Change cheat implementation to show cheats in database order, fix some bugs

- AdvancedPaletteManager incorrectly handled negative y positions
- FocusManager still had a pointer to a view that was destroyed in the cheats panel. After changing focus, memory got corrupted.
This commit is contained in:
Gericom
2026-03-15 13:28:59 +01:00
parent 601fd6371e
commit b7d7f9f352
16 changed files with 313 additions and 424 deletions

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@@ -1,63 +0,0 @@
#pragma once
/// @brief Class representing a single cheat.
class Cheat
{
public:
Cheat() { }
Cheat(const char* name, const char* description, u32* flagsPointer, const void* cheatData, u32 cheatDataLength)
: _name(name), _description(description), _flagsPointer(flagsPointer)
, _cheatData(cheatData), _cheatDataLength(cheatDataLength) { }
/// @brief Gets the name of this cheat.
/// @return A pointer to the name of this cheat.
const char* GetName() const
{
return _name;
}
/// @brief Gets the description of this cheat.
/// @return A pointer to the description of this cheat.
const char* GetDescription() const
{
return _description;
}
/// @brief Gets a pointer to the data of this cheat.
/// @param cheatDataLength The length of the cheat data is returned in this reference.
/// @return A pointer to the cheat data.
/// This pointer is only valid for the lifetime of the \see GameCheats instance this cheat belongs to.
const void* GetCheatData(u32& cheatDataLength) const
{
cheatDataLength = _cheatDataLength;
return _cheatData;
}
/// @brief Gets whether this cheat is active (enabled) or not.
/// @return \c true when this cheat is active, or \c false when not active.
bool GetIsCheatActive() const
{
return ((*_flagsPointer >> 24) & 1) == 1;
}
/// @brief Sets whether this cheat is active (enabled) or not.
/// @param isCheatActive \c true to enable this cheat, or \c false to disable this cheat.
void SetIsCheatActive(bool isCheatActive) const
{
u32 flags = *_flagsPointer;
flags &= ~(1 << 24);
if (isCheatActive)
{
flags |= 1 << 24;
}
*_flagsPointer = flags;
}
private:
const char* _name = nullptr;
const char* _description = nullptr;
u32* _flagsPointer = nullptr;
const void* _cheatData = nullptr;
u32 _cheatDataLength = 0;
};

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@@ -1,93 +0,0 @@
#pragma once
#include <memory>
#include "ICheatCategory.h"
/// @brief Class representing a cheat category, containing sub-categories and cheats.
class CheatCategory : public ICheatCategory
{
public:
CheatCategory() { }
CheatCategory(const char* name, const char* description, bool isMaxOneCheatActive,
CheatCategory* subCategories, u32 numberOfSubCategories, Cheat* cheats, u32 numberOfCheats)
: _name(name), _description(description), _isMaxOneCheatActive(isMaxOneCheatActive)
, _subCategories(subCategories), _numberOfSubCategories(numberOfSubCategories)
, _cheats(cheats), _numberOfCheats(numberOfCheats) { }
CheatCategory(CheatCategory& other) = delete;
CheatCategory& operator=(CheatCategory& other) = delete;
CheatCategory(CheatCategory&& other)
{
*this = std::move(other);
}
CheatCategory& operator=(CheatCategory&& other)
{
_name = other._name;
other._name = nullptr;
_description = other._description;
other._description = nullptr;
_isMaxOneCheatActive = other._isMaxOneCheatActive;
other._isMaxOneCheatActive = false;
_subCategories = other._subCategories;
other._subCategories = nullptr;
_numberOfSubCategories = other._numberOfSubCategories;
other._numberOfSubCategories = 0;
_cheats = other._cheats;
other._cheats = nullptr;
_numberOfCheats = other._numberOfCheats;
other._numberOfCheats = 0;
return *this;
}
~CheatCategory()
{
if (_subCategories != nullptr)
{
free(_subCategories);
}
if (_cheats != nullptr)
{
free(_cheats);
}
}
const char* GetName() const override
{
return _name;
}
/// @brief Gets the description of this cheat category.
/// @return A pointer to the description of this cheat category.
const char* GetDescription() const
{
return _description;
}
bool GetIsMaxOneCheatActive() const override
{
return _isMaxOneCheatActive;
}
const CheatCategory* GetCategories(u32& numberOfCategories) const override
{
numberOfCategories = _numberOfSubCategories;
return _subCategories;
}
const Cheat* GetCheats(u32& numberOfCheats) const override
{
numberOfCheats = _numberOfCheats;
return _cheats;
}
private:
const char* _name = nullptr;
const char* _description = nullptr;
bool _isMaxOneCheatActive = false;
CheatCategory* _subCategories = nullptr;
u32 _numberOfSubCategories = 0;
Cheat* _cheats = nullptr;
u32 _numberOfCheats = 0;
};

