar.gz`](http://libsdl.org/release/SDL2-2.0.7.tar.gz)
|
||||
` tar -zxvf SDL2-2.0.7.tar.gz`
|
||||
` cd SDL2-2.0.7/test`
|
||||
` ./configure`
|
||||
` make controllermap`
|
||||
` ./controllermap 0`
|
||||
|
||||
The last command runs the tool and opens a graphical interface. Press
|
||||
the indicated buttons for the directional pad and action buttons, and
|
||||
press Space for the rest. The tool prints the configuration line to the
|
||||
Terminal window then exits. Select the text in the terminal window, then
|
||||
use Shift+Ctrl+C to copy it to the clipboard. Paste it into the
|
||||
configuration file, as above.
|
||||
|
||||
Try it with Splore! Type SPLORE (or just S) at the PICO-8 command prompt
|
||||
and play some games with the gamepad buttons.
|
||||
|
||||
#### Printing
|
||||
|
||||
You can print to the thermal printer from any app that knows how to
|
||||
print. To download and install the CUPS printer driver, run the
|
||||
following commands:
|
||||
|
||||
` sudo apt -y install libcups2-dev`
|
||||
` git clone `[`https://github.com/clockworkpi/DevTerm.git`](https://github.com/clockworkpi/DevTerm.git)
|
||||
` cd DevTerm/devterm_thermal_printer_cups`
|
||||
` make`
|
||||
` sudo make install`
|
||||
` lpoptions -d devterm_printer`
|
||||
|
||||
You can test print a simple message like so:
|
||||
|
||||
echo "Hi DevTerm!" \| lp
|
||||
|
||||
PICO-8 does not have any built-in printing capability. [OR DOES
|
||||
IT??](https://twitter.com/dan_sanderson/status/1434253649266364417?s=20)
|
||||
|
||||
... Not exactly. For this little hack I wrote a [Python
|
||||
script](https://gist.github.com/dansanderson/3a2a2ff6c6287003d1de77432c4c1109)
|
||||
that runs in the background and waits for you to EXPORT XXX.LUA.PNG from
|
||||
PICO-8. When you do this, PICO-8 generates a PNG image of the contents
|
||||
of the source code editor in the PICO-8 font and colors. The Python
|
||||
script does some processing of the image to convert it to black text on
|
||||
a white background, then sends it to the thermal printer.
|
||||
|
||||
This hack works even if the contents of the source code editor isn't
|
||||
actually code, so you could use it to print grocery lists or whatever
|
||||
from PICO-8. You can experiment with the script to get different
|
||||
results. I chose elements such as the scaling (180%) mostly for
|
||||
visibility in the tweet video. This method cuts off the page about
|
||||
1-1/2" in.
|
||||
|
||||
A small warning: during my experiments I had the thermal printer trying
|
||||
to print large blocks of dark color (black and grey). Not only is it
|
||||
lousy at this—the paper advance is not very accurate—it tends to trip
|
||||
the power fault circuitry and shut off the DevTerm. Stick to text and
|
||||
sparse images, or at least save your work.
|
||||
|
||||
` To list pending print jobs: lpstat -o`
|
||||
` To kill a specific print job: cancel `<jobid>
|
||||
` To kill all pending print jobs: cancel -a devterm_printer`
|
||||
|
||||
### A04/A06 DevTerm (64-bit OS)
|
||||
|
||||
From the [lexaloffle forums](https://www.lexaloffle.com/bbs/?pid=71974)
|
||||
the following commands should get PICO-8 running on a 64-bit ARM
|
||||
operating system. Refer to this [longer, more detailed post about the
|
||||
32-bit version](https://www.lexaloffle.com/bbs/?tid=44522) for
|
||||
additional configuration details that should apply to either.
|
||||
|
||||
` sudo dpkg --add-architecture armhf`
|
||||
` sudo apt-get update`
|
||||
` sudo apt install libudev1:armhf libsdl2-2.0-0:armhf`
|
||||
` sudo reboot now`
|
||||
|
||||
After reboot
|
||||
|
||||
` $PATH_TO_PICO/pico8_dyn`
|
||||
|
||||
## Welcome to PICO-8!
|
||||
|
||||
After it installs, PICO-8 starts in splore mode. From now on, the PICO-8
|
||||
option in the Launcher will just launch PICO-8 like this.
|
||||
|
||||
Move right to find the “Featured” section. If necessary, press B on
|
||||
\[update\] to load the list. Move up and down to find a game, then press
|
||||
B to start it.
