Add support for the SuperChis (#138)

This commit is contained in:
Edoardo Lolletti
2026-02-15 20:26:24 +01:00
committed by GitHub
parent dca92f3920
commit 7c919cf1c1
22 changed files with 1232 additions and 1164 deletions

View File

@@ -0,0 +1,181 @@
.cpu arm7tdmi
.syntax unified
#include "SuperCardLiteAddresses.h"
.section "sclite_write_sector", "ax"
@ void sclite_writeSector(uint32_t sector, uint8_t* buff, uint32_t writenum)
BEGIN_THUMB_FUNCTION sclite_writeSector
push {r1,r2,r4-r7,lr}
@ load EXMEMCNT register into r7
LOAD_EXMEMCNT
@ r1 for now holds the sector
.global sclite_writeSectorSdhcLabel
sclite_writeSectorSdhcLabel:
@ if not sdhc this needs to be shifted to the left by 9
lsls r1, r0, #9
@ movs r1, r0
@ r4 sccmn_changeMode
@ r5 sclite_sdCommandAndDropResponse6
@ r6 sccmn_sdSendClock10
adr r3, sccmn_changeMode_writeInterworkLite_address
ldmia r3!, {r4-r6}
@ enable sd access
@ this function won't touch anything
movs r0, #3
@ call sccmn_changeMode
bl interwork_r4
@ WRITE_MULTIPLE_BLOCK
@ puts the value in r2
SD_COMMAND_ARGUMENT #25
@ 2nd parameter is in r1 from above
@ call sclite_sdCommandAndDropResponse6
bl interwork_r5
@ load the rest of the functions
@ r4 sccmn_sdio4BitCrc16
@ r5 sclite_writeData
ldmia r3!, {r4-r5}
@ loads the saved r1 (buff) and r2 (writenum)
@ into r0 and r1
pop {r0,r1}
write_sector_loop:
@ all the functions called in this loop don't change the value of any register
@ except sclite_writeData, which will increase r0 by 512
@ sccmn_sdio4BitCrc16 will write the checksum to r2-r3
@ call sccmn_sdio4BitCrc16, this function will then tail call to r5 (sclite_writeData)
bl interwork_r4
subs r1, #1
bne write_sector_loop
adr r3, sccmn_changeMode_writeInterworkLite_address
@ r4 sccmn_changeMode
@ r5 sclite_sdCommandAndDropResponse6
ldmia r3!, {r4-r5}
@ STOP_TRANSMISSION
@ puts the value in r2
SD_COMMAND_ARGUMENT #12
@ 2nd parameter is passed in r1
@ and from the loop above r1 is already 0
@ call sclite_sdCommandAndDropResponse6
bl interwork_r5
@ loads sd_dataadd
movs r0, #0x90
lsls r0, r0, #20
@ while(*r0 &0x100) == 0
beginwhile_WriteSector:
ldrh r1, [r0]
lsrs r1, #9
bcc beginwhile_WriteSector
movs r0, #1
@ call sccmn_changeMode writeInterwork
bl interwork_r4
@ restore EXMEMCNT register
RESTORE_EXMEMCNT
pop {r4-r7,pc}
interwork_r4:
bx r4
interwork_r5:
bx r5
.balign 4
.pool
INTERWORK_FUNCTION sccmn_changeMode writeInterwork
INTERWORK_FUNCTION sclite_sdCommandAndDropResponse6 writeInterwork
INTERWORK_FUNCTION sccmn_sdSendClock10 writeInterwork
INTERWORK_FUNCTION sccmn_sdio4BitCrc16 writeInterwork
INTERWORK_FUNCTION sclite_writeData writeInterwork
.section "sclite_write_data", "ax"
@ void sclite_writeData(void*& buffer, int value_to_keep, int crc_buff1, int crc_buff2)
@ this function updates r0 and leaves everything else untouched
@ in r6 is the pointer to sccmn_sdSendClock10
BEGIN_THUMB_FUNCTION sclite_writeData
@ push sccmn_sdSendClock10 and the current lr reg to the stack, so that at the end we can
@ call in sequence sccmn_sdSendClock10 and then return
push {r6}
push {r1-r7}
@ loads sd_dataadd
movs r4, #0x90
lsls r4, r4, #20
waitOnWriteFalse_WriteData:
ldrh r1, [r4]
lsrs r1, #9
bcc waitOnWriteFalse_WriteData
@ dummy read SD_DATAADD
ldrh r1, [r4]
@ transmission start bit (lower 16 bit of r4 are 0)
strh r4, [r4]
@ loads sd_datawrite_4
movs r7, #0x92
lsls r7, r7, #20
@ lr holds buffer + 512
movs r2, #0x80
lsls r2, r2, #2
adds r2, r0, r2
mov lr, r2
ldmia r0!, {r1-r2}
stmia r7!, {r1-r2}
sclite_writeData_loop:
@ load 6 ints at the time, for a total of 24 bytes
ldmia r0!, {r1-r6}
stmia r7!, {r1-r6}
cmp r0, lr
bne sclite_writeData_loop
@ r1 holds a value that has not to be changed
@ r2-r3 hold the crc value to be written
pop {r1-r3}
stmia r7!, {r2-r3}
@ loads sd_dataadd
movs r4, #0x90
lsls r4, r4, #20
@ write end bit
movs r3, #0xff
strh r3, [r4]
waitOnWriteTrue_WriteData:
ldrh r3, [r4]
lsrs r3, #9
bcs waitOnWriteTrue_WriteData
@ dummy writes to end the transfer
movs r3, #0
str r3, [r4]
str r3, [r4]
@ we pop from the stack r6 as pc, which corresponds to sccmn_sdSendClock10 so we jump to it
@ sccmn_sdSendClock10 doesn't push a new lr but pops a preexisting one from the stack, which in our case is the
@ lr provided to this function
pop {r4-r7,pc}
.balign 4
.pool