mirror of
https://github.com/LNH-team/pico-loader.git
synced 2026-06-02 09:16:49 +02:00
Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names
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@@ -1,15 +1,14 @@
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#pragma once
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#include "common.h"
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#include "../LoaderPlatform.h"
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#include "ace3dsReadSdAsm.h"
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#include "ace3dsReadSdDmaAsm.h"
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#include "ace3dsWriteSdAsm.h"
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#include "Ace3DSReadSdPatchCode.h"
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#include "Ace3DSReadSdDmaPatchCode.h"
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#include "Ace3DSWriteSdPatchCode.h"
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/// @brief Implementation of LoaderPlatform for the Ace3DS+ flashcard
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class Ace3DSLoaderPlatform : public LoaderPlatform
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{
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public:
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const SdReadPatchCode* CreateSdReadPatchCode(
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const IReadSectorsPatchCode* CreateSdReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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@@ -18,14 +17,14 @@ public:
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});
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}
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const SdReadDmaPatchCode* CreateSdReadDmaPatchCode(PatchCodeCollection& patchCodeCollection,
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const IReadSectorsDmaPatchCode* CreateSdReadDmaPatchCode(PatchCodeCollection& patchCodeCollection,
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PatchHeap& patchHeap, const void* miiCardDmaCopy32Ptr) const override
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{
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return patchCodeCollection.AddUniquePatchCode<Ace3DSReadSdDmaPatchCode>(
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patchHeap, miiCardDmaCopy32Ptr);
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}
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const SdWritePatchCode* CreateSdWritePatchCode(
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const IWriteSectorsPatchCode* CreateSdWritePatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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