#pragma once #include "gui/views/LabelView.h" #include "../../views/BannerListItemView.h" class MaterialColorScheme; class IFontRepository; class MaterialBannerListItemView : public BannerListItemView { public: MaterialBannerListItemView(const MaterialColorScheme* materialColorScheme, const IFontRepository* fontRepository); void Draw(GraphicsContext& graphicsContext) override; Rectangle GetBounds() const override { return Rectangle(_position, 203, 44); } void SetGraphics(const VramToken& vramToken) override { _bgVramOffset = vramToken.GetVramOffset(); } static VramToken UploadGraphics(const VramContext& vramContext); private: const MaterialColorScheme* _materialColorScheme; u32 _bgVramOffset; };