#pragma once #include "../LoaderPlatform.h" #include "Ace3DSReadSdPatchCode.h" #include "Ace3DSReadSdDmaPatchCode.h" #include "Ace3DSWriteSdPatchCode.h" /// @brief Implementation of LoaderPlatform for the Ace3DS+ flashcard class Ace3DSLoaderPlatform : public LoaderPlatform { public: const IReadSectorsPatchCode* CreateSdReadPatchCode( PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override { return patchCodeCollection.GetOrAddSharedPatchCode([&] { return new Ace3DSReadSdPatchCode(patchHeap); }); } const IReadSectorsDmaPatchCode* CreateSdReadDmaPatchCode(PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap, const void* miiCardDmaCopy32Ptr) const override { return patchCodeCollection.AddUniquePatchCode( patchHeap, miiCardDmaCopy32Ptr); } const IWriteSectorsPatchCode* CreateSdWritePatchCode( PatchCodeCollection& patchCodeCollection, PatchHeap& patchHeap) const override { return patchCodeCollection.GetOrAddSharedPatchCode([&] { return new Ace3DSWriteSdPatchCode(patchHeap); }); } LoaderPlatformType GetPlatformType() const override { return LoaderPlatformType::Slot1; } bool HasDmaSdReads() const override { return true; } };