#pragma once #include "Cheat.h" #include "CheatCategory.h" #include "ICheatCategory.h" class GameCheats : public ICheatCategory { public: GameCheats(std::unique_ptr cheatData, u32 cheatDataLength, u32 fileOffset, const char* gameName, CheatCategory* categories, u32 numberOfCategories, Cheat* cheats, u32 numberOfCheats) : _cheatData(std::move(cheatData)), _cheatDataLength(cheatDataLength), _fileOffset(fileOffset), _gameName(gameName) , _categories(categories), _numberOfCategories(numberOfCategories) , _cheats(cheats), _numberOfCheats(numberOfCheats) { } ~GameCheats() { if (_categories != nullptr) { free(_categories); } if (_cheats != nullptr) { free(_cheats); } } const char* GetGameName() const { return _gameName; } bool GetIsMaxOneCheatActive() const override { return false; } const CheatCategory* GetCategories(u32& numberOfCategories) const override { numberOfCategories = _numberOfCategories; return _categories; } const Cheat* GetCheats(u32& numberOfCheats) const override { numberOfCheats = _numberOfCheats; return _cheats; } u8* GetCheatData(u32& cheatDataLength) const { cheatDataLength = _cheatDataLength; return _cheatData.get(); } u32 GetFileOffset() const { return _fileOffset; } private: std::unique_ptr _cheatData; u32 _cheatDataLength; u32 _fileOffset; const char* _gameName; CheatCategory* _categories; u32 _numberOfCategories; Cheat* _cheats; u32 _numberOfCheats; };