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17
common/CardSaveType.h
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17
common/CardSaveType.h
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#pragma once
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/// @brief Enum representing the save type.
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enum class CardSaveType
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{
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/// @brief The game has no save.
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None = 0,
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/// @brief EEPROM save.
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Eeprom = 1,
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/// @brief Flash save.
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Flash = 2,
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/// @brief NAND save.
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Nand = 3
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};
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