|
||||
|
||||
PICO-8 games use one or both of the A and B buttons. Some games will
|
||||
refer to these as Z and X, or C and V, because these are the default
|
||||
keys on a desktop computer. Games may also refer to them as (O) and (X),
|
||||
which are their “fantasy console” button icons.
|
||||
|
||||
To exit a game and return to the Splore game selection menu, press the
|
||||
GameShell MENU button, then select “Exit to Splore”. (You can also use
|
||||
the pause menu just to pause your game.)
|
||||
|
||||
To exit PICO-8 entirely and return to the GameShell Launcher, exit to
|
||||
Splore, then press MENU again and select “Shutdown PICO-8”.
|
||||
|
||||
Tip: Be careful not to select “Exit to Console” from the shutdown menu.
|
||||
This puts PICO-8 in its game developer mode. It’s a super fun mode, but
|
||||
you need a full keyboard to use it or get back out of it. Hold down the
|
||||
GameShell’s power button to reset if you get stuck here.
|
||||
|
||||
Enjoy the games, and come visit the PICO-8 community in the forum to
|
||||
learn more!
|
||||
|
||||
## Resources
|
||||
|
||||
- [Original GameShell forum
|
||||
post](https://forum.clockworkpi.com/t/how-to-install-pico-8-on-gameshell/1012)
|
||||
- [Original DevTerm forum
|
||||
post](https://www.lexaloffle.com/bbs/?tid=44522)
|
||||
- [The PICO-8 website](https://www.lexaloffle.com/pico-8.php)
|
||||
- [The PICO-8 forum](https://www.lexaloffle.com/bbs/?cat=7) (“BBS”,
|
||||
where games are published)
|
||||
- [Lazy Devs video of this installation
|
||||
procedure](https://www.youtube.com/watch?v=ltBVKFw88zw), including the
|
||||
v1.24 file renaming workaround
|
||||
- [Lazy Devs video of additional
|
||||
steps](https://www.youtube.com/watch?v=4veRSqVHzoI) to enable volume
|
||||
buttons and upload PICO-8 cart files directly to the GameShell
|
||||
- [Dan Sanderson's python printing
|
||||
script](https://gist.github.com/dansanderson/3a2a2ff6c6287003d1de77432c4c1109)
|
||||
82
_wiki/SSH.md
Normal file
@ -0,0 +1,82 @@
|
||||
---
|
||||
layout: simple
|
||||
title: SSH
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
First thing you want to do after you get a GameShell is to connect it
|
||||
with your PC. You can do so via WiFi or USB. After that you can SSH into
|
||||
GameShell or use FTP client to transfer files.
|
||||
|
||||
## Establish connection
|
||||
|
||||
### Via WiFi
|
||||
|
||||
Follow [skywalker101's
|
||||
tutorial](https://forum.clockworkpi.com/t/how-to-transfer-files-with-tinycloud-through-ssh/833)
|
||||
|
||||
### Via USB
|
||||
|
||||
Go to **Settings** and choose **Network gateway switch**
|
||||
|
||||
<figure>
|
||||
<img src="img/Bmnw3-29ogm-300x225.png" title="Bmnw3-29ogm-300x225.png" />
|
||||
<figcaption>Bmnw3-29ogm-300x225.png</figcaption>
|
||||
</figure>
|
||||
|
||||
Choose USB Ethernet
|
||||
|
||||
<figure>
|
||||
<img src="Hhca2-vzt7d-300x225.png" title="Hhca2-vzt7d-300x225.png" />
|
||||
<figcaption>Hhca2-vzt7d-300x225.png</figcaption>
|
||||
</figure>
|
||||
|
||||
Now if you connect your GS to PC via USB cable, it should be recognized
|
||||
as a COM Gadget or something like that. You have to install drivers to
|
||||
use it.
|
||||
|
||||
#### On Windows
|
||||
|
||||
If you are on windows, please follow the [Petrakis's
|
||||
tutorial](https://forum.clockworkpi.com/t/usb-eth-how-to-transfer-files-if-you-have-unstable-wifi/958)
|
||||
and start on the step \*\*Setting up Windows driver\*\*.
|
||||
|
||||
#### On Mac
|
||||
|
||||
1\. Download HoRNDIS driver from: <https://joshuawise.com/horndis> 1.
|
||||
Once the GameShell connects with the USB cable, go to System Preferences
|
||||
-\> Sharing and enable Internet Sharing to RNDIS.
