Initial commit
7
arm9/gfx/backIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/backIcon.png
Normal file
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After Width: | Height: | Size: 172 B |
7
arm9/gfx/bannerListIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/bannerListIcon.png
Normal file
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After Width: | Height: | Size: 184 B |
5
arm9/gfx/bannerListItemBg0.grit
Normal file
@@ -0,0 +1,5 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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BIN
arm9/gfx/bannerListItemBg0.png
Normal file
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After Width: | Height: | Size: 256 B |
7
arm9/gfx/bannerListItemBg1.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/bannerListItemBg1.png
Normal file
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After Width: | Height: | Size: 187 B |
7
arm9/gfx/bannerListItemBg2.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/bannerListItemBg2.png
Normal file
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After Width: | Height: | Size: 248 B |
18
arm9/gfx/bottomSheetBg.grit
Normal file
@@ -0,0 +1,18 @@
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# tile format
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-gt
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# tile reduction by tiles, palette and hflip/vflip
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-mRtpf
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-ma2
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# graphics bit depth is 4 (16 color)
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-gB4
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-p
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-pn16
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# map layout standard bg format
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-mLs
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#-gzl
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#-mzl
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BIN
arm9/gfx/bottomSheetBg.png
Normal file
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After Width: | Height: | Size: 438 B |
3
arm9/gfx/carouselMask.grit
Normal file
@@ -0,0 +1,3 @@
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-gb
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-gB8
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-p!
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BIN
arm9/gfx/carouselMask.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
5
arm9/gfx/chipFilled.grit
Normal file
@@ -0,0 +1,5 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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BIN
arm9/gfx/chipFilled.png
Normal file
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After Width: | Height: | Size: 197 B |
7
arm9/gfx/coverflowIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/coverflowIcon.png
Normal file
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After Width: | Height: | Size: 186 B |
3
arm9/gfx/folderCover.grit
Normal file
@@ -0,0 +1,3 @@
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-gb
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-gB8
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-p
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BIN
arm9/gfx/folderCover.png
Normal file
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After Width: | Height: | Size: 1.0 KiB |
7
arm9/gfx/gamesIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/gamesIcon.png
Normal file
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After Width: | Height: | Size: 227 B |
7
arm9/gfx/hGridIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/hGridIcon.png
Normal file
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After Width: | Height: | Size: 173 B |
7
arm9/gfx/heartIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/heartIcon.png
Normal file
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After Width: | Height: | Size: 226 B |
7
arm9/gfx/iconButtonSelector.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/iconButtonSelector.png
Normal file
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After Width: | Height: | Size: 266 B |
3
arm9/gfx/iconButtonSelectorTexture.grit
Normal file
@@ -0,0 +1,3 @@
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-gb
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-gB8
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-p!
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BIN
arm9/gfx/iconButtonSelectorTexture.png
Normal file
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After Width: | Height: | Size: 922 B |
7
arm9/gfx/iconCell.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/iconCell.png
Normal file
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After Width: | Height: | Size: 242 B |
5
arm9/gfx/iconCell2.grit
Normal file
@@ -0,0 +1,5 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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BIN
arm9/gfx/iconCell2.png
Normal file
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After Width: | Height: | Size: 368 B |
5
arm9/gfx/iconCell3.grit
Normal file
@@ -0,0 +1,5 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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BIN
arm9/gfx/iconCell3.png
Normal file
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After Width: | Height: | Size: 325 B |
7
arm9/gfx/largeDSCardIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/largeDSCardIcon.png
Normal file
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After Width: | Height: | Size: 203 B |
7
arm9/gfx/largeFileIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/largeFileIcon.png
Normal file
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After Width: | Height: | Size: 4.1 KiB |
7
arm9/gfx/largeFolderIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/largeFolderIcon.png
Normal file
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After Width: | Height: | Size: 204 B |
7
arm9/gfx/listIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/listIcon.png
Normal file
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After Width: | Height: | Size: 160 B |
13
arm9/gfx/mainBg.grit
Normal file
@@ -0,0 +1,13 @@
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# tile format
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-gt
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# tile reduction
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-mR8
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# graphics bit depth is 8 (256 color)
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-gB8
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-p!
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# map layout standard bg format
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-mLs
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BIN
arm9/gfx/mainBg.png
Normal file
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After Width: | Height: | Size: 631 B |
7
arm9/gfx/moviesIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/moviesIcon.png
Normal file
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After Width: | Height: | Size: 203 B |
7
arm9/gfx/musicIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/musicIcon.png
Normal file
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After Width: | Height: | Size: 206 B |
7
arm9/gfx/picturesIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/picturesIcon.png
Normal file
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After Width: | Height: | Size: 215 B |
7
arm9/gfx/recentIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/recentIcon.png
Normal file
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After Width: | Height: | Size: 222 B |
18
arm9/gfx/scrim.grit
Normal file
@@ -0,0 +1,18 @@
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# tile format
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-gt
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# tile reduction by tiles, palette and hflip/vflip
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-mRtpf
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-mp1
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# graphics bit depth is 4 (16 color)
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-gB4
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-p
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-pn16
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# map layout standard bg format
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-mLs
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#-gzl
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#-mzl
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BIN
arm9/gfx/scrim.png
Normal file
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After Width: | Height: | Size: 285 B |
7
arm9/gfx/settingsIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/settingsIcon.png
Normal file
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After Width: | Height: | Size: 216 B |
7
arm9/gfx/smallHeartIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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||||
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||||
# graphics bit depth is 4 (16 color)
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||||
-gB4
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-p!
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BIN
arm9/gfx/smallHeartIcon.png
Normal file
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After Width: | Height: | Size: 207 B |
7
arm9/gfx/smallHeartIconFilled.grit
Normal file
@@ -0,0 +1,7 @@
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||||
# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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||||
-gB4
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||||
-p!
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BIN
arm9/gfx/smallHeartIconFilled.png
Normal file
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After Width: | Height: | Size: 207 B |
7
arm9/gfx/sortNameAscendingIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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||||
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||||
# graphics bit depth is 4 (16 color)
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||||
-gB4
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||||
-p!
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BIN
arm9/gfx/sortNameAscendingIcon.png
Normal file
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After Width: | Height: | Size: 204 B |
7
arm9/gfx/sortNameDescendingIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/sortNameDescendingIcon.png
Normal file
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After Width: | Height: | Size: 204 B |
6
arm9/gfx/splashTop.grit
Normal file
@@ -0,0 +1,6 @@
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-gt
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-gB8
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-mRtpf
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-mp0
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-p
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-mLs
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BIN
arm9/gfx/splashTop.png
Normal file
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After Width: | Height: | Size: 4.1 KiB |
3
arm9/gfx/unknownCover.grit
Normal file
@@ -0,0 +1,3 @@
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-gb
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-gB8
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-p
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BIN
arm9/gfx/unknownCover.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
7
arm9/gfx/unknownIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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# graphics bit depth is 4 (16 color)
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-gB4
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-p!
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BIN
arm9/gfx/unknownIcon.png
Normal file
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After Width: | Height: | Size: 227 B |
7
arm9/gfx/vGridIcon.grit
Normal file
@@ -0,0 +1,7 @@
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# tile format
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-gt
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||||
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||||
# graphics bit depth is 4 (16 color)
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||||
-gB4
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||||
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||||
-p!
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||||
BIN
arm9/gfx/vGridIcon.png
Normal file
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After Width: | Height: | Size: 179 B |