Initial commit

This commit is contained in:
Gericom
2025-11-22 17:21:45 +01:00
commit 5d6f67c612
517 changed files with 63025 additions and 0 deletions

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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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# graphics bit depth is 4 (16 color)
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# tile format
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# graphics bit depth is 4 (16 color)
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# tile format
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# graphics bit depth is 4 (16 color)
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# tile format
-gt
# tile reduction by tiles, palette and hflip/vflip
-mRtpf
-ma2
# graphics bit depth is 4 (16 color)
-gB4
-p
-pn16
# map layout standard bg format
-mLs
#-gzl
#-mzl

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-gb
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arm9/gfx/chipFilled.grit Normal file
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# tile format
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# graphics bit depth is 4 (16 color)
-gB4

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# tile format
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# graphics bit depth is 4 (16 color)
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-gb
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arm9/gfx/gamesIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
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arm9/gfx/hGridIcon.grit Normal file
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# tile format
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# graphics bit depth is 4 (16 color)
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arm9/gfx/heartIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
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arm9/gfx/iconCell.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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# tile format
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# graphics bit depth is 4 (16 color)
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arm9/gfx/iconCell3.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4

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# graphics bit depth is 4 (16 color)
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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# tile format
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# graphics bit depth is 4 (16 color)
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arm9/gfx/listIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
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arm9/gfx/mainBg.grit Normal file
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# tile format
-gt
# tile reduction
-mR8
# graphics bit depth is 8 (256 color)
-gB8
-p!
# map layout standard bg format
-mLs

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arm9/gfx/moviesIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
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arm9/gfx/musicIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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arm9/gfx/picturesIcon.png Normal file

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arm9/gfx/recentIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
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arm9/gfx/recentIcon.png Normal file

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arm9/gfx/scrim.grit Normal file
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# tile format
-gt
# tile reduction by tiles, palette and hflip/vflip
-mRtpf
-mp1
# graphics bit depth is 4 (16 color)
-gB4
-p
-pn16
# map layout standard bg format
-mLs
#-gzl
#-mzl

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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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arm9/gfx/settingsIcon.png Normal file

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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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arm9/gfx/smallHeartIcon.png Normal file

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# tile format
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-mLs

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-gb
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-p

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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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arm9/gfx/vGridIcon.grit Normal file
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# tile format
-gt
# graphics bit depth is 4 (16 color)
-gB4
-p!

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