#pragma once #include "IconButtonView.h" #include "core/math/Rgb.h" #include "gui/Rgb6Palette.h" class IconButton3DView : public IconButtonView { public: IconButton3DView() : IconButtonView() { } IconButton3DView(Type type, State state, md::sys::color backgroundColor, const MaterialColorScheme* materialColorScheme) : IconButtonView(type, state, backgroundColor, materialColorScheme) { } void Draw(GraphicsContext& graphicsContext) override; static void UploadGraphics(const VramContext& vramContext); private: static u32 sSelectorTextureVramOffset; void DrawSelector(GraphicsContext& graphicsContext, const Rgb<8, 8, 8>& color); };