#pragma once #include "sections.h" #include "thumbInstructions.h" #include "ak2SdReadSectorAsm.h" #include "../SdReadPatchCode.h" #include "../acekard-common/iorpgSendSdioCommandAsm.h" #include "../acekard-common/iorpgSdWaitForStateAsm.h" DEFINE_SECTION_SYMBOLS(ak2_readsd); extern "C" void ak2_readSd(u32 srcSector, void* dst, u32 sectorCount); extern u32 ak2_readSd_sendSdioCommand_address; extern u32 ak2_readSd_sdReadSector_address; extern u32 ak2_readSd_sdWaitForState_address; extern u16 ak2_readSd_sdsc_shift; class AK2ReadSdPatchCode : public SdReadPatchCode { public: explicit AK2ReadSdPatchCode(PatchHeap& patchHeap, const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode, const AK2SDReadSectorPatchCode* ak2SdReadSectorPatchCode, const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode) : SdReadPatchCode(SECTION_START(ak2_readsd), SECTION_SIZE(ak2_readsd), patchHeap) { ak2_readSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction(); ak2_readSd_sdReadSector_address = (u32)ak2SdReadSectorPatchCode->GetSDReadSectorFunction(); ak2_readSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction(); } const SdReadFunc GetSdReadFunction() const override { return (const SdReadFunc)GetAddressAtTarget((void*)ak2_readSd); } };