|
||||
|
||||
#### On Linux
|
||||
|
||||
Follow this tutorial:
|
||||
<https://forum.clockworkpi.com/t/usb-eth-connect-gameshell-to-linux-pc/1643>
|
||||
|
||||
## Transfer files
|
||||
|
||||
### FTP client
|
||||
|
||||
1\. Install a FTP client, for example,
|
||||
[FileZilla](https://filezilla-project.org/). 1. Make sure your GameShell
|
||||
connected to the same wireless network as the computer you are using.
|
||||
|
||||
` 1. You can do this through; Home screen >> Settings >> Wi-Fi.`
|
||||
|
||||
1\. Check your SSH / SCP IP address in TinyCloud on your GameShell.
|
||||
|
||||
` 1. You can do this through; Home screen >> TinyCloud`
|
||||
` 1. Remember the IP address that is shown. Also remember the ID (username) and Key (password). Both are: cpi.`
|
||||
|
||||
1\. Open FileZilla 1. Enter your IP address, Username (cpi), Password
|
||||
(cpi) & Port (22) in the above fields.
|
||||
|
||||
` 1. The default port for SSH is always 22.`
|
||||
|
||||
1\. Click "Quickconnect" button to establish connection 1. When
|
||||
connected you can see your own computers local folders & files on the
|
||||
left. And the GameShell folders & on the right. From here you can simply
|
||||
drag files from left to right in the folder you want stuff to go to.
|
||||
|
||||
### Command line
|
||||
78
_wiki/Thermal_Printer.md
Normal file
@ -0,0 +1,78 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Thermal_Printer
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Thermal Printer Components
|
||||
|
||||
<figure>
|
||||
<img src="img/1b657e92d8f8e6320eda52241d138634f269e4a2_2_589x500.png"
|
||||
title="1b657e92d8f8e6320eda52241d138634f269e4a2_2_589x500.png" />
|
||||
<figcaption>1b657e92d8f8e6320eda52241d138634f269e4a2_2_589x500.png</figcaption>
|
||||
</figure>
|
||||
|
||||
We provide you a vintage-feeling but practical expansion module - the
|
||||
thermal printer. It uses a standard 58mm thermal paper and has an
|
||||
easy-to-load design. With the open-source standard CUPS print driver
|
||||
provided by the [clockworkOS](clockworkOS "wikilink"), you can print
|
||||
various monochrome fonts, symbols, graphics, and even complete A4 size
|
||||
output through collage. You can also buy thermal printing paper\* with
|
||||
adhesive backing or different colors, plan your work and life, mark key
|
||||
points, and give notes, anytime, anywhere. The sturdy “input tray”
|
||||
provides a storage function, allowing you to carry it freely.
|
||||
|
||||
The CUPS print driver is released under the GPL v3 license, and you can
|
||||
find it on our
|
||||
[GitHub](https://github.com/clockworkpi/DevTerm/tree/main/Code/devterm_thermal_printer_cups).
|
||||
|
||||
- Safety reminder: It is recommended to use BPA-free thermal papers.
|
||||
|
||||
## Paper Dimensions
|
||||
|
||||
The printer uses standard 58 mm thermal paper. [Based on the published
|
||||
3D
|
||||
models](https://forum.clockworkpi.com/t/devterm-thermal-paper-size-limit/6896/5),
|
||||
the maximum diameter for a roll is about 42mm.
|
||||
|
||||
## Printer Commands
|
||||
|
||||
The following examples are from the [thermal printer driver readme.md on
|
||||
github](https://github.com/clockworkpi/DevTerm/tree/main/Code/thermal_printer).
|
||||
|
||||
### Console commands example
|
||||
|
||||
echo "Hello DevTerm" \> /tmp/DEVTERM_PRINTER_IN
|
||||
|
||||
echo -e "Hello DevTerm\n\n\n\n\n\n" \> /tmp/DEVTERM_PRINTER_IN
|
||||
|
||||
cat file.txt \> /tmp/DEVTERM_PRINTER_IN
|
||||
|
||||
ncal -hb \| tee \> /tmp/DEVTERM_PRINTER_IN
|
||||
|
||||
### Eos/Pos commands example
|
||||
|
||||
**ESC ! n**
|
||||
|
||||
set printer font index,n:0-4
|
||||
|
||||
` echo -en "\x1b\x0" > /tmp/DEVTERM_PRINTER_IN`
|
||||
|
||||
**DC2 \# n**
|
||||
|
||||
n:0-F, set printer printing density
|
||||
|
||||
` echo -en "\x12\x23\x8" > /tmp/DEVTERM_PRINTER_IN`
|
||||
|
||||
**DC2 T**
|
||||
|
||||
print the test page
|
||||
|
||||
` echo -en "\x12\x54" > /tmp/DEVTERM_PRINTER_IN`
|
||||
|
||||
## Thermal Printer Spec Sheet
|
||||
|
||||
The printer is a Xiamin liyin MTP02-I. The spec sheet is available on
|
||||
[github](https://github.com/clockworkpi/DevTerm/blob/main/Schematics/Spec_MTP02-I.pdf).
