mirror of
https://github.com/LNH-team/pico-loader.git
synced 2026-06-02 09:16:49 +02:00
Initial commit
This commit is contained in:
64
arm9/source/patches/platform/akrpg/AKRPGLoaderPlatform.h
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64
arm9/source/patches/platform/akrpg/AKRPGLoaderPlatform.h
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@@ -0,0 +1,64 @@
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#pragma once
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#include "common.h"
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#include "../acekard-common/IoRPGLoaderPlatform.h"
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#include "akrpgReadSdAsm.h"
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#include "akrpgSdReadSectorAsm.h"
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#include "akrpgWriteSdAsm.h"
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/// @brief Implementation of LoaderPlatform for the Acekard RPG SD card.
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class AKRPGLoaderPlatform : public IoRPGLoaderPlatform
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{
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private:
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enum
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{
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IORPG_CMD_SDIO_BYTE = 0xD5
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};
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public:
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AKRPGLoaderPlatform() : IoRPGLoaderPlatform(IORPG_CMD_SDIO_BYTE) { }
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const SdReadPatchCode* CreateSdReadPatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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auto* waitForStatePatchCode = patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSDWaitForStatePatchCode(patchHeap);
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});
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return new AKRPGReadSdPatchCode(patchHeap,
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSendSDIOCommandPatchCode(patchHeap);
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}),
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new AKRPGSDReadSectorPatchCode(patchHeap, waitForStatePatchCode);
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}),
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waitForStatePatchCode);
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});
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}
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const SdWritePatchCode* CreateSdWritePatchCode(
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PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override
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{
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return patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new AKRPGWriteSdPatchCode(patchHeap,
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSendSDIOCommandPatchCode(patchHeap);
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}),
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patchCodeCollection.GetOrAddSharedPatchCode([&]
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{
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return new ioRPGSDWaitForStatePatchCode(patchHeap);
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}));
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});
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}
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void PatchSdscShift(void) const override
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{
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akrpg_readSd_sdsc_shift = THUMB_MOVS_REG(THUMB_R4, THUMB_R0);
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akrpg_writeSd_sdsc_shift = THUMB_MOVS_REG(THUMB_R7, THUMB_R0);
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}
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};
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36
arm9/source/patches/platform/akrpg/akrpgReadSdAsm.h
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36
arm9/source/patches/platform/akrpg/akrpgReadSdAsm.h
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@@ -0,0 +1,36 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "akrpgSdReadSectorAsm.h"
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#include "../SdReadPatchCode.h"
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#include "../acekard-common/iorpgSendSdioCommandAsm.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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DEFINE_SECTION_SYMBOLS(akrpg_readsd);
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extern "C" void akrpg_readSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_readSd_sendSdioCommand_address;
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extern u32 akrpg_readSd_sdReadSector_address;
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extern u32 akrpg_readSd_sdWaitForState_address;
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extern u16 akrpg_readSd_sdsc_shift;
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class AKRPGReadSdPatchCode : public SdReadPatchCode
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{
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public:
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explicit AKRPGReadSdPatchCode(PatchHeap& patchHeap,
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const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const AKRPGSDReadSectorPatchCode* akrpgSdReadSectorPatchCode,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: SdReadPatchCode(SECTION_START(akrpg_readsd), SECTION_SIZE(akrpg_readsd), patchHeap)
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{
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akrpg_readSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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akrpg_readSd_sdReadSector_address = (u32)akrpgSdReadSectorPatchCode->GetSDReadSectorFunction();
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akrpg_readSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const SdReadFunc GetSdReadFunction() const override
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{
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return (const SdReadFunc)GetAddressAtTarget((void*)akrpg_readSd);
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}
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};
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69
arm9/source/patches/platform/akrpg/akrpgReadSdAsm.s
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69
arm9/source/patches/platform/akrpg/akrpgReadSdAsm.s
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@@ -0,0 +1,69 @@
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.cpu arm7tdmi
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.syntax unified
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.section "akrpg_readsd", "ax"
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.thumb
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// r0 = src sector
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// r1 = dst
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// r2 = sector count
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.global akrpg_readSd
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.type akrpg_readSd, %function
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akrpg_readSd:
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push {r4,lr}
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ldr r4, =0x040001A0
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movs r3, #0x80
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strb r3, [r4,#1]
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.global akrpg_readSd_sdsc_shift
