Files
pico-loader/arm9/source/patches/platform/akrpg/AkRpgSdReadSectorPatchCode.s

68 lines
1.3 KiB
ArmAsm

.cpu arm7tdmi
.syntax unified
.section "akrpg_sdreadsector", "ax"
.thumb
// r0 = src sector
// r1 = dst
// r2 = sector count
.global akrpg_sdReadSector
.type akrpg_sdReadSector, %function
akrpg_sdReadSector:
push {r4-r5,lr}
ldr r4, =0x040001A0
ldr r5, =0x04100010
sector_loop:
// NOW we can start reading things
movs r3, #0xB7
str r3, [r4,#0x8]
// The full CMD is B7 00 00 00 00 13 00 00
// If we use 0x1300 and str, then it goes into the expected place
movs r3, #0x13
lsls r3, r3, #8
str r3, [r4,#0xC]
ldr r3, =0xA1406004
str r3, [r4,#4]
akrpg_sdReadSector_read_loop:
ldrb r3, [r4,#6]
lsrs r3, r3, #8 // check if data is ready
bcc akrpg_sdReadSector_read_loop_check_transfer_end // if not skip reading
ldr r3, [r5]
stmia r1!, {r3}
akrpg_sdReadSector_read_loop_check_transfer_end:
ldrb r3, [r4,#7]
lsrs r3, r3, #8 // check if transfer is done
bcs akrpg_sdReadSector_read_loop
// Wait for SD state
push {r0-r1}
movs r0, #0
movs r1, #7
ldr r3, akrpg_sdReadSector_sdWaitForState_address
bl blx_r3
pop {r0-r1}
subs r2, #1
bne sector_loop
pop {r4-r5,pc}
blx_r3:
bx r3
.balign 4
.global akrpg_sdReadSector_sdWaitForState_address
akrpg_sdReadSector_sdWaitForState_address:
.word 0
.pool
.end