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Add race condition patch for Houkago Shounen (Japan) (#178)
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@@ -6,6 +6,7 @@
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- DMA card read support for the DSTT platform - by @lifehackerhansol
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- DMA card read support for the M3DS platform - by @lifehackerhansol
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- AP patches for NRL Mascot Mania and AFL Mascot Manor - by @taxicat1
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- Houkago Shounen race condition patch - by @taxicat1
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### Fixed
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- DMA card read offsets for Pokemon Ranger (EU) - by @taxicat1
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@@ -323,7 +323,7 @@
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{
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"type": "replace",
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"address": "0205653C",
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"data": "20 B5 05 00 68 6F 01 38 07 D0 05 DF 68 6F 01 38 03 D0 90 21 68 58 40 00 01 38 20 BD",
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"data": "20 B5 05 00 68 6F 01 38 07 D0 05 DF 68 6F 01 38 03 D0 90 21 68 58 40 00 01 38 20 BD"
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}
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]
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},
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@@ -334,7 +334,27 @@
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{
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"type": "replace",
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"address": "0205653C",
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"data": "20 B5 05 00 68 6F 01 38 07 D0 05 DF 68 6F 01 38 03 D0 90 21 68 58 40 00 01 38 20 BD",
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"data": "20 B5 05 00 68 6F 01 38 07 D0 05 DF 68 6F 01 38 03 D0 90 21 68 58 40 00 01 38 20 BD"
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}
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]
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},
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// YHGJ - Houkago Shounen (Japan)
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//
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// This game has a save speed race condition leading to a softlock. The game will draw a face in the notebook during the
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// card async wait, and once the face is finished, set a flag to advance the menu state. But if saving finishes too quickly,
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// it will exit the async wait, stop calling the face-drawing function, never finish it, never set the flag, and become stuck.
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// To fix this, part of the saving function is rewritten to include a check for if the async wait idle callback function is the one
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// that draws the face, and if this is the final block of save data to be written (saving happens in four blocks).
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// If both of these are true, then it will loop calling the save idle callback until the menu advance flag is set.
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{
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"gameCode": "YHGJ", // Houkago Shounen (Japan)
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"gameVersion": 0,
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"patches": [
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{
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"type": "replace",
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"address": "02027EB4",
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"data": "FF FF FF FA 08 4D A8 42 0C D1 3F 0C 0A D2 76 09 08 D2 06 4E F6 68 A8 47 30 78 05 28 FB D1 30 79 1C 28 F8 D3 00 F0 52 E8 50 C1 09 02 CC 87 0C 02"
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}
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]
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},
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