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@@ -0,0 +1,190 @@
#pragma once
/// @brief Class representing a cheat or a cheat category.
class CheatEntry
{
public:
/// @brief Dummy empty constructor.
CheatEntry()
: _isCheatCategory(false), _flagsPointer(nullptr), _cheatData(nullptr), _cheatDataLength(0) { }
/// @brief Constructor for a cheat.
CheatEntry(const char* name, const char* description, u32* flagsPointer, const void* cheatData, u32 cheatDataLength)
: _name(name), _description(description), _isCheatCategory(false), _flagsPointer(flagsPointer)
, _cheatData(cheatData), _cheatDataLength(cheatDataLength) { }
/// @brief Constructor for a category.
CheatEntry(const char* name, const char* description, bool isMaxOneCheatActive, CheatEntry* subEntries, u32 numberOfSubEntries)
: _name(name), _description(description), _isCheatCategory(true), _isMaxOneCheatActive(isMaxOneCheatActive)
, _subEntries(subEntries), _numberOfSubEntries(numberOfSubEntries) { }
CheatEntry(const CheatEntry& other) = delete;
CheatEntry(CheatEntry&& other)
: _isCheatCategory(false), _flagsPointer(nullptr), _cheatData(nullptr), _cheatDataLength(0)
{
*this = std::move(other);
}
~CheatEntry()
{
if (_isCheatCategory && _subEntries != nullptr)
{
delete[] _subEntries;
}
}
CheatEntry& operator=(const CheatEntry& other) = delete;
CheatEntry& operator=(CheatEntry&& other)
{
if (_isCheatCategory && _subEntries != nullptr)
{
delete[] _subEntries;
_subEntries = nullptr;
}
_name = other._name;
other._name = nullptr;
_description = other._description;
other._description = nullptr;
_isCheatCategory = other.IsCheatCategory();
if (_isCheatCategory)
{
_isMaxOneCheatActive = other._isMaxOneCheatActive;
_subEntries = other._subEntries;
other._subEntries = nullptr;
_numberOfSubEntries = other._numberOfSubEntries;
other._numberOfSubEntries = 0;
}
else
{
_flagsPointer = other._flagsPointer;
other._flagsPointer = nullptr;
_cheatData = other._cheatData;
other._cheatData = nullptr;
_cheatDataLength = other._cheatDataLength;
other._cheatDataLength = 0;
}
return *this;
}
/// @brief Gets the name of this cheat entry.
/// @return A pointer to the name of this cheat entry.
const char* GetName() const
{
return _name;
}
/// @brief Gets the description of this cheat entry.
/// @return A pointer to the description of this cheat entry.
const char* GetDescription() const
{
return _description;
}
/// @brief When this entry is a cheat, gets a pointer to the cheat data.
/// @param cheatDataLength The length of the cheat data is returned in this reference.
/// @return A pointer to the cheat data.
/// This pointer is only valid for the lifetime of the \see GameCheats instance this cheat belongs to.
/// If this entry is not a cheat, \c nullptr is returned.
const void* GetCheatData(u32& cheatDataLength) const
{
if (_isCheatCategory)
{
cheatDataLength = 0;
return nullptr;
}
else
{
cheatDataLength = _cheatDataLength;
return _cheatData;
}
}
/// @brief Gets whether this entry is an active (enabled) cheat or not.
/// @return \c true when this entry is an active cheat, or \c false otherwise.
bool GetIsCheatActive() const
{
if (_isCheatCategory)
{
return false;
}
else
{
return ((*_flagsPointer >> 24) & 1) == 1;
}
}
/// @brief If this entry is a cheat, sets whether this cheat is active (enabled) or not.
/// @param isCheatActive \c true to enable this cheat, or \c false to disable this cheat.
void SetIsCheatActive(bool isCheatActive) const
{
if (!_isCheatCategory)
{
u32 flags = *_flagsPointer;
flags &= ~(1 << 24);
if (isCheatActive)
{
flags |= 1 << 24;
}
*_flagsPointer = flags;
}
}
/// @brief Indicates if this entry is a cheat category or not.
/// @return \c true when this entry is a cheat category, or \c false when this entry is a cheat.
bool IsCheatCategory() const
{
return _isCheatCategory;
}
/// @brief Indicates if this entry is a cheat category in which only one cheat is allowed to be on at a time or not.
/// @return \c true when this entry is a cheat category in which only one cheat is allowed
/// to be active at a time, or \c false otherwise.
bool GetIsMaxOneCheatActive() const
{
return _isCheatCategory && _isMaxOneCheatActive;
}
/// @brief Gets the sub-entries of this entry.
/// @param numberOfSubEntries The number of sub-entries is returned through this reference.
/// @return A pointer to an array of entries. This may be \c nullptr when \p numberOfSubEntries is 0.
const CheatEntry* GetSubEntries(u32& numberOfSubEntries) const
{
if (_isCheatCategory)
{
numberOfSubEntries = _numberOfSubEntries;
return _subEntries;
}
else
{
numberOfSubEntries = 0;
return nullptr;
}
}
private:
const char* _name = nullptr;
const char* _description = nullptr;
bool _isCheatCategory;
union
{
struct
{
// For cheat
u32* _flagsPointer;
const void* _cheatData;
u32 _cheatDataLength;
};
struct
{
// For category
bool _isMaxOneCheatActive;
CheatEntry* _subEntries;
u32 _numberOfSubEntries;
};
};
};

