Add touch input support, add fast scrolling support for coverflow display mode, fix use after free bug in banner list mode

This commit is contained in:
Gericom
2026-04-04 19:24:39 +02:00
parent 21a8790ebc
commit 97762b14d3
119 changed files with 2251 additions and 762 deletions

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@@ -2,10 +2,10 @@
#include "InputKey.h"
/// @brief Interface for a source of key input.
class IInputSource
class IKeyInputSource
{
public:
virtual ~IInputSource() { }
virtual ~IKeyInputSource() { }
virtual InputKey Sample() const = 0;
};

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@@ -0,0 +1,14 @@
#pragma once
#include "core/math/Point.h"
/// @brief Interface for a source of touch input.
class ITouchInputSource
{
public:
virtual ~ITouchInputSource() { }
/// @brief Samples the touch input.
/// @param touchPosition When the pen is down, the current touch position.
/// @return \c true when the pen is down, or \c false otherwise.
virtual bool Sample(Point& touchPosition) const = 0;
};

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@@ -15,7 +15,9 @@ enum class InputKey : u16
L = 1 << 9,
X = 1 << 10,
Y = 1 << 11,
Debug = 1 << 13
Debug = 1 << 13,
Touch = 1 << 14,
Lid = 1 << 15
};
inline InputKey operator&(InputKey lhs, InputKey rhs)

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@@ -1,5 +1,5 @@
#pragma once
#include "core/math/Point.h"
#include "InputKey.h"
class InputProvider
@@ -14,6 +14,23 @@ public:
/// @return \c true if any of the keys in the \p mask is being held, or \c false otherwise.
bool Current(InputKey mask) const { return static_cast<bool>(_currentKeys & mask); }
/// @brief Returns the current touch point if the screen is being touched.
/// @param touchPoint The current touch point if the screen is being touched.
/// @return \c true if the screen is being touched, or \c false otherwise.
bool GetCurrentTouchPoint(Point& touchPoint)
{
if (Current(InputKey::Touch))
{
touchPoint = _currentTouchPoint;
return true;
}
else
{
touchPoint = Point(0, 0);
return false;
}
}
/// @brief Returns a bitmask of the keys that went from unpressed to pressed in the latest update.
/// @return A bitmask of the keys that went from unpressed to pressed in the latest update.
InputKey GetTriggeredKeys() const
@@ -46,13 +63,16 @@ public:
_currentKeys = InputKey::None;
_triggeredKeys = InputKey::None;
_releasedKeys = InputKey::None;
_currentTouchPoint = Point(0, 0);
}
protected:
InputKey _currentKeys;
InputKey _triggeredKeys;
InputKey _releasedKeys;
Point _currentTouchPoint;
InputProvider()
: _currentKeys(InputKey::None), _triggeredKeys(InputKey::None), _releasedKeys(InputKey::None) { }
: _currentKeys(InputKey::None), _triggeredKeys(InputKey::None), _releasedKeys(InputKey::None)
, _currentTouchPoint(0, 0) { }
};

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@@ -27,7 +27,9 @@ void InputRepeater::Update()
}
}
else
{
_state = State::Idle;
}
}
else if (_state == State::NextRepeat)
{
@@ -40,13 +42,24 @@ void InputRepeater::Update()
}
}
else
{
_state = State::Idle;
}
}
InputKey lastRepKeys = _currentKeys & _repeatMask;
_currentKeys = curKeys | repKeys;
_triggeredKeys = _inputProvider->GetTriggeredKeys() | repKeys;
_releasedKeys = _inputProvider->GetReleasedKeys() | (lastRepKeys & (lastRepKeys ^ repKeys));
Point touchPoint;
if (_inputProvider->GetCurrentTouchPoint(touchPoint))
{
_currentTouchPoint = touchPoint;
}
else
{
_currentTouchPoint = Point(0, 0);
}
}
void InputRepeater::Reset()

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@@ -7,7 +7,7 @@ class InputRepeater : public InputProvider
public:
InputRepeater(InputProvider* inputProvider, InputKey repeatMask, u16 firstRepeatDelay, u16 nextRepeatDelay)
: _inputProvider(inputProvider), _state(State::Idle)
, _frameCounter(0), _repeatMask(repeatMask)
, _frameCounter(0), _repeatMask(repeatMask & ~InputKey::Touch)
, _firstRepeatDelayFrames(firstRepeatDelay)
, _nextRepeatDelayFrames(nextRepeatDelay) { }

