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Added support for NAND saving in WarioWare D.I.Y. and Jam with the Band (#6)
Also improved speed of creating save files
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@@ -7,13 +7,13 @@
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class SaveListEntry
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{
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u32 gameCode;
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u8 saveType; // see CardSaveType
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CardSaveType saveType;
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u8 saveSize; // 0 or 1 << x
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u8 reserved[2]; // for possible future use
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public:
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u32 GetGameCode() const { return gameCode; }
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CardSaveType GetSaveType() const { return static_cast<CardSaveType>(saveType); }
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CardSaveType GetSaveType() const { return saveType; }
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u32 GetSaveSize() const { return saveSize == 0 ? 0 : (1u << saveSize); }
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void Dump() const
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