Initial work on implementing support for cheats

This commit is contained in:
Gericom
2026-02-22 20:28:35 +01:00
parent f73c8b0547
commit dddee0bb94
28 changed files with 966 additions and 17 deletions

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#pragma once
#include "CheatTreeItem.h"
class Cheat : public CheatTreeItem
{
public:
Cheat()
: _cheatData(nullptr), _cheatDataLength(0) { }
Cheat(const char* name, const char* description, bool isCheatActive, const void* cheatData, u32 cheatDataLength)
: CheatTreeItem(name, description), _isCheatActive(isCheatActive)
, _cheatData(cheatData), _cheatDataLength(cheatDataLength) { }
bool GetIsCheatActive() const
{
return _isCheatActive;
}
void SetIsCheatActive(bool isCheatActive)
{
_isCheatActive = isCheatActive;
}
private:
bool _isCheatActive;
const void* _cheatData;
u32 _cheatDataLength;
};

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#pragma once
#include <memory>
#include "CheatTreeItem.h"
#include "Cheat.h"
class CheatCategory : public CheatTreeItem
{
public:
CheatCategory()
: _isMaxOneCheatActive(false), _subCategories(nullptr), _numberOfSubCategories(0)
, _cheats(nullptr), _numberOfCheats(0) { }
CheatCategory(const char* name, const char* description, bool isMaxOneCheatActive,
CheatCategory* subCategories, u32 numberOfSubCategories, Cheat* cheats, u32 numberOfCheats)
: CheatTreeItem(name, description), _isMaxOneCheatActive(isMaxOneCheatActive)
, _subCategories(subCategories), _numberOfSubCategories(numberOfSubCategories)
, _cheats(cheats), _numberOfCheats(numberOfCheats) { }
CheatCategory(CheatCategory& other) = delete;
CheatCategory& operator=(CheatCategory& other) = delete;
CheatCategory(CheatCategory&& other)
{
*this = std::move(other);
}
CheatCategory& operator=(CheatCategory&& other)
{
_name = other._name;
other._name = nullptr;
_description = other._description;
other._description = nullptr;
_isMaxOneCheatActive = other._isMaxOneCheatActive;
other._isMaxOneCheatActive = false;
_subCategories = other._subCategories;
other._subCategories = nullptr;
_numberOfSubCategories = other._numberOfSubCategories;
other._numberOfSubCategories = 0;
_cheats = other._cheats;
other._cheats = nullptr;
_numberOfCheats = other._numberOfCheats;
other._numberOfCheats = 0;
return *this;
}
~CheatCategory()
{
if (_subCategories != nullptr)
{
free(_subCategories);
}
if (_cheats != nullptr)
{
free(_cheats);
}
}
bool GetIsMaxOneCheatActive() const
{
return _isMaxOneCheatActive;
}
const CheatCategory* GetSubCategories(u32& numberOfSubCategories) const
{
numberOfSubCategories = _numberOfSubCategories;
return _subCategories;
}
const Cheat* GetCheats(u32& numberOfCheats) const
{
numberOfCheats = _numberOfCheats;
return _cheats;
}
private:
bool _isMaxOneCheatActive;
CheatCategory* _subCategories;
u32 _numberOfSubCategories;
Cheat* _cheats;
u32 _numberOfCheats;
};

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#pragma once
class CheatTreeItem
{
public:
const char* GetName() const
{
return _name;
}
const char* GetDescription() const
{
return _description;
}
protected:
const char* _name;
const char* _description;
CheatTreeItem()
: _name(nullptr), _description(nullptr) { }
CheatTreeItem(const char* name, const char* description)
: _name(name), _description(description) { }
};

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#pragma once
#include "Cheat.h"
#include "CheatCategory.h"
class GameCheats
{
public:
GameCheats(std::unique_ptr<u8[]> cheatData, const char* gameName,
CheatCategory* categories, u32 numberOfCategories, Cheat* cheats, u32 numberOfCheats)
: _cheatData(std::move(cheatData)), _gameName(gameName)
, _categories(categories), _numberOfCategories(numberOfCategories)
, _cheats(cheats), _numberOfCheats(numberOfCheats) { }
~GameCheats()
{
if (_categories != nullptr)
{
free(_categories);
}
if (_cheats != nullptr)
{
free(_cheats);
}
}
const char* GetGameName() const
{
return _gameName;
}
const CheatCategory* GetCheatCategories(u32& numberOfCategories) const
{
numberOfCategories = _numberOfCategories;
return _categories;
}
const Cheat* GetCheats(u32& numberOfCheats) const
{
numberOfCheats = _numberOfCheats;
return _cheats;
}
private:
std::unique_ptr<u8[]> _cheatData;
const char* _gameName;
CheatCategory* _categories;
u32 _numberOfCategories;
Cheat* _cheats;
u32 _numberOfCheats;
};

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#pragma once
#include "GameCheats.h"
class ICheatRepository
{
public:
virtual ~ICheatRepository() { }
virtual std::unique_ptr<GameCheats> GetCheatsForGame(u32 gameCode, u32 headerCrc32) const = 0;
protected:
ICheatRepository() { }
};

