#pragma once #include "../acekard-common/IoRpgLoaderPlatform.h" #include "AkRpgReadSdPatchCode.h" #include "AkRpgSdReadSectorPatchCode.h" #include "AkRpgWriteSdPatchCode.h" /// @brief Implementation of LoaderPlatform for the Acekard RPG SD card. class AkRpgLoaderPlatform : public IoRpgLoaderPlatform { private: enum { IORPG_CMD_SDIO_BYTE = 0xD5 }; public: AkRpgLoaderPlatform() : IoRpgLoaderPlatform(IORPG_CMD_SDIO_BYTE) { } const IReadSectorsPatchCode* CreateSdReadPatchCode( PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override { return patchCodeCollection.GetOrAddSharedPatchCode([&] { auto* waitForStatePatchCode = patchCodeCollection.GetOrAddSharedPatchCode([&] { return new IoRpgSdWaitForStatePatchCode(patchHeap); }); return new AkRpgReadSdPatchCode(patchHeap, patchCodeCollection.GetOrAddSharedPatchCode([&] { return new IoRpgSendSdioCommandPatchCode(patchHeap); }), patchCodeCollection.GetOrAddSharedPatchCode([&] { return new AkRpgSdReadSectorPatchCode(patchHeap, waitForStatePatchCode); }), waitForStatePatchCode); }); } const IWriteSectorsPatchCode* CreateSdWritePatchCode( PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override { return patchCodeCollection.GetOrAddSharedPatchCode([&] { return new AkRpgWriteSdPatchCode(patchHeap, patchCodeCollection.GetOrAddSharedPatchCode([&] { return new IoRpgSendSdioCommandPatchCode(patchHeap); }), patchCodeCollection.GetOrAddSharedPatchCode([&] { return new IoRpgSdWaitForStatePatchCode(patchHeap); })); }); } void PatchSdscShift(void) const override { akrpg_readSd_sdsc_shift = THUMB_MOVS_REG(THUMB_R4, THUMB_R0); akrpg_writeSd_sdsc_shift = THUMB_MOVS_REG(THUMB_R7, THUMB_R0); } };