Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names

This commit is contained in:
Gericom
2026-01-02 15:18:45 +01:00
parent d6080984d1
commit 231f14a783
180 changed files with 1073 additions and 1057 deletions

View File

@@ -0,0 +1,26 @@
#pragma once
#include "sections.h"
#include "thumbInstructions.h"
#include "../acekard-common/IoRpgSdWaitForStatePatchCode.h"
DEFINE_SECTION_SYMBOLS(akrpg_sdreadsector);
extern "C" void akrpg_sdReadSector(u32 srcSector, void* dst, u32 sectorCount);
extern u32 akrpg_sdReadSector_sdWaitForState_address;
class AkRpgSdReadSectorPatchCode : public PatchCode
{
public:
explicit AkRpgSdReadSectorPatchCode(PatchHeap& patchHeap,
const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
: PatchCode(SECTION_START(akrpg_sdreadsector), SECTION_SIZE(akrpg_sdreadsector), patchHeap)
{
akrpg_sdReadSector_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
}
const void* GetSDReadSectorFunction() const
{
return GetAddressAtTarget((void*)akrpg_sdReadSector);
}
};