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@@ -1,48 +1,15 @@
#pragma once
#include "Cheat.h"
#include "CheatCategory.h"
#include "ICheatCategory.h"
#include "CheatEntry.h"
/// @brief Class holding the cheats for a game.
class GameCheats : public ICheatCategory
class GameCheats : public CheatEntry
{
public:
GameCheats(std::unique_ptr<u8[]> cheatData, u32 cheatDataLength, u32 fileOffset, const char* gameName,
CheatCategory* categories, u32 numberOfCategories, Cheat* cheats, u32 numberOfCheats)
: _cheatData(std::move(cheatData)), _cheatDataLength(cheatDataLength), _fileOffset(fileOffset), _gameName(gameName)
, _categories(categories), _numberOfCategories(numberOfCategories)
, _cheats(cheats), _numberOfCheats(numberOfCheats) { }
~GameCheats()
{
if (_categories != nullptr)
{
free(_categories);
}
if (_cheats != nullptr)
{
free(_cheats);
}
}
/// @brief Gets the name of the game.
/// @return A pointer to the name of the game.
const char* GetGameName() const
{
return _gameName;
}
const CheatCategory* GetCategories(u32& numberOfCategories) const override
{
numberOfCategories = _numberOfCategories;
return _categories;
}
const Cheat* GetCheats(u32& numberOfCheats) const override
{
numberOfCheats = _numberOfCheats;
return _cheats;
}
CheatEntry* subEntries, u32 numberOfSubEntries)
: CheatEntry(gameName, "", false, subEntries, numberOfSubEntries)
, _cheatData(std::move(cheatData)), _cheatDataLength(cheatDataLength)
, _fileOffset(fileOffset) { }
/// @brief Gets a pointer to the cheat data.
/// @param cheatDataLength The length of the cheat data is returned in this reference.
@@ -62,20 +29,4 @@ private:
std::unique_ptr<u8[]> _cheatData;
u32 _cheatDataLength;
u32 _fileOffset;
const char* _gameName;
CheatCategory* _categories;
u32 _numberOfCategories;
Cheat* _cheats;
u32 _numberOfCheats;
// From ICheatCategory
const char* GetName() const override
{
return "";
}
bool GetIsMaxOneCheatActive() const override
{
return false;
}
};

