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Change cheat implementation to show cheats in database order, fix some bugs
- AdvancedPaletteManager incorrectly handled negative y positions - FocusManager still had a pointer to a view that was destroyed in the cheats panel. After changing focus, memory got corrupted.
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@@ -23,6 +23,6 @@ private:
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std::unique_ptr<GameCheats> GetCheatsForGame(u32 gameCode, u32 headerCrc32) const;
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const usr_cheat_index_entry_t* FindIndex(u32 gameCode, u32 headerCrc32) const;
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void ParseCategory(CheatCategory& category, u8*& ptr) const;
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void ParseCheat(Cheat& cheat, u8*& ptr) const;
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CheatEntry ParseCategory(u8*& ptr) const;
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CheatEntry ParseCheat(u8*& ptr) const;
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};
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