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#pragma once
struct usr_cheat_index_entry_t
{
u32 gameCode;
u32 headerCrc32;
u32 offset;
u32 padding;
};
static_assert(sizeof(usr_cheat_index_entry_t) == 16);

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#include "common.h"
#include <algorithm>
#include <string.h>
#include "UsrCheatRepository.h"
std::unique_ptr<GameCheats> UsrCheatRepository::GetCheatsForGame(u32 gameCode, u32 headerCrc32) const
{
auto index = FindIndex(gameCode, headerCrc32);
if (index == nullptr)
{
LOG_DEBUG("Cheats not found for %c%c%c%c - 0x%X\n",
gameCode & 0xFF, (gameCode >> 8) & 0xFF, (gameCode >> 16) & 0xFF, gameCode >> 24,
headerCrc32);
return nullptr;
}
auto cheatData = std::make_unique_for_overwrite<u8[]>(index->padding); // padding was set to the size in UsrCheatRepositoryFactory
if (_usrCheatFile->Seek(index->offset) != FR_OK)
{
LOG_ERROR("Failed to seek to cheat data\n");
return nullptr;
}
if (!_usrCheatFile->ReadExact(cheatData.get(), index->padding))
{
LOG_ERROR("Failed to read cheat data\n");
return nullptr;
}
u8* ptr = cheatData.get();
// game name
const char* gameName = (const char*)ptr;
ptr += strlen(gameName) + 1;
// padding
ptr = (u8*)(((u32)ptr + 3) & ~3); // 32-bit align
// flags
u32 flags = *(u32*)ptr;
u32 totalNumberOfItems = flags & 0x0FFFFFFF;
u32 gameActive = flags >> 28;
ptr += 4;
// master codes
ptr += 8 * 4;
auto categories = (CheatCategory*)malloc(totalNumberOfItems * sizeof(CheatCategory));
u32 categoryCount = 0;
auto cheats = (Cheat*)malloc(totalNumberOfItems * sizeof(Cheat));
u32 cheatCount = 0;
while (ptr < cheatData.get() + index->padding)
{
u32 itemFlags = *(u32*)ptr;
bool isCategory = ((itemFlags >> 28) & 1) == 1;
if (isCategory)
{
ParseCategory(categories[categoryCount], ptr);
categoryCount++;
}
else
{
ParseCheat(cheats[cheatCount], ptr);
cheatCount++;
}
}
categories = (CheatCategory*)realloc(categories, categoryCount * sizeof(CheatCategory));
cheats = (Cheat*)realloc(cheats, cheatCount * sizeof(Cheat));
return std::make_unique<GameCheats>(std::move(cheatData), gameName, categories, categoryCount, cheats, cheatCount);
}
const usr_cheat_index_entry_t* UsrCheatRepository::FindIndex(u32 gameCode, u32 headerCrc32) const
{
if (_numberOfIndices != 0)
{
const auto index = std::lower_bound(_sortedIndices.get(), _sortedIndices.get() + _numberOfIndices, gameCode,
[headerCrc32] (const usr_cheat_index_entry_t& entry, u32 value)
{
if (entry.gameCode != value)
{
return entry.gameCode < value;
}
return entry.headerCrc32 < headerCrc32;
});
if (index != _sortedIndices.get() + _numberOfIndices &&
index->gameCode == gameCode &&
index->headerCrc32 == headerCrc32)
{
return index;
}
}
return nullptr;
}
void UsrCheatRepository::ParseCategory(CheatCategory& category, u8*& ptr) const
{
// flags
u32 itemFlags = *(u32*)ptr;
ptr += 4;
u32 numberOfItems = itemFlags & 0x00FFFFFF;
bool isMaxOneCheatActive = ((itemFlags >> 24) & 1) == 1;
// item name
const char* itemName = (const char*)ptr;
ptr += strlen(itemName) + 1;
// item description
const char* itemDescription = (const char*)ptr;
ptr += strlen(itemDescription) + 1;
// padding
ptr = (u8*)(((u32)ptr + 3) & ~3); // 32-bit align
auto categories = (CheatCategory*)malloc(numberOfItems * sizeof(CheatCategory));
u32 categoryCount = 0;
auto cheats = (Cheat*)malloc(numberOfItems * sizeof(Cheat));
u32 cheatCount = 0;
for (u32 i = 0; i < numberOfItems; i++)
{
u32 itemFlags = *(u32*)ptr;
bool isCategory = ((itemFlags >> 28) & 1) == 1;
if (isCategory)
{
ParseCategory(categories[categoryCount], ptr);
categoryCount++;
}
else
{
ParseCheat(cheats[cheatCount], ptr);
cheatCount++;
}
}
categories = (CheatCategory*)realloc(categories, categoryCount * sizeof(CheatCategory));
cheats = (Cheat*)realloc(cheats, cheatCount * sizeof(Cheat));
category = CheatCategory(itemName, itemDescription, isMaxOneCheatActive, categories, categoryCount, cheats, cheatCount);
}
void UsrCheatRepository::ParseCheat(Cheat& cheat, u8*& ptr) const
{
// flags
u32 itemFlags = *(u32*)ptr;
ptr += 4;
bool isCheatActive = ((itemFlags >> 24) & 1) == 1;
// item name
const char* itemName = (const char*)ptr;
ptr += strlen(itemName) + 1;
// item description
const char* itemDescription = (const char*)ptr;
ptr += strlen(itemDescription) + 1;
// padding
ptr = (u8*)(((u32)ptr + 3) & ~3); // 32-bit align
// number of code words
u32 numberOfCodeWords = *(u32*)ptr;
ptr += 4;
cheat = Cheat(itemName, itemDescription, isCheatActive, ptr, numberOfCodeWords * 4);
// code
ptr += numberOfCodeWords * 4;
}