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@@ -1,32 +0,0 @@
#pragma once
class CheatCategory;
class Cheat;
/// @brief Interface for a collection of cheats.
class ICheatCategory
{
public:
virtual ~ICheatCategory() = default;
/// @brief Gets the name of this category.
/// @return The name of this category.
virtual const char* GetName() const = 0;
/// @brief Indicates if only one cheat in this category is allowed to be on or not.
/// @return \c true when only one cheat is allowed to be active in this category, or \c false otherwise.
virtual bool GetIsMaxOneCheatActive() const = 0;
/// @brief Gets the sub-categories of this category.
/// @param numberOfCategories The number of categories is returned through this reference.
/// @return A pointer to an array of categories. This may be \c nullptr when \p numberOfCategories is 0.
virtual const CheatCategory* GetCategories(u32& numberOfCategories) const;
/// @brief Gets the cheats in this category.
/// @param numberOfCheats The number of cheats is returned through this reference.
/// @return A pointer to an array of cheats. This may be \c nullptr when \p numberOfCheats is 0.
virtual const Cheat* GetCheats(u32& numberOfCheats) const;
protected:
ICheatCategory() = default;
};

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@@ -8,7 +8,7 @@ pload_cheats_t* PicoLoaderCheatDataFactory::CreateCheatData(const std::unique_pt
if (gameCheats)
{
u32 totalNumberOfCheats = 0;
u32 requiredSize = GetCheatCategoryRequiredSize(gameCheats.get(), totalNumberOfCheats);
u32 requiredSize = GetCheatEntryRequiredSize(gameCheats.get(), totalNumberOfCheats);
if (totalNumberOfCheats != 0)
{
requiredSize += sizeof(u32) * 2;
@@ -16,32 +16,32 @@ pload_cheats_t* PicoLoaderCheatDataFactory::CreateCheatData(const std::unique_pt
cheatData->length = requiredSize;
cheatData->numberOfCheats = totalNumberOfCheats;
u8* buffer = (u8*)&cheatData->firstCheat;
GetCheatCategoryData(gameCheats.get(), buffer);
GetCheatEntryData(gameCheats.get(), buffer);
}
}
return cheatData;
}
u32 PicoLoaderCheatDataFactory::GetCheatCategoryRequiredSize(const ICheatCategory* cheatCategory, u32& totalNumberOfCheats) const
u32 PicoLoaderCheatDataFactory::GetCheatEntryRequiredSize(const CheatEntry* cheatEntry, u32& totalNumberOfCheats) const
{
u32 requiredSize = 0;
u32 numberOfCategories = 0;
auto subCategories = cheatCategory->GetCategories(numberOfCategories);
for (u32 i = 0; i < numberOfCategories; i++)
if (cheatEntry->IsCheatCategory())
{
requiredSize += GetCheatCategoryRequiredSize(&subCategories[i], totalNumberOfCheats);
u32 numberOfSubEntries = 0;
auto subEntries = cheatEntry->GetSubEntries(numberOfSubEntries);
for (u32 i = 0; i < numberOfSubEntries; i++)
{
requiredSize += GetCheatEntryRequiredSize(&subEntries[i], totalNumberOfCheats);
}
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
for (u32 i = 0; i < numberOfCheats; i++)
}
else
{
u32 cheatRequiredSize = GetCheatRequiredSize(&cheats[i]);
if (cheatRequiredSize != 0)
if (cheatEntry->GetIsCheatActive())
{
requiredSize += cheatRequiredSize;
u32 cheatDataLength = 0;
cheatEntry->GetCheatData(cheatDataLength);
requiredSize += sizeof(u32) + ((cheatDataLength + 7) & ~7);
totalNumberOfCheats++;
}
}
@@ -49,43 +49,23 @@ u32 PicoLoaderCheatDataFactory::GetCheatCategoryRequiredSize(const ICheatCategor
return requiredSize;
}
u32 PicoLoaderCheatDataFactory::GetCheatRequiredSize(const Cheat* cheat) const
void PicoLoaderCheatDataFactory::GetCheatEntryData(const CheatEntry* cheatEntry, u8*& buffer) const
{
if (cheat->GetIsCheatActive())
if (cheatEntry->IsCheatCategory())
{
u32 cheatDataLength = 0;
cheat->GetCheatData(cheatDataLength);
return sizeof(u32) + ((cheatDataLength + 7) & ~7);
u32 numberOfSubEntries = 0;
auto subEntries = cheatEntry->GetSubEntries(numberOfSubEntries);
for (u32 i = 0; i < numberOfSubEntries; i++)
{
GetCheatEntryData(&subEntries[i], buffer);
}
}
else
{
return 0;
}
}
void PicoLoaderCheatDataFactory::GetCheatCategoryData(const ICheatCategory* cheatCategory, u8*& buffer) const
{
u32 numberOfCategories = 0;
auto subCategories = cheatCategory->GetCategories(numberOfCategories);
for (u32 i = 0; i < numberOfCategories; i++)
{
GetCheatCategoryData(&subCategories[i], buffer);
}
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
for (u32 i = 0; i < numberOfCheats; i++)
{
GetCheatData(&cheats[i], buffer);
}
}
void PicoLoaderCheatDataFactory::GetCheatData(const Cheat* cheat, u8*& buffer) const
{
if (cheat->GetIsCheatActive())
if (cheatEntry->GetIsCheatActive())
{
u32 cheatDataLength = 0;
auto cheatData = cheat->GetCheatData(cheatDataLength);
auto cheatData = cheatEntry->GetCheatData(cheatDataLength);
u32 paddedCheatDataLength = (cheatDataLength + 7) & ~7;
*(u32*)buffer = paddedCheatDataLength;
buffer += sizeof(u32);
@@ -97,3 +77,4 @@ void PicoLoaderCheatDataFactory::GetCheatData(const Cheat* cheat, u8*& buffer) c
buffer += paddedCheatDataLength;
}
}
}