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@@ -1,17 +1,18 @@
#pragma once
#include "common.h"
#include <nds/input.h>
#include "IInputSource.h"
#include "IKeyInputSource.h"
#include "sharedMemory.h"
/// @brief Input source from the physical DS buttons.
class PadInputSource : public IInputSource
class PadInputSource : public IKeyInputSource
{
public:
InputKey Sample() const override
{
u16 arm9Mask = (~REG_KEYINPUT & 0x3FF);
u16 arm7Mask = (~SHARED_KEY_XY & 0xB);
u16 arm7Mask = (~SHARED_KEY_XY & 0xCB);
arm7Mask = (arm7Mask & 0xB) | ((arm7Mask & 0xC0) >> 2);
return static_cast<InputKey>((arm9Mask | (arm7Mask << 10)));
}
};

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@@ -7,16 +7,44 @@ void SampledInputProvider::Update()
InputKey trig = InputKey::None;
InputKey rel = InputKey::None;
Point touchPoint(0, 0);
int touchPointCount = 0;
while (_inputBufferReadPtr != _inputBufferWritePtr)
{
InputKey nextKeys = _inputBuffer[_inputBufferReadPtr];
InputKey nextKeys = _keyInputBuffer[_inputBufferReadPtr];
trig |= (nextKeys ^ curKeys) & nextKeys;
rel |= (nextKeys ^ curKeys) & curKeys;
curKeys = nextKeys;
if ((nextKeys & InputKey::Touch) != InputKey::None)
{
touchPoint.x += _touchInputBuffer[_inputBufferReadPtr].x;
touchPoint.y += _touchInputBuffer[_inputBufferReadPtr].y;
touchPointCount++;
}
else
{
touchPoint = Point(0, 0);
touchPointCount = 0;
}
_inputBufferReadPtr = (_inputBufferReadPtr + 1) & 3;
}
_triggeredKeys = trig;
_releasedKeys = rel;
_currentKeys = curKeys;
if (touchPointCount == 0)
{
if ((_triggeredKeys & InputKey::Touch) != InputKey::None ||
(_currentKeys & InputKey::Touch) != InputKey::None)
{
_releasedKeys = _releasedKeys | InputKey::Touch;
}
_triggeredKeys = _triggeredKeys & ~InputKey::Touch;
_currentKeys = _currentKeys & ~InputKey::Touch;
}
else
{
_currentTouchPoint.x = touchPoint.x / touchPointCount;
_currentTouchPoint.y = touchPoint.y / touchPointCount;
}
}

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@@ -1,20 +1,23 @@
#pragma once
#include "InputProvider.h"
#include "IInputSource.h"
#include "IKeyInputSource.h"
#include "ITouchInputSource.h"
/// @brief Input provider providing input from an \see IInputSource.
/// @brief Input provider providing input from an \see IKeyInputSource.
class SampledInputProvider : public InputProvider
{
public:
explicit SampledInputProvider(const IInputSource* inputSource)
: _inputSource(inputSource), _inputBufferReadPtr(0), _inputBufferWritePtr(0) { }
explicit SampledInputProvider(const IKeyInputSource* keyInputSource, const ITouchInputSource* touchInputSource)
: _keyInputSource(keyInputSource), _touchInputSource(touchInputSource)
, _inputBufferReadPtr(0), _inputBufferWritePtr(0) { }
void Update() override;
/// @brief Samples the input source.
void Sample()
{
_inputBuffer[_inputBufferWritePtr] = _inputSource->Sample();
_keyInputBuffer[_inputBufferWritePtr] = _keyInputSource->Sample();
_touchInputSource->Sample(_touchInputBuffer[_inputBufferWritePtr]);
_inputBufferWritePtr = (_inputBufferWritePtr + 1) & 3;
}
@@ -26,9 +29,11 @@ public:
}
private:
const IInputSource* _inputSource;
const IKeyInputSource* _keyInputSource;
const ITouchInputSource* _touchInputSource;
InputKey _inputBuffer[4];
InputKey _keyInputBuffer[4];
Point _touchInputBuffer[4];
u8 _inputBufferReadPtr;
u8 _inputBufferWritePtr;
};

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@@ -0,0 +1,24 @@
#pragma once
#include "common.h"
#include <nds/input.h>
#include "ITouchInputSource.h"
#include "sharedMemory.h"
/// @brief Input source from the physical DS touch screen.
class TouchInputSource : public ITouchInputSource
{
public:
bool Sample(Point& touchPosition) const override
{
if (SHARED_KEY_XY & (1 << 6))
{
touchPosition = Point(0, 0);
return false;
}
else
{
touchPosition = Point(SHARED_TOUCH_X, SHARED_TOUCH_Y);
return true;
}
}
};