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https://github.com/LNH-team/pico-loader.git
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Refactored platform code to use interfaces for patch code with a special feature and improved patch code file names
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#pragma once
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#include "sections.h"
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#include "patches/PatchCode.h"
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#include "../IWriteSectorsPatchCode.h"
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DEFINE_SECTION_SYMBOLS(stargate_writesd);
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extern "C" void stargate_writeSd(u32 dstSector, const void* src, u32 sectorCount);
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class StargateWriteSdPatchCode : public PatchCode, public IWriteSectorsPatchCode
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{
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public:
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explicit StargateWriteSdPatchCode(PatchHeap& patchHeap)
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: PatchCode(SECTION_START(stargate_writesd), SECTION_SIZE(stargate_writesd), patchHeap) { }
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const WriteSectorsFunc GetWriteSectorFunction() const override
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{
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return (const WriteSectorsFunc)GetAddressAtTarget((void*)stargate_writeSd);
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}
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};
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