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@@ -13,8 +13,6 @@ public:
pload_cheats_t* CreateCheatData(const std::unique_ptr<GameCheats>& gameCheats) const;
private:
u32 GetCheatCategoryRequiredSize(const ICheatCategory* cheatCategory, u32& totalNumberOfCheats) const;
u32 GetCheatRequiredSize(const Cheat* cheat) const;
void GetCheatCategoryData(const ICheatCategory* cheatCategory, u8*& buffer) const;
void GetCheatData(const Cheat* cheat, u8*& buffer) const;
u32 GetCheatEntryRequiredSize(const CheatEntry* cheatEntry, u32& totalNumberOfCheats) const;
void GetCheatEntryData(const CheatEntry* cheatEntry, u8*& buffer) const;
};

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@@ -107,11 +107,8 @@ std::unique_ptr<GameCheats> UsrCheatRepository::GetCheatsForGame(u32 gameCode, u
// master codes
ptr += 8 * 4;
auto categories = (CheatCategory*)malloc(totalNumberOfItems * sizeof(CheatCategory));
u32 categoryCount = 0;
auto cheats = (Cheat*)malloc(totalNumberOfItems * sizeof(Cheat));
u32 cheatCount = 0;
auto entries = new CheatEntry[totalNumberOfItems];
u32 entryCount = 0;
while (ptr < cheatData.get() + cheatDataLength)
{
@@ -119,21 +116,20 @@ std::unique_ptr<GameCheats> UsrCheatRepository::GetCheatsForGame(u32 gameCode, u
bool isCategory = ((itemFlags >> 28) & 1) == 1;
if (isCategory)
{
ParseCategory(categories[categoryCount], ptr);
categoryCount++;
entries[entryCount++] = ParseCategory(ptr);
}
else
{
ParseCheat(cheats[cheatCount], ptr);
cheatCount++;
entries[entryCount++] = ParseCheat(ptr);
}
}
categories = (CheatCategory*)realloc(categories, categoryCount * sizeof(CheatCategory));
cheats = (Cheat*)realloc(cheats, cheatCount * sizeof(Cheat));
auto actualEntries = new CheatEntry[entryCount];
std::move(entries, entries + entryCount, actualEntries);
delete[] entries;
return std::make_unique<GameCheats>(
std::move(cheatData), cheatDataLength, index->offset, gameName, categories, categoryCount, cheats, cheatCount);
std::move(cheatData), cheatDataLength, index->offset, gameName, actualEntries, entryCount);
}
const usr_cheat_index_entry_t* UsrCheatRepository::FindIndex(u32 gameCode, u32 headerCrc32) const
@@ -162,7 +158,7 @@ const usr_cheat_index_entry_t* UsrCheatRepository::FindIndex(u32 gameCode, u32 h
return nullptr;
}
void UsrCheatRepository::ParseCategory(CheatCategory& category, u8*& ptr) const
CheatEntry UsrCheatRepository::ParseCategory(u8*& ptr) const
{
// flags
u32 itemFlags = *(u32*)ptr;
@@ -181,35 +177,25 @@ void UsrCheatRepository::ParseCategory(CheatCategory& category, u8*& ptr) const
// padding
ptr = (u8*)(((u32)ptr + 3) & ~3); // 32-bit align
auto categories = (CheatCategory*)malloc(numberOfItems * sizeof(CheatCategory));
u32 categoryCount = 0;
auto cheats = (Cheat*)malloc(numberOfItems * sizeof(Cheat));
u32 cheatCount = 0;
auto entries = new CheatEntry[numberOfItems];
for (u32 i = 0; i < numberOfItems; i++)
{
u32 itemFlags = *(u32*)ptr;
bool isCategory = ((itemFlags >> 28) & 1) == 1;
if (isCategory)
{
ParseCategory(categories[categoryCount], ptr);
categoryCount++;
entries[i] = ParseCategory(ptr);
}
else
{
ParseCheat(cheats[cheatCount], ptr);
cheatCount++;
entries[i] = ParseCheat(ptr);
}
}
categories = (CheatCategory*)realloc(categories, categoryCount * sizeof(CheatCategory));
cheats = (Cheat*)realloc(cheats, cheatCount * sizeof(Cheat));
new (&category) CheatCategory (itemName, itemDescription, isMaxOneCheatActive, categories, categoryCount, cheats, cheatCount);
return CheatEntry(itemName, itemDescription, isMaxOneCheatActive, entries, numberOfItems);
}
void UsrCheatRepository::ParseCheat(Cheat& cheat, u8*& ptr) const
CheatEntry UsrCheatRepository::ParseCheat(u8*& ptr) const
{
// flags
u32* flagsPtr = (u32*)ptr;
@@ -230,8 +216,10 @@ void UsrCheatRepository::ParseCheat(Cheat& cheat, u8*& ptr) const
u32 numberOfCodeWords = *(u32*)ptr;
ptr += 4;
new (&cheat) Cheat(itemName, itemDescription, flagsPtr, ptr, numberOfCodeWords * 4);
const void* cheatData = ptr;
// code
ptr += numberOfCodeWords * 4;
return CheatEntry(itemName, itemDescription, flagsPtr, cheatData, numberOfCodeWords * 4);
}

