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173
arm9/source/material/utils/utils.cpp
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173
arm9/source/material/utils/utils.cpp
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/*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "material/utils/utils.h"
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#include <math.h>
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <string>
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// #include "absl/strings/str_cat.h"
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namespace material_color_utilities {
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int RedFromInt(const Argb argb) { return (argb & 0x00ff0000) >> 16; }
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int GreenFromInt(const Argb argb) { return (argb & 0x0000ff00) >> 8; }
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int BlueFromInt(const Argb argb) { return (argb & 0x000000ff); }
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Argb ArgbFromRgb(const int red, const int green, const int blue) {
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return 0xFF000000 | ((red & 0xff) << 16) | ((green & 0xff) << 8) |
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(blue & 0xff);
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}
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// Converts a color from linear RGB components to ARGB format.
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Argb ArgbFromLinrgb(Vec3 linrgb) {
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int r = Delinearized(linrgb.a);
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int g = Delinearized(linrgb.b);
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int b = Delinearized(linrgb.c);
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return 0xFF000000 | ((r & 0x0ff) << 16) | ((g & 0x0ff) << 8) | (b & 0x0ff);
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}
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int Delinearized(const double rgb_component) {
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double normalized = rgb_component / 100;
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double delinearized;
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if (normalized <= 0.0031308) {
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delinearized = normalized * 12.92;
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} else {
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delinearized = 1.055 * std::pow(normalized, 1.0 / 2.4) - 0.055;
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}
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return std::clamp((int)round(delinearized * 255.0), 0, 255);
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}
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double Linearized(const int rgb_component) {
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double normalized = rgb_component / 255.0;
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if (normalized <= 0.040449936) {
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return normalized / 12.92 * 100.0;
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} else {
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return std::pow((normalized + 0.055) / 1.055, 2.4) * 100.0;
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}
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}
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int AlphaFromInt(Argb argb) { return (argb & 0xff000000) >> 24; }
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bool IsOpaque(Argb argb) { return AlphaFromInt(argb) == 255; }
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double LstarFromArgb(Argb argb) {
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// xyz from argb
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int red = (argb & 0x00ff0000) >> 16;
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int green = (argb & 0x0000ff00) >> 8;
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int blue = (argb & 0x000000ff);
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double red_l = Linearized(red);
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double green_l = Linearized(green);
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double blue_l = Linearized(blue);
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double y = 0.2126 * red_l + 0.7152 * green_l + 0.0722 * blue_l;
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return LstarFromY(y);
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}
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double YFromLstar(double lstar) {
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static const double ke = 8.0;
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if (lstar > ke) {
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double cube_root = (lstar + 16.0) / 116.0;
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double cube = cube_root * cube_root * cube_root;
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return cube * 100.0;
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} else {
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return lstar / (24389.0 / 27.0) * 100.0;
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}
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}
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double LstarFromY(double y) {
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static const double e = 216.0 / 24389.0;
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double yNormalized = y / 100.0;
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if (yNormalized <= e) {
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return (24389.0 / 27.0) * yNormalized;
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} else {
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return 116.0 * std::pow(yNormalized, 1.0 / 3.0) - 16.0;
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}
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}
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int SanitizeDegreesInt(const int degrees) {
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if (degrees < 0) {
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return (degrees % 360) + 360;
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} else if (degrees >= 360.0) {
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return degrees % 360;
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} else {
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return degrees;
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}
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}
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// Sanitizes a degree measure as a floating-point number.
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//
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// Returns a degree measure between 0.0 (inclusive) and 360.0 (exclusive).
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double SanitizeDegreesDouble(const double degrees) {
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if (degrees < 0.0) {
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return fmod(degrees, 360.0) + 360;
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} else if (degrees >= 360.0) {
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return fmod(degrees, 360.0);
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} else {
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return degrees;
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}
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}
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double DiffDegrees(const double a, const double b) {
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return 180.0 - abs(abs(a - b) - 180.0);
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}
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double RotationDirection(const double from, const double to) {
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double increasing_difference = SanitizeDegreesDouble(to - from);
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return increasing_difference <= 180.0 ? 1.0 : -1.0;
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}
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// Converts a color in ARGB format to a hexadecimal string in lowercase.
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//
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// For instance: hex_from_argb(0xff012345) == "ff012345"
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// std::string HexFromArgb(Argb argb) { return absl::StrCat(absl::Hex(argb)); }
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Argb IntFromLstar(const double lstar) {
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double y = YFromLstar(lstar);
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int component = Delinearized(y);
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return ArgbFromRgb(component, component, component);
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}
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// The signum function.
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//
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// Returns 1 if num > 0, -1 if num < 0, and 0 if num = 0
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int Signum(double num) {
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if (num < 0) {
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return -1;
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} else if (num == 0) {
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return 0;
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} else {
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return 1;
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}
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}
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Vec3 MatrixMultiply(Vec3 input, const double matrix[3][3]) {
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double a =
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input.a * matrix[0][0] + input.b * matrix[0][1] + input.c * matrix[0][2];
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double b =
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input.a * matrix[1][0] + input.b * matrix[1][1] + input.c * matrix[1][2];
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double c =
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input.a * matrix[2][0] + input.b * matrix[2][1] + input.c * matrix[2][2];
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return (Vec3){a, b, c};
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}
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} // namespace material_color_utilities
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