#pragma once #include "sections.h" #include "thumbInstructions.h" #include "akrpgSdReadSectorAsm.h" #include "../SdReadPatchCode.h" #include "../acekard-common/iorpgSendSdioCommandAsm.h" #include "../acekard-common/iorpgSdWaitForStateAsm.h" DEFINE_SECTION_SYMBOLS(akrpg_readsd); extern "C" void akrpg_readSd(u32 srcSector, void* dst, u32 sectorCount); extern u32 akrpg_readSd_sendSdioCommand_address; extern u32 akrpg_readSd_sdReadSector_address; extern u32 akrpg_readSd_sdWaitForState_address; extern u16 akrpg_readSd_sdsc_shift; class AKRPGReadSdPatchCode : public SdReadPatchCode { public: explicit AKRPGReadSdPatchCode(PatchHeap& patchHeap, const ioRPGSendSDIOCommandPatchCode* iorpgSendSdioCommandPatchCode, const AKRPGSDReadSectorPatchCode* akrpgSdReadSectorPatchCode, const ioRPGSDWaitForStatePatchCode* iorpgSdWaitForStatePatchCode) : SdReadPatchCode(SECTION_START(akrpg_readsd), SECTION_SIZE(akrpg_readsd), patchHeap) { akrpg_readSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction(); akrpg_readSd_sdReadSector_address = (u32)akrpgSdReadSectorPatchCode->GetSDReadSectorFunction(); akrpg_readSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction(); } const SdReadFunc GetSdReadFunction() const override { return (const SdReadFunc)GetAddressAtTarget((void*)akrpg_readSd); } };