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https://github.com/LNH-team/pico-loader.git
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Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "../acekard-common/IoRpgSdWaitForStatePatchCode.h"
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DEFINE_SECTION_SYMBOLS(akrpg_sdreadsector);
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extern "C" void akrpg_sdReadSector(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_sdReadSector_sdWaitForState_address;
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class AkRpgSdReadSectorPatchCode : public PatchCode
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{
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public:
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explicit AkRpgSdReadSectorPatchCode(PatchHeap& patchHeap,
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const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: PatchCode(SECTION_START(akrpg_sdreadsector), SECTION_SIZE(akrpg_sdreadsector), patchHeap)
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{
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akrpg_sdReadSector_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const void* GetSDReadSectorFunction() const
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{
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return GetAddressAtTarget((void*)akrpg_sdReadSector);
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}
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};
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