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@@ -23,6 +23,6 @@ private:
std::unique_ptr<GameCheats> GetCheatsForGame(u32 gameCode, u32 headerCrc32) const;
const usr_cheat_index_entry_t* FindIndex(u32 gameCode, u32 headerCrc32) const;
void ParseCategory(CheatCategory& category, u8*& ptr) const;
void ParseCheat(Cheat& cheat, u8*& ptr) const;
CheatEntry ParseCategory(u8*& ptr) const;
CheatEntry ParseCheat(u8*& ptr) const;
};

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@@ -89,14 +89,8 @@ u32 AdvancedPaletteManagerBase::TryMerge(PaletteRow* rows, const PaletteRow& new
u32 AdvancedPaletteManagerBase::AllocRowInternal(PaletteRow* rows, const IPalette& palette, int yStart, int yEnd)
{
if (yStart < 0)
{
yStart = 0;
}
if (yEnd > 192)
{
yEnd = 192;
}
yStart = std::clamp(yStart, 0, 192);
yEnd = std::clamp(yEnd, 0, 192);
u32 newIdx = _usedRows;
PaletteRow& newRow = rows[newIdx];

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@@ -33,39 +33,40 @@ void CheatsViewModel::ActivateSelectedItem()
}
auto cheatCategory = GetCurrentCheatCategory();
u32 numberOfCategories = 0;
auto categories = cheatCategory->GetCategories(numberOfCategories);
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
u32 numberOfSubEntries = 0;
auto subEntries = cheatCategory->GetSubEntries(numberOfSubEntries);
if (numberOfCategories + numberOfCheats == 0)
if (numberOfSubEntries == 0)
{
// There is nothing to activate
return;
}
if (_selectedItem < (int)numberOfCategories)
auto& entry = subEntries[_selectedItem];
if (entry.IsCheatCategory())
{
// Category activated
if (_categoryStackLevel + 1 != _categoryStack.size())
{
_categoryStack[++_categoryStackLevel] = { &categories[_selectedItem], (u32)_selectedItem };
_categoryStack[++_categoryStackLevel] = { &entry, (u32)_selectedItem };
_selectedItem = 0;
}
}
else
{
// Toggle cheat on/off
auto& cheat = cheats[_selectedItem - numberOfCategories];
bool isEnabled = !cheat.GetIsCheatActive();
bool isEnabled = !entry.GetIsCheatActive();
if (isEnabled && cheatCategory->GetIsMaxOneCheatActive())
{
for (u32 i = 0; i < numberOfCheats; i++)
for (u32 i = 0; i < numberOfSubEntries; i++)
{
cheats[i].SetIsCheatActive(false);
if (!subEntries[i].IsCheatCategory())
{
subEntries[i].SetIsCheatActive(false);
}
}
cheat.SetIsCheatActive(isEnabled);
}
entry.SetIsCheatActive(isEnabled);
_changed = true;
}
}
@@ -111,23 +112,24 @@ void CheatsViewModel::DisableAllCheats()
}
}
void CheatsViewModel::DisableAllCheats(const ICheatCategory* cheatCategory)
void CheatsViewModel::DisableAllCheats(const CheatEntry* cheatCategory)
{
u32 numberOfCategories = 0;
auto categories = cheatCategory->GetCategories(numberOfCategories);
for (u32 i = 0; i < numberOfCategories; i++)
u32 numberOfSubEntries = 0;
