#include "common.h" #include "gui/IVramManager.h" #include "gui/GraphicsContext.h" #include "gui/input/InputProvider.h" #include "BannerListItemView.h" BannerListItemView::BannerListItemView(std::unique_ptr viewModel, SharedPtr firstLine, SharedPtr secondLine, SharedPtr thirdLine) : _viewModel(std::move(viewModel)) , _firstLine(std::move(firstLine)) , _secondLine(std::move(secondLine)) , _thirdLine(std::move(thirdLine)) , _inputHandler(this, _viewModel.get()) { AddChildTail(_firstLine.GetPointer()); AddChildTail(_secondLine.GetPointer()); AddChildTail(_thirdLine.GetPointer()); } void BannerListItemView::Update() { _viewModel->DisposeQueueTaskWhenComplete(); ViewContainer::Update(); if (_icon) { _icon->Update(); } } bool BannerListItemView::HandleInput(const InputProvider& inputProvider, FocusManager& focusManager) { return _inputHandler.HandleInput(inputProvider, focusManager) || View::HandleInput(inputProvider, focusManager); } void BannerListItemView::HandlePenDown(const Point& touchPoint, FocusManager& focusManager) { _inputHandler.HandlePenDown(touchPoint, focusManager); } void BannerListItemView::HandlePenMove(const Point& touchPoint, FocusManager& focusManager) { _inputHandler.HandlePenMove(touchPoint, focusManager); } void BannerListItemView::HandlePenUp(const Point& lastTouchPoint, FocusManager& focusManager) { _inputHandler.HandlePenUp(lastTouchPoint, focusManager); }