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akrpg_readSd_sdsc_shift:
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lsls r4, r0, #9
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push {r0-r1}
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ldr r0, =0x120004D5
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movs r1, r4
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ldr r3, akrpg_readSd_sendSdioCommand_address
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bl blx_r3
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// Wait for SD state
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movs r0, #0
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movs r1, #7
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ldr r3, akrpg_readSd_sdWaitForState_address
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bl blx_r3
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pop {r0-r1}
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// Read sectors. Parameters identical to readSd
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ldr r3, akrpg_readSd_sdReadSector_address
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bl blx_r3
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// Send CMD12 == STOP_TRANSMISSION
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push {r0-r1}
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ldr r0, =0x0C0001D5
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movs r1, #0
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ldr r3, akrpg_readSd_sendSdioCommand_address
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bl blx_r3
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pop {r0-r1,r4,pc}
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blx_r3:
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bx r3
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.balign 4
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.global akrpg_readSd_sendSdioCommand_address
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akrpg_readSd_sendSdioCommand_address:
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.word 0
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.global akrpg_readSd_sdReadSector_address
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akrpg_readSd_sdReadSector_address:
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.word 0
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.global akrpg_readSd_sdWaitForState_address
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akrpg_readSd_sdWaitForState_address:
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.word 0
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.pool
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.end
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26
arm9/source/patches/platform/akrpg/akrpgSdReadSectorAsm.h
Normal file
26
arm9/source/patches/platform/akrpg/akrpgSdReadSectorAsm.h
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@@ -0,0 +1,26 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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DEFINE_SECTION_SYMBOLS(akrpg_sdreadsector);
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extern "C" void akrpg_sdReadSector(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_sdReadSector_sdWaitForState_address;
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class AKRPGSDReadSectorPatchCode : public PatchCode
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{
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public:
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explicit AKRPGSDReadSectorPatchCode(PatchHeap& patchHeap,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: PatchCode(SECTION_START(akrpg_sdreadsector), SECTION_SIZE(akrpg_sdreadsector), patchHeap)
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{
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akrpg_sdReadSector_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const void* GetSDReadSectorFunction() const
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{
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return GetAddressAtTarget((void*)akrpg_sdReadSector);
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}
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};
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67
arm9/source/patches/platform/akrpg/akrpgSdReadSectorAsm.s
Normal file
67
arm9/source/patches/platform/akrpg/akrpgSdReadSectorAsm.s
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@@ -0,0 +1,67 @@
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.cpu arm7tdmi
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.syntax unified
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.section "akrpg_sdreadsector", "ax"
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.thumb
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// r0 = src sector
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// r1 = dst
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// r2 = sector count
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.global akrpg_sdReadSector
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.type akrpg_sdReadSector, %function
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akrpg_sdReadSector:
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push {r4-r5,lr}
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ldr r4, =0x040001A0
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ldr r5, =0x04100010
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sector_loop:
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// NOW we can start reading things
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movs r3, #0xB7
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str r3, [r4,#0x8]
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// The full CMD is B7 00 00 00 00 13 00 00
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// If we use 0x1300 and str, then it goes into the expected place
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movs r3, #0x13
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lsls r3, r3, #8
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str r3, [r4,#0xC]
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ldr r3, =0xA1406004
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str r3, [r4,#4]
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akrpg_sdReadSector_read_loop:
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ldrb r3, [r4,#6]
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lsrs r3, r3, #8 // check if data is ready
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bcc akrpg_sdReadSector_read_loop_check_transfer_end // if not skip reading
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ldr r3, [r5]
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stmia r1!, {r3}
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akrpg_sdReadSector_read_loop_check_transfer_end:
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ldrb r3, [r4,#7]
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lsrs r3, r3, #8 // check if transfer is done
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bcs akrpg_sdReadSector_read_loop
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// Wait for SD state
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push {r0-r1}
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movs r0, #0
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movs r1, #7
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ldr r3, akrpg_sdReadSector_sdWaitForState_address
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bl blx_r3
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pop {r0-r1}
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subs r2, #1
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bne sector_loop
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pop {r4-r5,pc}
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blx_r3:
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bx r3