auto subEntries = cheatCategory->GetSubEntries(numberOfSubEntries);
for (u32 i = 0; i < numberOfSubEntries; i++)
{
DisableAllCheats(&categories[i]);
auto& entry = subEntries[i];
if (entry.IsCheatCategory())
{
DisableAllCheats(&entry);
}
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
for (u32 i = 0; i < numberOfCheats; i++)
else
{
if (cheats[i].GetIsCheatActive())
if (entry.GetIsCheatActive())
{
cheats[i].SetIsCheatActive(false);
entry.SetIsCheatActive(false);
_changed = true;
}
}
}
}

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@@ -44,7 +44,7 @@ public:
/// @brief Gets the current cheat category.
/// @return The current cheat category.
const ICheatCategory* GetCurrentCheatCategory() const { return _categoryStack[_categoryStackLevel].cheatCategory; }
const CheatEntry* GetCurrentCheatCategory() const { return _categoryStack[_categoryStackLevel].cheatCategory; }
/// @brief Gets the index of the selected item.
/// @return The index of the selected item.
@@ -64,7 +64,7 @@ public:
private:
struct CategoryStackEntry
{
const ICheatCategory* cheatCategory;
const CheatEntry* cheatCategory;
u32 index;
};
@@ -78,5 +78,5 @@ private:
u32 _categoryStackLevel = 0;
std::array<CategoryStackEntry, 8> _categoryStack;
void DisableAllCheats(const ICheatCategory* cheatCategory);
void DisableAllCheats(const CheatEntry* cheatCategory);
};

View File

@@ -25,9 +25,9 @@ CheatListItemView::CheatListItemView(const VramOffsets& vramOffsets,
void CheatListItemView::Update()
{
_nameLabel.SetPosition(_position.x + NAME_LABEL_X, _position.y + NAME_LABEL_Y);
if (_cheat != nullptr)
if (_cheatEntry != nullptr && !_cheatEntry->IsCheatCategory())
{
_iconVramOffset = _cheat->GetIsCheatActive()
_iconVramOffset = _cheatEntry->GetIsCheatActive()
? _vramOffsets.checkboxCheckedIconVramOffset
: _vramOffsets.checkboxUncheckedIconVramOffset;
}

View File

@@ -1,8 +1,7 @@
#pragma once
#include "gui/views/ViewContainer.h"
#include "gui/views/Label2DView.h"
#include "cheats/CheatCategory.h"
#include "cheats/Cheat.h"
#include "cheats/CheatEntry.h"
class MaterialColorScheme;
class IFontRepository;
@@ -34,17 +33,14 @@ public:
_nameLabel.SetText(name);
}
void SetCategory(const CheatCategory* cheatCategory)
void SetEntry(const CheatEntry* cheatEntry)
{
_cheatEntry = cheatEntry;
_nameLabel.SetText(cheatEntry->GetName());
if (cheatEntry->IsCheatCategory())
{
_cheat = nullptr;
_nameLabel.SetText(cheatCategory->GetName());
_iconVramOffset = _vramOffsets.folderIconVramOffset;
}
void SetCheat(const Cheat* cheat)
{
_cheat = cheat;
_nameLabel.SetText(_cheat->GetName());
}
private:
@@ -52,5 +48,5 @@ private:
VramOffsets _vramOffsets;
const MaterialColorScheme* _materialColorScheme;
u32 _iconVramOffset = 0;
const Cheat* _cheat = nullptr;
const CheatEntry* _cheatEntry = nullptr;
};

