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https://github.com/LNH-team/pico-loader.git
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Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "patches/PatchCode.h"
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DEFINE_SECTION_SYMBOLS(iorpg_sendsdiocommand);
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extern "C" void iorpg_sendSdioCommand(u8 sdio, u8 param_type, u32 param, u32 read_len);
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class IoRpgSendSdioCommandPatchCode : public PatchCode
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{
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public:
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explicit IoRpgSendSdioCommandPatchCode(PatchHeap& patchHeap)
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: PatchCode(SECTION_START(iorpg_sendsdiocommand), SECTION_SIZE(iorpg_sendsdiocommand), patchHeap) { }
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const void* GetSendSdioCommandFunction() const
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{
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return GetAddressAtTarget((void*)iorpg_sendSdioCommand);
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}
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};
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