Further work on support for cheats

Cheats can now be enabled/disabled and games can be launched with cheats
This commit is contained in:
Gericom
2026-02-28 17:00:02 +01:00
parent dddee0bb94
commit f54a379ff2
27 changed files with 660 additions and 171 deletions

View File

@@ -0,0 +1,99 @@
#include "common.h"
#include <string.h>
#include "PicoLoaderCheatDataFactory.h"
pload_cheats_t* PicoLoaderCheatDataFactory::CreateCheatData(const std::unique_ptr<GameCheats>& gameCheats) const
{
pload_cheats_t* cheatData = nullptr;
if (gameCheats)
{
u32 totalNumberOfCheats = 0;
u32 requiredSize = GetCheatCategoryRequiredSize(gameCheats.get(), totalNumberOfCheats);
if (totalNumberOfCheats != 0)
{
requiredSize += sizeof(u32) * 2;
cheatData = (pload_cheats_t*)new u8[requiredSize];
cheatData->length = requiredSize;
cheatData->numberOfCheats = totalNumberOfCheats;
u8* buffer = (u8*)&cheatData->firstCheat;
GetCheatCategoryData(gameCheats.get(), buffer);
}
}
return cheatData;
}
u32 PicoLoaderCheatDataFactory::GetCheatCategoryRequiredSize(const ICheatCategory* cheatCategory, u32& totalNumberOfCheats) const
{
u32 requiredSize = 0;
u32 numberOfCategories = 0;
auto subCategories = cheatCategory->GetCategories(numberOfCategories);
for (u32 i = 0; i < numberOfCategories; i++)
{
requiredSize += GetCheatCategoryRequiredSize(&subCategories[i], totalNumberOfCheats);
}
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
for (u32 i = 0; i < numberOfCheats; i++)
{
u32 cheatRequiredSize = GetCheatRequiredSize(&cheats[i]);
if (cheatRequiredSize != 0)
{
requiredSize += cheatRequiredSize;
totalNumberOfCheats++;
}
}
return requiredSize;
}
u32 PicoLoaderCheatDataFactory::GetCheatRequiredSize(const Cheat* cheat) const
{
if (cheat->GetIsCheatActive())
{
u32 cheatDataLength = 0;
cheat->GetCheatData(cheatDataLength);
return sizeof(u32) + ((cheatDataLength + 7) & ~7);
}
else
{
return 0;
}
}
void PicoLoaderCheatDataFactory::GetCheatCategoryData(const ICheatCategory* cheatCategory, u8*& buffer) const
{
u32 numberOfCategories = 0;
auto subCategories = cheatCategory->GetCategories(numberOfCategories);
for (u32 i = 0; i < numberOfCategories; i++)
{
GetCheatCategoryData(&subCategories[i], buffer);
}
u32 numberOfCheats = 0;
auto cheats = cheatCategory->GetCheats(numberOfCheats);
for (u32 i = 0; i < numberOfCheats; i++)
{
GetCheatData(&cheats[i], buffer);
}
}
void PicoLoaderCheatDataFactory::GetCheatData(const Cheat* cheat, u8*& buffer) const
{
if (cheat->GetIsCheatActive())
{
u32 cheatDataLength = 0;
auto cheatData = cheat->GetCheatData(cheatDataLength);
u32 paddedCheatDataLength = (cheatDataLength + 7) & ~7;
*(u32*)buffer = paddedCheatDataLength;
buffer += sizeof(u32);
memcpy(buffer, cheatData, cheatDataLength);
if (cheatDataLength != paddedCheatDataLength)
{
memset(buffer + cheatDataLength, 0, paddedCheatDataLength - cheatDataLength);
}
buffer += paddedCheatDataLength;
}
}