View File

@@ -1,25 +1,22 @@
#pragma once
#include "gui/views/RecyclerAdapter.h"
#include "cheats/CheatCategory.h"
#include "cheats/Cheat.h"
#include "cheats/CheatEntry.h"
#include "CheatListItemView.h"
/// @brief Recycler adapter for cheats.
class CheatsAdapter : public RecyclerAdapter
{
public:
CheatsAdapter(const ICheatCategory* cheatCategory, const MaterialColorScheme* materialColorScheme,
CheatsAdapter(const CheatEntry* cheatCategory, const MaterialColorScheme* materialColorScheme,
const IFontRepository* fontRepository, const CheatListItemView::VramOffsets& vramOffsets)
: _cheatCategory(cheatCategory), _materialColorScheme(materialColorScheme)
, _fontRepository(fontRepository), _vramOffsets(vramOffsets) { }
u32 GetItemCount() const override
{
u32 numberOfCategories = 0;
_cheatCategory->GetCategories(numberOfCategories);
u32 numberOfCheats = 0;
_cheatCategory->GetCheats(numberOfCheats);
return numberOfCategories + numberOfCheats;
u32 numberOfSubEntries = 0;
_cheatCategory->GetSubEntries(numberOfSubEntries);
return numberOfSubEntries;
}
void GetViewSize(int& width, int& height) const override
@@ -41,19 +38,9 @@ public:
void BindView(View* view, int index) const override
{
auto listItemView = static_cast<CheatListItemView*>(view);
u32 numberOfCategories = 0;
auto categories = _cheatCategory->GetCategories(numberOfCategories);
if ((u32)index < numberOfCategories)
{
listItemView->SetCategory(&categories[index]);
}
else
{
index -= numberOfCategories;
u32 numberOfCheats = 0;
auto cheats = _cheatCategory->GetCheats(numberOfCheats);
listItemView->SetCheat(&cheats[index]);
}
u32 numberOfSubEntries = 0;
auto subEntries = _cheatCategory->GetSubEntries(numberOfSubEntries);
listItemView->SetEntry(&subEntries[index]);
}
void ReleaseView(View* view, int index) const override
@@ -62,7 +49,7 @@ public:
}
private:
const ICheatCategory* _cheatCategory;
const CheatEntry* _cheatCategory;
const MaterialColorScheme* _materialColorScheme;
const IFontRepository* _fontRepository;
CheatListItemView::VramOffsets _vramOffsets;

View File

@@ -237,6 +237,9 @@ bool CheatsBottomSheetView::HandleInput(const InputProvider& inputProvider, Focu
void CheatsBottomSheetView::UpdateCheatList()
{
// Need to unfocus first, otherwise the focus manager still contains a pointer to a view that is going to be destroyed
_focusManager->Unfocus();
auto oldAdapter = _cheatsAdapter;
_cheatsAdapter = new CheatsAdapter(
_viewModel->GetCurrentCheatCategory(), _materialColorScheme, _fontRepository, _vramOffsets);
@@ -261,21 +264,8 @@ void CheatsBottomSheetView::UpdateDescriptionText()
else
{
auto cheatCategory = _viewModel->GetCurrentCheatCategory();
u32 numberOfCategories = 0;
auto categories = cheatCategory->GetCategories(numberOfCategories);
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
if ((u32)selectedItem < numberOfCategories)
{
_descriptionLabel.SetText(categories[selectedItem].GetDescription());
}
else if ((u32)selectedItem < numberOfCategories + numberOfCheats)
{
_descriptionLabel.SetText(cheats[selectedItem - numberOfCategories].GetDescription());
}
else
{
_descriptionLabel.SetText("");
}
u32 numberOfSubEntries = 0;
auto subEntries = cheatCategory->GetSubEntries(numberOfSubEntries);
_descriptionLabel.SetText(subEntries[selectedItem].GetDescription());
}
}