Add support for custom BMP icons and custom NDS banners for games and folders. Closes #53 and Closes #62

This commit is contained in:
Augusto Daniele
2026-07-05 11:27:48 -03:00
committed by GitHub
parent a845f03686
commit f90d0a1aae
40 changed files with 841 additions and 187 deletions

View File

@@ -1,6 +1,5 @@
#include "common.h"
#include <string.h>
#include "core/StringUtil.h"
#include "core/mini-printf.h"
#include "FileType/NullFileTypeProvider.h"
#include "FileType/BmpFileCover.h"
#include "FileType/InternalFileInfo.h"
@@ -9,22 +8,7 @@
void CoverRepository::Initialize()
{
NullFileTypeProvider fileTypeProvider;
_ndsCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/nds");
if (_ndsCoversFolder)
{
_ndsCoversFolder->SortByNameInPlace();
}
_gbaCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/gba");
if (_gbaCoversFolder)
{
_gbaCoversFolder->SortByNameInPlace();
}
_userCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/user");
if (_userCoversFolder)
{
_userCoversFolder->SortByNameInPlace();
}
InitializeFolders("/_pico/covers/");
}
FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const InternalFileInfo* internalFileInfo) const
@@ -37,32 +21,22 @@ FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const Inte
const FileInfo* coverFile = nullptr;
// Try to get a cover based on the filename in the user folder
if (_userCoversFolder)
if (_userFolder)
{
u32 length = StringUtil::Copy(nameBuffer, fileInfo.GetFileName(), sizeof(nameBuffer) - 5);
nameBuffer[length + 0] = '.';
nameBuffer[length + 1] = 'b';
nameBuffer[length + 2] = 'm';
nameBuffer[length + 3] = 'p';
nameBuffer[length + 4] = 0;
coverFile = _userCoversFolder->BinarySearch(nameBuffer);
mini_snprintf(nameBuffer, sizeof(nameBuffer), "%s.bmp", fileInfo.GetFileName());
coverFile = _userFolder->BinarySearch(nameBuffer);
}
// Try to get a cover based on an internal game code
if (!coverFile && internalFileInfo)
{
const auto* coverFolder = GetCoverFolder(fileType->GetShortName());
const auto* coverFolder = GetFileTypeFolder(fileType->GetShortName());
if (coverFolder)
{
const char* gameCode = internalFileInfo->GetGameCode();
if (gameCode)
{
u32 length = StringUtil::Copy(nameBuffer, gameCode, sizeof(nameBuffer) - 5);
nameBuffer[length + 0] = '.';
nameBuffer[length + 1] = 'b';
nameBuffer[length + 2] = 'm';
nameBuffer[length + 3] = 'p';
nameBuffer[length + 4] = 0;
mini_snprintf(nameBuffer, sizeof(nameBuffer), "%s.bmp", gameCode);
}
coverFile = coverFolder->BinarySearch(nameBuffer);
@@ -86,19 +60,3 @@ FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const Inte
return fileType->CreateFileCover(fileInfo.GetFileName());
}
const SdFolder* CoverRepository::GetCoverFolder(const char* coverFolderName) const
{
if (!strcmp(coverFolderName, "nds"))
{
return _ndsCoversFolder.get();
}
else if (!strcmp(coverFolderName, "gba"))
{
return _gbaCoversFolder.get();
}
else
{
return nullptr;
}
}