#pragma once #include "sections.h" #include "thumbInstructions.h" #include "patches/PatchCode.h" #include "../IWriteSectorsPatchCode.h" #include "../acekard-common/IoRpgSendSdioCommandPatchCode.h" #include "../acekard-common/IoRpgSdWaitForStatePatchCode.h" DEFINE_SECTION_SYMBOLS(akrpg_writesd); extern "C" void akrpg_writeSd(u32 srcSector, void* dst, u32 sectorCount); extern u32 akrpg_writeSd_sendSdioCommand_address; extern u32 akrpg_writeSd_sdWaitForState_address; extern u16 akrpg_writeSd_sdsc_shift; class AkRpgWriteSdPatchCode : public PatchCode, public IWriteSectorsPatchCode { public: AkRpgWriteSdPatchCode(PatchHeap& patchHeap, const IoRpgSendSdioCommandPatchCode* iorpgSendSdioCommandPatchCode, const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode) : PatchCode(SECTION_START(akrpg_writesd), SECTION_SIZE(akrpg_writesd), patchHeap) { akrpg_writeSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction(); akrpg_writeSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction(); } const WriteSectorsFunc GetWriteSectorFunction() const override { return (const WriteSectorsFunc)GetAddressAtTarget((void*)akrpg_writeSd); } };