#pragma once #include "sections.h" #include "thumbInstructions.h" #include "../SdWritePatchCode.h" #include "../acekard-common/iorpgSendSdioCommandAsm.h" #include "../acekard-common/iorpgSdWaitForStateAsm.h" DEFINE_SECTION_SYMBOLS(r4idsn_writesd); extern "C" void r4idsn_writeSd(u32 srcSector, void* dst, u32 sectorCount); extern u32 r4idsn_writeSd_sendSdioCommand_address; extern u32 r4idsn_writeSd_sdWaitForState_address; extern u16 r4idsn_writeSd_sdsc_shift; class R4iDSNWriteSdPatchCode : public SdWritePatchCode { public: explicit R4iDSNWriteSdPatchCode(PatchHeap& patchHeap, const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode, const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode) : SdWritePatchCode(SECTION_START(r4idsn_writesd), SECTION_SIZE(r4idsn_writesd), patchHeap) { r4idsn_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction(); r4idsn_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction(); } const SdWriteFunc GetSdWriteFunction() const override { return (const SdWriteFunc)GetAddressAtTarget((void*)r4idsn_writeSd); } };