#pragma once #include "sections.h" #include "thumbInstructions.h" #include "AkRpgSdReadSectorPatchCode.h" #include "patches/PatchCode.h" #include "../IReadSectorsPatchCode.h" #include "../acekard-common/IoRpgSendSdioCommandPatchCode.h" #include "../acekard-common/IoRpgSdWaitForStatePatchCode.h" DEFINE_SECTION_SYMBOLS(akrpg_readsd); extern "C" void akrpg_readSd(u32 srcSector, void* dst, u32 sectorCount); extern u32 akrpg_readSd_sendSdioCommand_address; extern u32 akrpg_readSd_sdReadSector_address; extern u32 akrpg_readSd_sdWaitForState_address; extern u16 akrpg_readSd_sdsc_shift; class AkRpgReadSdPatchCode : public PatchCode, public IReadSectorsPatchCode { public: AkRpgReadSdPatchCode(PatchHeap& patchHeap, const IoRpgSendSdioCommandPatchCode* iorpgSendSdioCommandPatchCode, const AkRpgSdReadSectorPatchCode* akrpgSdReadSectorPatchCode, const IoRpgSdWaitForStatePatchCode* iorpgSdWaitForStatePatchCode) : PatchCode(SECTION_START(akrpg_readsd), SECTION_SIZE(akrpg_readsd), patchHeap) { akrpg_readSd_sendSdioCommand_address = (u32)iorpgSendSdioCommandPatchCode->GetSendSdioCommandFunction(); akrpg_readSd_sdReadSector_address = (u32)akrpgSdReadSectorPatchCode->GetSDReadSectorFunction(); akrpg_readSd_sdWaitForState_address = (u32)iorpgSdWaitForStatePatchCode->GetSDWaitForStateFunction(); } const ReadSectorsFunc GetReadSectorsFunction() const override { return (const ReadSectorsFunc)GetAddressAtTarget((void*)akrpg_readSd); } };