.cpu arm7tdmi .syntax unified .section "akrpg_sdreadsector", "ax" .thumb // r0 = src sector // r1 = dst // r2 = sector count .global akrpg_sdReadSector .type akrpg_sdReadSector, %function akrpg_sdReadSector: push {r4-r5,lr} ldr r4, =0x040001A0 ldr r5, =0x04100010 sector_loop: // NOW we can start reading things movs r3, #0xB7 str r3, [r4,#0x8] // The full CMD is B7 00 00 00 00 13 00 00 // If we use 0x1300 and str, then it goes into the expected place movs r3, #0x13 lsls r3, r3, #8 str r3, [r4,#0xC] ldr r3, =0xA1406004 str r3, [r4,#4] akrpg_sdReadSector_read_loop: ldrb r3, [r4,#6] lsrs r3, r3, #8 // check if data is ready bcc akrpg_sdReadSector_read_loop_check_transfer_end // if not skip reading ldr r3, [r5] stmia r1!, {r3} akrpg_sdReadSector_read_loop_check_transfer_end: ldrb r3, [r4,#7] lsrs r3, r3, #8 // check if transfer is done bcs akrpg_sdReadSector_read_loop // Wait for SD state push {r0-r1} movs r0, #0 movs r1, #7 ldr r3, akrpg_sdReadSector_sdWaitForState_address bl blx_r3 pop {r0-r1} subs r2, #1 bne sector_loop pop {r4-r5,pc} blx_r3: bx r3 .balign 4 .global akrpg_sdReadSector_sdWaitForState_address akrpg_sdReadSector_sdWaitForState_address: .word 0 .pool .end