Further work on implementing support for cheats

This commit is contained in:
Gericom
2026-02-21 19:30:03 +01:00
parent 3300c5277c
commit 83046e2cc2
11 changed files with 286 additions and 15 deletions

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@@ -0,0 +1,125 @@
#include "common.h"
#include "CheatEnginePatchCode.h"
#include "CheatEnginePatch.h"
// sdk2-4
static const u32 sVBlankIntrPatternArm0[] = { 0xE92D4000u, 0xE24DD004u, 0xE59F0018u, 0xE5900000u };
static const u32 sVBlankIntrPatternArm1[] = { 0xE92D4008u, 0xE59F0014u, 0xE5900000u, 0xE3500000u };
static const u32 sVBlankIntrPatternThumb0[] = { 0x00000000u, 0xB081B500u, 0x68004804u, 0xD0012800u }; // +4
static const u32 sVBlankIntrPatternThumb1[] = { 0x46C04770u, 0x027FFE1Du, 0x4804B508u, 0x28006800u }; // +8
bool CheatEnginePatch::FindPatchTarget(PatchContext& patchContext)
{
_vblankIrqHandler = patchContext.FindPattern32(sVBlankIntrPatternArm0, sizeof(sVBlankIntrPatternArm0));
if (_vblankIrqHandler)
{
_foundPattern = sVBlankIntrPatternArm0;
}
if (!_vblankIrqHandler)
{
_vblankIrqHandler = patchContext.FindPattern32(sVBlankIntrPatternArm1, sizeof(sVBlankIntrPatternArm1));
if (_vblankIrqHandler)
{
_foundPattern = sVBlankIntrPatternArm1;
}
}
if (!_vblankIrqHandler)
{
_vblankIrqHandler = patchContext.FindPattern32(sVBlankIntrPatternThumb0, sizeof(sVBlankIntrPatternThumb0));
if (_vblankIrqHandler)
{
_foundPattern = sVBlankIntrPatternThumb0;
_vblankIrqHandler += 1;
}
}
if (!_vblankIrqHandler)
{
_vblankIrqHandler = patchContext.FindPattern32(sVBlankIntrPatternThumb1, sizeof(sVBlankIntrPatternThumb1));
if (_vblankIrqHandler)
{
_foundPattern = sVBlankIntrPatternThumb1;
_vblankIrqHandler += 2;
}
}
if (_vblankIrqHandler)
{
LOG_DEBUG("ARM7 VBlankIntr found at 0x%p\n", _vblankIrqHandler);
}
return _vblankIrqHandler != nullptr;
}
void CheatEnginePatch::ApplyPatch(PatchContext& patchContext)
{
if (!_vblankIrqHandler || !_cheats)
return;
auto cheatEnginePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<CheatEnginePatchCode>
(
patchContext.GetPatchHeap(),
_cheats
);
if (_foundPattern == sVBlankIntrPatternArm0)
{
// push {lr}
// sub sp, sp, #4
// ldr r0,=
// ldr r0, [r0]
// cmp r0, #0
// beq 1f
// bl
// 1:
// add sp, sp, #4
// pop {lr}
// bx lr
_vblankIrqHandler[7] = 0xE59F0000; // ldr r0,= address
_vblankIrqHandler[8] = 0xE12FFF10; // bx r0
_vblankIrqHandler[9] = (u32)cheatEnginePatchCode->GetCheatEngineFunction(); // address
}
else if (_foundPattern == sVBlankIntrPatternArm1)
{
// push {r3,lr}
// ldr r0,=
// ldr r0, [r0]
// cmp r0, #0
// beq 1f
// bl
// 1:
// pop {r3,lr}
// bx lr
}
else if (_foundPattern == sVBlankIntrPatternThumb0)
{
// push {lr}
// sub sp, sp, #4
// ldr r0,=
// ldr r0, [r0]
// cmp r0, #0
// beq 1f
// bl
// 1:
// add sp, sp, #4
// pop {r3}
// bx r3
// nop
}
else if (_foundPattern == sVBlankIntrPatternThumb1)
{
// push {r3,lr}
// ldr r0,=
// ldr r0, [r0]
// cmp r0, #0
// beq 1f
// bl
// 1:
// pop {r3}
// pop {r3}
// bx r3
}
else
{
LOG_ERROR("ARM7 VBlankIntr signature not implemented\n");
}
}

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@@ -0,0 +1,20 @@
#pragma once
#include "patches/Patch.h"
/// @brief Arm7 patch for injecting the cheat engine in the vblank interrupt handler.
class CheatEnginePatch : public Patch
{
public:
bool FindPatchTarget(PatchContext& patchContext) override;
void ApplyPatch(PatchContext& patchContext) override;
void SetCheats(const void* cheats)
{
_cheats = cheats;
}
private:
const void* _cheats = nullptr;
u32* _vblankIrqHandler = nullptr;
const u32* _foundPattern = nullptr;
};

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@@ -0,0 +1,24 @@
#pragma once
#include "sections.h"
#include "patches/PatchCode.h"
DEFINE_SECTION_SYMBOLS(patch_cheatengine);
extern "C" void cheatengine_entry(void);
extern const void* cheatengine_cheatsPtr;
class CheatEnginePatchCode : public PatchCode
{
public:
CheatEnginePatchCode(PatchHeap& patchHeap, const void* cheatsAddress)
: PatchCode(SECTION_START(patch_cheatengine), SECTION_SIZE(patch_cheatengine), patchHeap)
{
cheatengine_cheatsPtr = cheatsAddress;
}
const void* GetCheatEngineFunction() const
{
return GetAddressAtTarget((void*)cheatengine_entry);
}
};

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@@ -10,16 +10,22 @@
.global cheatengine_entry
.type cheatengine_entry, %function
cheatengine_entry:
push {r4, lr}
pop {r0, r1}
mov lr, r1
push {r4, r5, lr}
ldr r4, cheatengine_cheatsPtr
ldr r5, [r4, #4] // pload_cheats_t::numberOfCheats
adds r4, #8
entry_cheats_loop:
ldmia r4!, {r0} // r0 = cheat pointer
cmp r0, #0
beq entry_end
subs r5, #1
bmi entry_end
movs r0, r4
bl cheatengine_runCheat
ldmia r4!, {r0} // r0 = length of cheat in bytes (pload_cheat_t::length)
adds r4, r0
b entry_cheats_loop
entry_end:
pop {r4}
pop {r4, r5}
pop {r3}
bx r3
@@ -38,7 +44,8 @@ cheatengine_runCheat:
mov r6, r10
mov r7, r11
push {r4, r5, r6, r7} // r8, r9, r10, r11
ldr r1, [r0] // r1 = length of cheat code
ldmia r0!, {r1} // r1 = length of cheat code
adds r1, r0
mov r8, r1 // r8 = end of cheat code
mov r9, r0 // r9 = loop start
@@ -389,7 +396,6 @@ FX_end:
.balign 4
// Pointer to list of pointers to cheat codes. Last pointer should be nullptr to terminate the list.
.global cheatengine_cheatsPtr
cheatengine_cheatsPtr:
.word 0