Add ability to move to and from the up button in the cheats panel with the dpad, fix oopsie with cheat category name text, update Usage.md

This commit is contained in:
Gericom
2026-04-18 13:15:25 +02:00
parent 97762b14d3
commit 9f9f0143a2
4 changed files with 33 additions and 7 deletions

View File

@@ -256,15 +256,21 @@ SharedPtr<View> RecyclerView::MoveFocusVertical(const SharedPtr<View>& currentFo
if (!_selectedItem || currentFocus.GetPointer() != _selectedItem->view.GetPointer()) if (!_selectedItem || currentFocus.GetPointer() != _selectedItem->view.GetPointer())
{ {
// incoming focus // incoming focus
if (direction != FocusMoveDirection::Right) if (direction == FocusMoveDirection::Right)
{ {
return nullptr;
}
int idx = (-_yOffset + currentFocus->GetPosition().y - _yPadding + ((_ySpacing + _itemHeight) >> 1)) / (_ySpacing + _itemHeight) * _columns; int idx = (-_yOffset + currentFocus->GetPosition().y - _yPadding + ((_ySpacing + _itemHeight) >> 1)) / (_ySpacing + _itemHeight) * _columns;
SetSelectedItem(std::clamp(idx, 0, ((int)_itemCount - 1) / _columns * _columns)); SetSelectedItem(std::clamp(idx, 0, ((int)_itemCount - 1) / _columns * _columns));
return _selectedItem != nullptr ? _selectedItem->view : SharedFromThis(); return _selectedItem != nullptr ? _selectedItem->view : SharedFromThis();
} }
else if (direction == FocusMoveDirection::Down)
{
int idx = (-_xOffset + currentFocus->GetPosition().x - _xPadding + ((_xSpacing + _itemWidth) >> 1)) / (_xSpacing + _itemWidth);
SetSelectedItem(std::clamp(idx, 0, _columns - 1));
return _selectedItem != nullptr ? _selectedItem->view : SharedFromThis();
}
return nullptr;
}
int column = _selectedItem->itemIdx % _columns; int column = _selectedItem->itemIdx % _columns;

View File

@@ -128,7 +128,7 @@ void CheatsBottomSheetView::Update()
else if (_currentCheatCategory != _viewModel->GetCurrentCheatCategory() else if (_currentCheatCategory != _viewModel->GetCurrentCheatCategory()
&& _viewModel->GetCurrentCheatCategory() != nullptr) && _viewModel->GetCurrentCheatCategory() != nullptr)
{ {
// _secondaryLabel->SetText(_viewModel->GetCurrentCheatCategory()->GetName()); _secondaryLabel->SetText(_viewModel->GetCurrentCheatCategory()->GetName());
UpdateCheatList(); UpdateCheatList();
} }
} }
@@ -223,6 +223,25 @@ void CheatsBottomSheetView::Draw(GraphicsContext& graphicsContext)
graphicsContext.ResetClipArea(); graphicsContext.ResetClipArea();
} }
SharedPtr<View> CheatsBottomSheetView::MoveFocus(const SharedPtr<View>& currentFocus, FocusMoveDirection direction, View* source)
{
if (!currentFocus)
{
return nullptr;
}
if (source == _cheatListRecycler.GetPointer() && direction == FocusMoveDirection::Up && _viewModel->IsInSubCategory())
{
return _upButton;
}
else if (source == _upButton.GetPointer() && direction == FocusMoveDirection::Down)
{
return _cheatListRecycler->MoveFocus(currentFocus, direction, this);
}
return nullptr;
}
bool CheatsBottomSheetView::HandleInput(const InputProvider& inputProvider, FocusManager& focusManager) bool CheatsBottomSheetView::HandleInput(const InputProvider& inputProvider, FocusManager& focusManager)
{ {
if (inputProvider.Triggered(InputKey::B)) if (inputProvider.Triggered(InputKey::B))

View File

@@ -22,6 +22,7 @@ public:
void InitVram(const VramContext& vramContext) override; void InitVram(const VramContext& vramContext) override;
void Update() override; void Update() override;
void Draw(GraphicsContext& graphicsContext) override; void Draw(GraphicsContext& graphicsContext) override;
SharedPtr<View> MoveFocus(const SharedPtr<View>& currentFocus, FocusMoveDirection direction, View* source) override;
bool HandleInput(const InputProvider& inputProvider, FocusManager& focusManager) override; bool HandleInput(const InputProvider& inputProvider, FocusManager& focusManager) override;
void Focus(FocusManager& focusManager) override void Focus(FocusManager& focusManager) override

View File

@@ -16,7 +16,7 @@ From here you can browse your SD card to launch homebrew and games.
The back arrow on the top left of the bottom screen can also be used to go up to the parent folder. The back arrow on the top left of the bottom screen can also be used to go up to the parent folder.
Please note that touch functionality is not supported yet. Touch input is also supported.
## Settings menu ## Settings menu
The settings menu can be accessed by using the DPAD to move the selector to the cogwheel icon and pressing A. When in the settings menu, press the B button will to return to the file browser. The settings menu can be accessed by using the DPAD to move the selector to the cogwheel icon and pressing A. When in the settings menu, press the B button will to return to the file browser.