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.balign 4
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.global akrpg_sdReadSector_sdWaitForState_address
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akrpg_sdReadSector_sdWaitForState_address:
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.word 0
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.pool
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.end
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32
arm9/source/patches/platform/akrpg/akrpgWriteSdAsm.h
Normal file
32
arm9/source/patches/platform/akrpg/akrpgWriteSdAsm.h
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@@ -0,0 +1,32 @@
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#pragma once
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#include "sections.h"
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#include "thumbInstructions.h"
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#include "../SdWritePatchCode.h"
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#include "../acekard-common/iorpgSendSdioCommandAsm.h"
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#include "../acekard-common/iorpgSdWaitForStateAsm.h"
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DEFINE_SECTION_SYMBOLS(akrpg_writesd);
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extern "C" void akrpg_writeSd(u32 srcSector, void* dst, u32 sectorCount);
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extern u32 akrpg_writeSd_sendSdioCommand_address;
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extern u32 akrpg_writeSd_sdWaitForState_address;
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extern u16 akrpg_writeSd_sdsc_shift;
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class AKRPGWriteSdPatchCode : public SdWritePatchCode
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{
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public:
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explicit AKRPGWriteSdPatchCode(PatchHeap& patchHeap,
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const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode,
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const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode)
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: SdWritePatchCode(SECTION_START(akrpg_writesd), SECTION_SIZE(akrpg_writesd), patchHeap)
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{
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akrpg_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction();
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akrpg_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction();
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}
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const SdWriteFunc GetSdWriteFunction() const override
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{
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return (const SdWriteFunc)GetAddressAtTarget((void*)akrpg_writeSd);
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}
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};
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81
arm9/source/patches/platform/akrpg/akrpgWriteSdAsm.s
Normal file
81
arm9/source/patches/platform/akrpg/akrpgWriteSdAsm.s
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@@ -0,0 +1,81 @@
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.cpu arm7tdmi
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.syntax unified
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.section "akrpg_writesd", "ax"
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.thumb
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// r0 = dst sector
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// r1 = src
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// r2 = sector count
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.global akrpg_writeSd
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.type akrpg_writeSd, %function
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akrpg_writeSd:
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push {r4-r7,lr}
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ldr r4, =0x040001A0
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movs r3, #0x80
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strb r3, [r4,#1]
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sector_loop:
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.global akrpg_writeSd_sdsc_shift
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akrpg_writeSd_sdsc_shift:
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lsls r7, r0, #9
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push {r0-r1}
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// SDIO cmd
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ldr r0, =0x180005D5
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// param
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movs r1, r7
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ldr r6, akrpg_writeSd_sendSdioCommand_address
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bl blx_r6
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pop {r0-r1}
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// NOW we can start writing things
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movs r7, #1
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lsls r7, r7, #9
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akrpg_writeSd_block_write_loop:
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// start copy to MCCMD1
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ldmia r1!, {r5, r6}
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str r5, [r4, #0x8]
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str r6, [r4, #0xc]
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ldr r3, =0xA0406000
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str r3, [r4,#4]
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akrpg_writeSd_block_write_wait_busy:
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ldr r3, [r4,#4]
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cmp r3, #0
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blt akrpg_writeSd_block_write_wait_busy
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subs r7, r7, #8
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bne akrpg_writeSd_block_write_loop
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push {r0-r1}
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// Wait for SD state
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movs r0, #0
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movs r1, #0
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ldr r6, akrpg_writeSd_sdWaitForState_address
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bl blx_r6
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pop {r0-r1}
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adds r0, #1
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subs r2, #1
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bne sector_loop
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pop {r4-r7,pc}
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blx_r6:
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bx r6
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.balign 4
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.global akrpg_writeSd_sendSdioCommand_address
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akrpg_writeSd_sendSdioCommand_address:
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.word 0
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.global akrpg_writeSd_sdWaitForState_address
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akrpg_writeSd_sdWaitForState_address:
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.word 0
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.pool
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.end
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