mirror of
https://github.com/LNH-team/pico-loader.git
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Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names
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31
arm9/source/patches/arm7/ReadSavePatchCode.h
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31
arm9/source/patches/arm7/ReadSavePatchCode.h
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#pragma once
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#include "sections.h"
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#include "patches/PatchCode.h"
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#include "patches/ISectorRemapPatchCode.h"
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#include "patches/platform/IReadSectorsPatchCode.h"
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DEFINE_SECTION_SYMBOLS(readsave);
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extern "C" void readsave_asm(u32, u32 saveSrc, void* memoryDst, u32 byteLength);
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extern u32 readsave_tmpBufferPtr;
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extern u32 readsave_save_offset_to_sd_sector_asm_address;
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extern u32 readsave_sdread_asm_address;
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class ReadSavePatchCode : public PatchCode
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{
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public:
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ReadSavePatchCode(PatchHeap& patchHeap, const ISectorRemapPatchCode* sectorRemapPatchCode,
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const IReadSectorsPatchCode* readSectorsPatchCode, void* tmpBuffer)
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: PatchCode(SECTION_START(readsave), SECTION_SIZE(readsave), patchHeap)
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{
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readsave_save_offset_to_sd_sector_asm_address = (u32)sectorRemapPatchCode->GetRemapFunction();
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readsave_sdread_asm_address = (u32)readSectorsPatchCode->GetReadSectorsFunction();
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readsave_tmpBufferPtr = (u32)tmpBuffer;
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}
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const void* GetReadSaveFunction() const
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{
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return GetAddressAtTarget((void*)readsave_asm);
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}
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};
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