mirror of
https://github.com/LNH-team/pico-launcher.git
synced 2026-09-18 13:12:33 +02:00
Add support for custom BMP icons and custom NDS banners for games and folders. Closes #53 and Closes #62
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
#include "common.h"
|
||||
#include <string.h>
|
||||
#include "core/StringUtil.h"
|
||||
#include "core/mini-printf.h"
|
||||
#include "FileType/NullFileTypeProvider.h"
|
||||
#include "FileType/BmpFileCover.h"
|
||||
#include "FileType/InternalFileInfo.h"
|
||||
@@ -9,22 +8,7 @@
|
||||
|
||||
void CoverRepository::Initialize()
|
||||
{
|
||||
NullFileTypeProvider fileTypeProvider;
|
||||
_ndsCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/nds");
|
||||
if (_ndsCoversFolder)
|
||||
{
|
||||
_ndsCoversFolder->SortByNameInPlace();
|
||||
}
|
||||
_gbaCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/gba");
|
||||
if (_gbaCoversFolder)
|
||||
{
|
||||
_gbaCoversFolder->SortByNameInPlace();
|
||||
}
|
||||
_userCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/user");
|
||||
if (_userCoversFolder)
|
||||
{
|
||||
_userCoversFolder->SortByNameInPlace();
|
||||
}
|
||||
InitializeFolders("/_pico/covers/");
|
||||
}
|
||||
|
||||
FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const InternalFileInfo* internalFileInfo) const
|
||||
@@ -37,32 +21,22 @@ FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const Inte
|
||||
const FileInfo* coverFile = nullptr;
|
||||
|
||||
// Try to get a cover based on the filename in the user folder
|
||||
if (_userCoversFolder)
|
||||
if (_userFolder)
|
||||
{
|
||||
u32 length = StringUtil::Copy(nameBuffer, fileInfo.GetFileName(), sizeof(nameBuffer) - 5);
|
||||
nameBuffer[length + 0] = '.';
|
||||
nameBuffer[length + 1] = 'b';
|
||||
nameBuffer[length + 2] = 'm';
|
||||
nameBuffer[length + 3] = 'p';
|
||||
nameBuffer[length + 4] = 0;
|
||||
coverFile = _userCoversFolder->BinarySearch(nameBuffer);
|
||||
mini_snprintf(nameBuffer, sizeof(nameBuffer), "%s.bmp", fileInfo.GetFileName());
|
||||
coverFile = _userFolder->BinarySearch(nameBuffer);
|
||||
}
|
||||
|
||||
// Try to get a cover based on an internal game code
|
||||
if (!coverFile && internalFileInfo)
|
||||
{
|
||||
const auto* coverFolder = GetCoverFolder(fileType->GetShortName());
|
||||
const auto* coverFolder = GetFileTypeFolder(fileType->GetShortName());
|
||||
if (coverFolder)
|
||||
{
|
||||
const char* gameCode = internalFileInfo->GetGameCode();
|
||||
if (gameCode)
|
||||
{
|
||||
u32 length = StringUtil::Copy(nameBuffer, gameCode, sizeof(nameBuffer) - 5);
|
||||
nameBuffer[length + 0] = '.';
|
||||
nameBuffer[length + 1] = 'b';
|
||||
nameBuffer[length + 2] = 'm';
|
||||
nameBuffer[length + 3] = 'p';
|
||||
nameBuffer[length + 4] = 0;
|
||||
mini_snprintf(nameBuffer, sizeof(nameBuffer), "%s.bmp", gameCode);
|
||||
}
|
||||
|
||||
coverFile = coverFolder->BinarySearch(nameBuffer);
|
||||
@@ -86,19 +60,3 @@ FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const Inte
|
||||
|
||||
return fileType->CreateFileCover(fileInfo.GetFileName());
|
||||
}
|
||||
|
||||
const SdFolder* CoverRepository::GetCoverFolder(const char* coverFolderName) const
|
||||
{
|
||||
if (!strcmp(coverFolderName, "nds"))
|
||||
{
|
||||
return _ndsCoversFolder.get();
|
||||
}
|
||||
else if (!strcmp(coverFolderName, "gba"))
|
||||
{
|
||||
return _gbaCoversFolder.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user