Files
pico-launcher/arm9/source/cheats/GameCheats.h
Gericom f54a379ff2 Further work on support for cheats
Cheats can now be enabled/disabled and games can be launched with cheats
2026-02-28 17:00:02 +01:00

70 lines
1.7 KiB
C++

#pragma once
#include "Cheat.h"
#include "CheatCategory.h"
#include "ICheatCategory.h"
class GameCheats : public ICheatCategory
{
public:
GameCheats(std::unique_ptr<u8[]> cheatData, u32 cheatDataLength, u32 fileOffset, const char* gameName,
CheatCategory* categories, u32 numberOfCategories, Cheat* cheats, u32 numberOfCheats)
: _cheatData(std::move(cheatData)), _cheatDataLength(cheatDataLength), _fileOffset(fileOffset), _gameName(gameName)
, _categories(categories), _numberOfCategories(numberOfCategories)
, _cheats(cheats), _numberOfCheats(numberOfCheats) { }
~GameCheats()
{
if (_categories != nullptr)
{
free(_categories);
}
if (_cheats != nullptr)
{
free(_cheats);
}
}
const char* GetGameName() const
{
return _gameName;
}
bool GetIsMaxOneCheatActive() const override
{
return false;
}
const CheatCategory* GetCategories(u32& numberOfCategories) const override
{
numberOfCategories = _numberOfCategories;
return _categories;
}
const Cheat* GetCheats(u32& numberOfCheats) const override
{
numberOfCheats = _numberOfCheats;
return _cheats;
}
u8* GetCheatData(u32& cheatDataLength) const
{
cheatDataLength = _cheatDataLength;
return _cheatData.get();
}
u32 GetFileOffset() const
{
return _fileOffset;
}
private:
std::unique_ptr<u8[]> _cheatData;
u32 _cheatDataLength;
u32 _fileOffset;
const char* _gameName;
CheatCategory* _categories;
u32 _numberOfCategories;
Cheat* _cheats;
u32 _numberOfCheats;
};