|
||||
108
_wiki/Up_and_Running.md
Normal file
@ -0,0 +1,108 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Up_and_Running
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Powering Up
|
||||
|
||||
After you've [assembled](Assembly "wikilink") the GameShell you can turn
|
||||
the device on using the power button found on the back of the device
|
||||
|
||||
<figure>
|
||||
<img src="Gameshell_ports_and_power.png"
|
||||
title="Gameshell_ports_and_power.png" width="500" />
|
||||
<figcaption>Gameshell_ports_and_power.png</figcaption>
|
||||
</figure>
|
||||
|
||||
If you've assembled the device correctly, the GameShell will go through
|
||||
an initial boot sequence and you'll be greeted with the Launcher
|
||||
Homepage
|
||||
|
||||
<figure>
|
||||
<img src="LauncherHome.png" title="LauncherHome.png" />
|
||||
<figcaption>LauncherHome.png</figcaption>
|
||||
</figure>
|
||||
|
||||
## Settings
|
||||
|
||||
Now that the GameShell is booted up you'll want to go through the
|
||||
Settings and get a few things set up:
|
||||
|
||||
- Connect your GameShell to a **Wi-Fi** network. Note that the wifi
|
||||
chipset on the GameShell does not currently support 5GHz bands
|
||||
- Set the system **Timezone** to your preferred location so that the
|
||||
system clock will show the correct time
|
||||
- Change your preferred **Language**
|
||||
- Consider the GameShell's gamepad **Button Layout**. The assembly
|
||||
instructions use the Xbox controller A/B format. If you plan on
|
||||
playing retro games from Nintendo (NES, SNES, Gameboy, GBA, etc.) you
|
||||
might want to adjust these settings and reverse the A/B buttons on
|
||||
your GameShell
|
||||
|
||||
### Danger Zone
|
||||
|
||||
If you're new to the GameShell and uncomfortable with Linux systems, I'd
|
||||
advise against messing with the following settings unless you absolutely
|
||||
have to:
|
||||
|
||||
- Update Launcher - Make sure you check that the GameShell OS is updated
|
||||
to the latest GameShell OS *before* you update the launcher. Upgrading
|
||||
the GameShell OS cannot yet be done within the launcher. You will need
|
||||
to check the [GameShell
|
||||
Forums](https://forum.clockworkpi.com/c/gameshell/Firmware/19) for the
|
||||
latest OS release announcements and for upgrade instructions.
|
||||
- Switch to LauncherGo - this is an experimental version of the current
|
||||
Launcher written in the Go programming language.
|
||||
- GPU Driver Switch - gives you the ability to select between the
|
||||
default graphics driver (FBTURBO) and the experimental LIMA driver
|
||||
|
||||
## Let's Play Some Games!
|
||||
|
||||
The GameShell comes with:
|
||||
|
||||
- **Independent (indie) game**s that have been built to run on the
|
||||
GameShell without any additional software
|
||||
- **Game Engines** that can run games built using those engines
|
||||
- **Emulators** that emulate retro gaming consoles
|
||||
|
||||
### Independent Games
|
||||
|
||||
The GameShell comes with:
|
||||
|
||||
- Cave Story
|
||||
- Planet-Busters
|
||||
- OpenTyrian
|
||||
- No.909
|
||||
- NyanCat
|
||||
- 2048
|
||||
- Hurrican
|
||||
- GSPLauncher
|
||||
|
||||
### Game Engines
|
||||
|
||||
Game Engines help developers build games across multiple platforms. The
|
||||
GameShell comes with support for popular game engines such as PICO-8,
|
||||
LÖVE2D, Godot and many more! Some of the game engines that come
|
||||
pre-installed with the GameShell have games pre-loaded on to them, so
|
||||
make sure to explore each one!
|
||||
|
||||
The full list of compatible game engines are:
|
||||
|
||||
### Emulators
|
||||
|
||||
The GameShell OS comes pre-installed with lots of open source emulators.