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#pragma once
#include <memory>
#include "fat/File.h"
#include "ICheatRepository.h"
#include "UsrCheatDat.h"
class UsrCheatRepository : public ICheatRepository
{
public:
UsrCheatRepository(std::unique_ptr<File> usrCheatDatFile,
std::unique_ptr<usr_cheat_index_entry_t[]> sortedIndices, u32 numberOfIndices)
: _usrCheatFile(std::move(usrCheatDatFile))
, _sortedIndices(std::move(sortedIndices)), _numberOfIndices(numberOfIndices) { }
std::unique_ptr<GameCheats> GetCheatsForGame(u32 gameCode, u32 headerCrc32) const override;
private:
std::unique_ptr<File> _usrCheatFile;
std::unique_ptr<usr_cheat_index_entry_t[]> _sortedIndices;
u32 _numberOfIndices;
const usr_cheat_index_entry_t* FindIndex(u32 gameCode, u32 headerCrc32) const;
void ParseCategory(CheatCategory& category, u8*& ptr) const;
void ParseCheat(Cheat& cheat, u8*& ptr) const;
};

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#include "common.h"
#include <algorithm>
#include <string.h>
#include "fat/File.h"
#include "UsrCheatDat.h"
#include "UsrCheatRepositoryFactory.h"
std::unique_ptr<UsrCheatRepository> UsrCheatRepositoryFactory::FromUsrCheatDat(const TCHAR* usrCheatDatPath)
{
auto file = std::make_unique<File>();
if (file->Open(usrCheatDatPath, FA_READ | FA_WRITE) != FR_OK)
{
LOG_ERROR("Failed to open %s\n", usrCheatDatPath);
return nullptr;
}
char header[12];
if (!file->ReadExact(header, sizeof(header)))
{
LOG_ERROR("Failed to read usr cheat header\n");
return nullptr;
}
if (memcmp(header, "R4 CheatCode", sizeof(header)))
{
LOG_ERROR("Invalid usr cheat header\n");
return nullptr;
}
// Read index
if (file->Seek(0x100) != FR_OK)
{
LOG_ERROR("Failed to seek to usr cheat index\n");
return nullptr;
}
usr_cheat_index_entry_t firstEntry;
if (!file->ReadExact(&firstEntry, sizeof(firstEntry)))
{
LOG_ERROR("Failed to read first index\n");
return nullptr;
}
u32 numberOfIndices = 0;
if (firstEntry.offset != 0)
{
numberOfIndices = (firstEntry.offset - 0x100 - sizeof(usr_cheat_index_entry_t)) / sizeof(usr_cheat_index_entry_t);
}
if (file->Seek(0x100) != FR_OK)
{
LOG_ERROR("Failed to seek to usr cheat index\n");
return nullptr;
}
auto indices = std::make_unique_for_overwrite<usr_cheat_index_entry_t[]>(numberOfIndices);
if (!file->ReadExact(indices.get(), numberOfIndices * sizeof(usr_cheat_index_entry_t)))
{
LOG_ERROR("Failed to read first index\n");
return nullptr;
}
// Set padding field to the size of the cheat data
if (numberOfIndices > 0)
{
for (u32 i = 0; i < numberOfIndices - 1; i++)
{
indices[i].padding = indices[i + 1].offset - indices[i].offset;
}
indices[numberOfIndices - 1].padding = file->GetSize() - indices[numberOfIndices - 1].offset;
}
// sort by gameCode, then by headerCrc32
std::sort(indices.get(), indices.get() + numberOfIndices,
[] (const usr_cheat_index_entry_t& a, const usr_cheat_index_entry_t& b)
{
if (a.gameCode != b.gameCode)
{
return a.gameCode < b.gameCode;
}
return a.headerCrc32 < b.headerCrc32;
});
return std::make_unique<UsrCheatRepository>(std::move(file), std::move(indices), numberOfIndices);
}

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#pragma once
#include <memory>
#include "UsrCheatRepository.h"
class UsrCheatRepositoryFactory
{
public:
std::unique_ptr<UsrCheatRepository> FromUsrCheatDat(const TCHAR* usrCheatDatPath);
};