#pragma once #include "sections.h" #include "thumbInstructions.h" #include "../SdWritePatchCode.h" #include "../acekard-common/iorpgSendSdioCommandAsm.h" #include "../acekard-common/iorpgSdWaitForStateAsm.h" DEFINE_SECTION_SYMBOLS(ak2_writesd); extern "C" void ak2_writeSd(u32 srcSector, void* dst, u32 sectorCount); extern u32 ak2_writeSd_sendSdioCommand_address; extern u32 ak2_writeSd_sdWaitForState_address; extern u16 ak2_writeSd_sdsc_shift; class AK2WriteSdPatchCode : public SdWritePatchCode { public: explicit AK2WriteSdPatchCode(PatchHeap& patchHeap, const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode, const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode) : SdWritePatchCode(SECTION_START(ak2_writesd), SECTION_SIZE(ak2_writesd), patchHeap) { ak2_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction(); ak2_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction(); } const SdWriteFunc GetSdWriteFunction() const override { return (const SdWriteFunc)GetAddressAtTarget((void*)ak2_writeSd); } };