Files
pico-loader/arm9/source/patches/arm9/NandSave/FaceTrainingNandSavePatch.cpp

58 lines
2.3 KiB
C++

#include "common.h"
#include "gameCode.h"
#include "patches/platform/LoaderPlatform.h"
#include "patches/SaveOffsetToSdSectorPatchCode.h"
#include "ReadNandSavePatchCode.h"
#include "WriteNandSavePatchCode.h"
#include "FaceTrainingNandSavePatch.h"
// This code was based on nds-bootstrap:
// https://github.com/DS-Homebrew/nds-bootstrap/blob/89f27d1392a68436695d0050992ee84258ef41bc/retail/bootloader/source/arm7/patch_arm9.c#L2531
bool FaceTrainingNandSavePatch::FindPatchTarget(PatchContext& patchContext)
{
return true;
}
void FaceTrainingNandSavePatch::ApplyPatch(PatchContext& patchContext)
{
auto sectorRemapPatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<SaveOffsetToSdSectorPatchCode>
(
patchContext.GetPatchHeap(),
SHARED_SAVE_FILE_INFO
);
auto loaderPlatform = patchContext.GetLoaderPlatform();
auto readNandSavePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<ReadNandSavePatchCode>
(
patchContext.GetPatchHeap(),
sectorRemapPatchCode,
loaderPlatform->CreateSdReadPatchCode(patchContext.GetPatchCodeCollection(), patchContext.GetPatchHeap())
);
auto writeNandSavePatchCode = patchContext.GetPatchCodeCollection().AddUniquePatchCode<WriteNandSavePatchCode>
(
patchContext.GetPatchHeap(),
sectorRemapPatchCode,
loaderPlatform->CreateSdWritePatchCode(patchContext.GetPatchCodeCollection(), patchContext.GetPatchHeap())
);
// u32 nandInit(void* data)
*(u32*)0x020E2AEC = 0xE3A00001; // mov r0, #1
*(u32*)0x020E2AF0 = 0xE12FFF1E; // bx lr
// u32 nandResume(void)
*(u32*)0x020E2EC0 = 0xE3A00000; // mov r0, #0
*(u32*)0x020E2EC4 = 0xE12FFF1E; // bx lr
// u32 nandError(void)
*(u32*)0x020E3150 = 0xE3A00000; // mov r0, #0
*(u32*)0x020E3154 = 0xE12FFF1E; // bx lr
// u32 nandWrite(const void* memory, u32 flash, u32 size, u32 dmaChannel)
*(u32*)0x020E2BF0 = 0xE51FF004; // ldr pc,= patch_writeNandSave
*(u32*)0x020E2BF4 = (u32)writeNandSavePatchCode->GetWriteNandSaveFunction();
// u32 nandRead(void* memory, u32 flash, u32 size, u32 dmaChannel)
*(u32*)0x020E2F3C = 0xE51FF004; // ldr pc,= patch_readNandSave
*(u32*)0x020E2F40 = (u32)readNandSavePatchCode->GetReadNandSaveFunction();
}