|
||||
You can think of emulators as apps that can virtually run a retro
|
||||
console inside your GameShell. Unfortunately the GameShell doesn't come
|
||||
with retro games for its retro console emulators; so we'll have to do a
|
||||
bit more work to get things going. You'll need to:
|
||||
|
||||
1. Find the specific retro game ROMs (i.e. game images or game backups)
|
||||
2. Upload the ROMs onto to the GameShell
|
||||
3. Get playing!
|
||||
|
||||
Most of the emulators that you'll be using are installed under the
|
||||
**Retro Games** folder in the home screen. You can check out the full
|
||||
list of [supported emulators here](Compatible_emulators "wikilink").
|
||||
19
_wiki/Warehouse.md
Normal file
@ -0,0 +1,19 @@
|
||||
---
|
||||
layout: simple
|
||||
title: Warehouse
|
||||
revisions:
|
||||
- author: Cuu
|
||||
date: 2024-02-22
|
||||
comment: First version
|
||||
---
|
||||
## Available Warehouses
|
||||
|
||||
- [ClockworkPI Warehouse](https://github.com/clockworkpi/warehouse)
|
||||
- [Madcock Warehouse](https://github.com/madcock/warehouse)
|
||||
- [Thismarvin Warehouse](https://github.com/thismarvin/warehouse)
|
||||
- [Scriptik Warehouse](https://github.com/scriptik/cpiwarehouse)
|
||||
|
||||
## Custom Warehouse
|
||||
|
||||
- [How To Set Up Your Own
|
||||
Warehouse](https://forum.clockworkpi.com/t/how-to-set-up-your-own-warehouse/5070)
|
||||
BIN
images/files/DevTerm_A04_v0.1.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_A04_v0.1a.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_A04_v0.2f.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_A06_v0.1.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_A06_v0.1a.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_A06_v0.2f.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_CM3_v0.1.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_CM3_v0.1a.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_CM4_v0.1.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_CM4_v0.1_64bit.img.bz2.torrent
Normal file
BIN
images/files/DevTerm_R01_v0.2a.img.bz2.torrent
Normal file
BIN
images/files/clockworkos_v0.4.img.bz2.torrent
Normal file
BIN
images/files/clockworkos_v0.5.img.bz2.torrent
Normal file
BIN
img/1b657e92d8f8e6320eda52241d138634f269e4a2_2_589x500.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
BIN
img/20200109132308!chunkedupload_3031984d3784.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
img/20200109132308!phpM5Ekwv.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
img/20200109132754!chunkedupload_418eee351206.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
img/20200109132754!phpq6kp86.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
img/20200112124129!chunkedupload_133b666ef44d.png
Normal file
|
After Width: | Height: | Size: 322 KiB |
BIN
img/20200112124129!phpUIRRPo.png
Normal file
|
After Width: | Height: | Size: 322 KiB |
BIN
img/20200112124750!chunkedupload_53ac9f3ec0aa.png
Normal file
|
After Width: | Height: | Size: 8.7 KiB |
BIN
img/20200112124750!phpLhpGWT.png
Normal file
|
After Width: | Height: | Size: 8.7 KiB |
BIN
img/20210924151946!chunkedupload_88b7a9cae6dc.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
BIN
img/20210924151946!php30I6Jv.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
BIN
img/20210924164106!chunkedupload_a1a79459d1f7.webp
Normal file
|
After Width: | Height: | Size: 158 KiB |
BIN
img/20210924164106!phpE0CfQl.webp
Normal file
|
After Width: | Height: | Size: 158 KiB |
BIN
img/20220419134631!phpA2mBeA.png
Normal file
|
After Width: | Height: | Size: 455 KiB |
BIN
img/20220419134632!chunkedupload_461fa816eeba.png
Normal file
|
After Width: | Height: | Size: 455 KiB |
BIN
img/20220515184243!phppRzy4w.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
img/20220515184244!chunkedupload_e3b5c1e20704.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
img/20220515184510!chunkedupload_062293859a9c.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/20220515184510!phpK9e0Uh.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/A04-image.png
Normal file
|
After Width: | Height: | Size: 455 KiB |
BIN
img/Bmnw3-29ogm-300x225.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
img/DevTerm_fig01.webp
Normal file
|
After Width: | Height: | Size: 413 KiB |
BIN
img/Ext_fig01.webp
Normal file
|
After Width: | Height: | Size: 158 KiB |
BIN
img/GameShell_W.png
Normal file
|
After Width: | Height: | Size: 322 KiB |
BIN
img/Gameshell_ports_and_power.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
BIN
img/Hhca2-vzt7d-300x225.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/Launcher-screenshot.png
Normal file
|
After Width: | Height: | Size: 163 KiB |
BIN
img/LauncherHome.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
img/Taffer.png
Normal file
|
After Width: | Height: | Size: 8.7 KiB |